Persona Creation Form Lvl Max
Use your mouse to hover the text to find out more about a certain thing, such as the arcana, spells, etc!
Form Links
CHARACTER PAGE
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PERSONA CREATION LVL 1
|
LVL 2
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LVL 3
|
LVL MAX
|
DUAL
|
CREATURE CREATOR
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SOCIAL LINK / CR CHART GENERATOR
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MAIN RP SITE
Name & Image
Persona's Name (WRITE IN CAPS)
Information Link (include http://)
Arcana
THE FOOL
THE MAGICIAN
THE HIGH PRIESTESS
THE EMPRESS
THE EMPEROR
THE HIEROPHANT
THE LOVERS
THE CHARIOT
JUSTICE
THE HERMIT
WHEEL OF FORTUNE
STRENGTH
THE HANGED MAN
DEATH
TEMPERANCE
THE DEVIL
THE TOWER
THE STAR
THE MOON
THE SUN
JUDGEMENT
THE AEON
THE WORLD
THE UNIVERSE
Click if the arcana is reversed
Click here if you are using this Persona to apply for usage in the Velvet Room (don't if you're not, or creating this for public use, or using it for a webpage! This is strictly when you are submitting to use a persona, as this requires your name and current lvl)
User's Name
User's DW Journal (Just write the name not http:// etc)
Current User's Level
1
2
3
Max
Element Resistances
2 RESISTS without penalty, 2 REFLECT, ABSORB or BLOCK without penalty and then 1 WEAKNESS for each REFLECT, ABSORB or BLOCK.
Maximum of
8
listed total, and you
cannot
have both Physical and Mind REFLECTED, ABSORBED or BLOCKED,
only one or the other
(but you are allowed to put the other in STRONG). Normal status doesn't count for anything.
Fire
Normal
Reflect
Nullify
Absorb
Strong
Weak
Lightning
Normal
Reflect
Nullify
Absorb
Strong
Weak
Earth
Normal
Reflect
Nullify
Absorb
Strong
Weak
Water
Normal
Reflect
Nullify
Absorb
Strong
Weak
Ice
Normal
Reflect
Nullify
Absorb
Strong
Weak
Wind
Normal
Reflect
Nullify
Absorb
Strong
Weak
Dark
Normal
Reflect
Nullify
Absorb
Strong
Weak
Light
Normal
Reflect
Nullify
Absorb
Strong
Weak
Physical
Normal
Reflect
Nullify
Absorb
Strong
Weak
Mind
Normal
Reflect
Nullify
Absorb
Strong
Weak
Attack or Support Persona | 8th Skill
Click Here if this persona is
SUPPORT
and leave it off if it is
COMBAT
. Fill out only the appropriate section below!
Click here to use the
LIST
for your 8th skill or leave unchecked and fill out the line below for a
CUSTOM
one you wrote yourself.
Combat Persona - List of Attack Skills
Click on the Active for the skill to be active. Leave unchecked of the skill isn't unlockde yet.
For a list of Status Effects and what they do,
[
CLICK HERE
]
Remember that you can
YOU CAN ONLY PICK 2 ALMIGHTY SKILLS
total!
Skill 1 :
-
Brave Blade (Inflicts a severe amount of Physical damage on one enemy.)
Primal Force (Inflicts a severe amount of Physical damage on one enemy.)
God's Hand (Inflicts a severe amount of Physical damage on one enemy.)
Doremi (Inflicts a large amount of Physical damage twice with a 20% chance of Sleep on an enemy.)
Nosema Slap (Inflicts a large amount of Physical damage twice with a 20% chance of Poison on an enemy.)
Atomic Zetesis (Inflicts a large amount of Physical damage twice with a 20% chance of Confusion on an enemy.)
Call of the Wild (Inflicts a large amount of Physical damage twice with a 20% chance of Animal on an enemy.)
Guillotine (Inflicts a large amount of Physical damage twice with a 20% chance of Silence on an enemy.)
Vile Assault (Inflicts a large amount of Physical damage on one enemy with double the power on Downed enemies.)
Blight (Inflicts a large amount of Physical damage with a 10% chance of Poison on all enemies. )
Virus Wave (Inflicts a large amount of Physical damage with a 10% chance of Sick on all enemies.)
Akasha Arts (Inflicts a large amount of Physical damage up to twice on all enemies.)
Myriad Arrows (Inflicts a large amount of Physical damage up to three times on all enemies.)
Agneyastra (Inflicts a large amount of Physical damage up to three times on all enemies.)
Hassou Tobi (Inflicts a small amount of Physical damage eight times on all enemies.)
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Poison Arrow (Inflicts a medium amount of Physical damage with a 20% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 20% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 20% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 20% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 20% chance of Petrification on one enemy.)
Gigantic Fist (Inflicts a large amount of Physical damage on one enemy.)
Heaven's Blade (Inflicts a large amount of Physical damage on one enemy.)
Rainy Death (Inflicts a large amount of Physical damage on one enemy.)
Tempest Slash (Inflicts a large amount of Physical damage up to twice on one enemy.)
Deathbound (Inflicts a large amount of Physical damage on all enemies.)
Vicious Strike (Inflicts a large amount of Physical damage with a 10% chance of Fear on all enemies.)
Vorpal Blade (Inflicts a large amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Arrow Rain (Inflicts a large amount of Physical damage twice on all enemies.)
Incinerate (Inflicts a severe amount of Fire damage on one enemy.)
Maragidyne (Inflicts a large amount of Fire damage on all enemies.)
Hell Flamethrower (Inflicts a large amount of Fire damage on one enemy with a 20% chance of Fear.)
Fire Punch (Inflicts a medium amount of Fire damage on all enemies with a 20% chance of Confusion .)
Fire Dance (Inflicts a large amount of Fire damage on one enemy for up to three times)
Flame Wheel (Circles a group of enemies with a fire wall.)
Inferno (User bursts into fire for 3 rounds causing large fire damage added to attacks. Destroyed with a ice/water/dark attack)
Whirlpool (Inflicts a severe amount of Water damage on one enemy.)
Malaquadyne (Deal large Water damage to alll enemies.)
Dead Sea (Inflicts a large amount of Water damage on one enemy with a 20% chance of Fear.)
Aqua Punch (Inflicts a medium amount of Water damage on all enemies with a 20% chance of Confusion .)
Water Dance (Inflicts a large amount of Water damage on one enemy for up to three times)
Water Wheel (Circles a group of enemies with a Water wall.)
Scald User lets out streams of water for 3 rounds causing large water damage added to attacks. Destroyed with a fire/lightning/light attack)
Hell Frost (Inflicts a severe amount of Ice damage on one enemy.)
Mabufudyne (Inflicts a large amount of Ice damage on all enemies.)
Blizzard (Inflicts a large amount of Ice damage on one enemy with a 20% chance of Fear.)
Ice Punch (Inflicts a medium amount of Ice damage on all enemies with a 20% chance of Confusion .)
Ice Dance (Inflicts a large amount of Ice damage on one enemy for up to three times)
Ice Wheel (Circles a group of enemies with an ice wall.)
Dry Ice (User becomes covered in icicles for 3 rounds causing large ice damage added to attacks. Destroyed with a fire/lightning/earth attack)
Sandstorm (Inflicts a severe amount of Earth damage on one enemy.)
Mamagnadyne (Deal large Earth damage on all enemies.)
Buried Alive (Inflicts a large amount of Earth damage on one enemy with a 20% chance of Fear.)
Terra Punch (Inflicts a medium amount of Earth damage on all enemies with a 20% chance of Confusion .)
Earth Dance (Inflicts a large amount of Earth damage on one enemy for up to three times)
Earth Wheel (Circles a group of enemies with an Earth wall.)
Stone Blood (User becomes covered in rocks for 3 rounds causing large earth damage added to attacks. Destroyed with a wind/ice/light attack)
Volt Carnage (Inflicts a severe amount of Lightning damage on one enemy.)
Maziodyne (Inflicts a large amount of Lightning damage on all enemies.)
Electrical Storm (Inflicts a large amount of Lightning damage on one enemy with a 20% chance of Fear.)
Fulgur Punch (Inflicts a medium amount of Lightning damage on all enemies with a 20% chance of Confusion .)
Lightning Dance (Inflicts a large amount of Lightning damage on one enemy for up to three times.)
Lightning Wheel (Circles a group of enemies with a Lightning wall.)
Discharge (User becomes charged for 3 rounds causing large lightning damage added to attacks. Destroyed with a wind/ice/water attack)
Tornado (Inflicts a severe amount of Wind damage on one enemy.)
Magarudyne (Inflicts a large amount of Wind damage on all enemies.)
Cyclone (Inflicts a large amount of Wind damage on one enemy with a 20% chance of Fear.)
Ventus Punch (Inflicts a medium amount of Wind damage on all enemies with a 20% chance of Confusion .)
Wind Dance (Inflicts a large amount of Wind damage on one enemy for up to three times)
Wind Wheel (Circles a group of enemies with a Wind wall.)
Tempest (User is surrounded by winds for 3 rounds causing large wind damage added to attacks. Destroyed with a lightning/earth/dark attack)
Nirvana (Decreases one enemy's HP by 50% from the power of Light.)
Hamaon (50% chance of instant KO from the power of Light on one enemy.)
Mahamaon (40% chance of instant KO from the power of Light on all enemies.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Eyes of God (Inflicts a medium amount of Light damage on one enemy with a 20% chance of Fear.)
Illumination (Inflicts a medium amount of Light damage on all enemies with an 70% chance of Exhaustion on self)
Hell's Judgment (Decreases one enemy's HP by 50% from the power of Dark.)
Mudoon (50% chance of instant KO from the power of Dark on one enemy.)
Mamudoon (40% chance of instant KO from the power of Dark on all enemies.)
Demon's Kiss (Inflicts a medium amount of Dark damage on one enemy with a 20% chance of Fear.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Deathtouch (Inflicts a medium amount of Dark damage on all enemies with an 70% chance of Exhaustion on self)
Megidola (Inflicts a large amount of Almighty damage on all enemies.)
Mamegido (Inflicts a medium amount of Almighty damage on all enemies.)
Life Drain (Drains 30 HP from one enemy.)
Spirit Drain (Drains 30 SP from one enemy.)
Foul Breath (Increases an enemy's susceptibility to ailments and light/dark spells.)
Stagnant Air (Increases all allies' and enemies' susceptibility to ailments and light/dark spells.)
Diarahan (Recovers all HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Mediarahan (Recovers all HP to all allies. (Requires a medium healing skill).)
Samarecarm (Wakes up an ally with full HP.)
Energy Shower (Gives a Boost of Energy to all alies, and recovers from Sick, Sleep and Exhaustion. All allies.)
Amrita (Recover from all ailments. All allies.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Bullet Time (Double's all allies' Speed, allowing them to attack twice in a turn.( 2turns))
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Crimson Reign (Doubles all allies' Attack, Defense and Agility.( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Freeze Frame (Halves all enemies' speed)( 2turns))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy's Attack, Defense and Agility. ( 2turns))
Slow-Mo (Decreases an enemy's Speed by half.( 2turns))
Sabotage+ (Halves all enemy's Attack, Defence and Agility.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Coral Blockade (Nullifies one Fire or Lightning attack (nullify effect). One Ally/Self)
Chartreuse Blockade (Nullifies one Earth or Wind attack (nullify effect). One Ally/Self)
Fuchsia Blockade (Nullifies one Water or Ice attack (nullify effect). One Ally/Self)
Grey Blockade (Nullifies one Light or Dark attack (nullify effect). One Ally/Self)
Orchid Blockade (Nullifies one Mind or Physical attack (nullify effect). One Ally/Self)
Coral Barricade (Repels one Fire or Lightning attack (repel fire, lightning effect). One Ally/Self)
Chartreuse Barricade (Repels one Earth or Wind attack (repel earth, wind effect). One Ally/Self)
Fuchsia Barricade (Repels one Water or Ice attack (repel water,ice effect). One Ally/Self)
Grey Barricade (Repels one Light or Dark attack (repel light,dark effect). One Ally/Self)
Orchid Barricade (Repels one Mind or Physical attack (repel mind,physical effect). One Ally/Self)
Tables Turned (Reverses status effects between the target and the castor.)
Dekajanda (Cancels -nda and -kaja effects. All enemies.)
Red Break (Removes an enemy's Fire and Lightning resistances (2 turns))
Blue Break (Removes an enemy's Water and Ice resistances (2 turns))
Green Break (Removes an enemy's Earth and Wind resistances (2 turns))
Grey Break (Removes an enemy's Dark and Light resistances (2 turns))
Soul Break (Removes an enemy's Physical and Mind resistances (2 turns))
Fire Break (Removes an enemy's Fire resistance (2 turns))
Water Break (Removes an enemy's Water resistance (2 turns))
Earth Break (Removes an enemy's Earth resistance (2 turns))
Wind Break (Removes an enemy's Wind resistance (2 turns))
Lightning Break (Removes an enemy's Lightning resistance (2 turns))
Ice Break (Removes an enemy's Ice resistance (2 turns))
Light Break (Removes an enemy's Light resistance (2 turns))
Dark Break (Removes an enemy's Dark resistance (2 turns))
Physical Break (Removes an enemy's Physical resistance (2 turns))
Mind Break (Removes an enemy's Mind resistance (2 turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Dunwich Horror (40% chance of inflicting Fear, Confusion and Silence on one target).(2 turns))
All Fall Down (40% chance of inflicting Down, Poison, and Exhaustion on one target).(2 turns))
Dreamworld (40% chance of inflicting Illusion, Happy and Egoism on one target).(2 turns))
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 2 :
-
Brave Blade (Inflicts a severe amount of Physical damage on one enemy.)
Primal Force (Inflicts a severe amount of Physical damage on one enemy.)
God's Hand (Inflicts a severe amount of Physical damage on one enemy.)
Doremi (Inflicts a large amount of Physical damage twice with a 20% chance of Sleep on an enemy.)
Nosema Slap (Inflicts a large amount of Physical damage twice with a 20% chance of Poison on an enemy.)
Atomic Zetesis (Inflicts a large amount of Physical damage twice with a 20% chance of Confusion on an enemy.)
Call of the Wild (Inflicts a large amount of Physical damage twice with a 20% chance of Animal on an enemy.)
Guillotine (Inflicts a large amount of Physical damage twice with a 20% chance of Silence on an enemy.)
Vile Assault (Inflicts a large amount of Physical damage on one enemy with double the power on Downed enemies.)
Blight (Inflicts a large amount of Physical damage with a 10% chance of Poison on all enemies. )
Virus Wave (Inflicts a large amount of Physical damage with a 10% chance of Sick on all enemies.)
Akasha Arts (Inflicts a large amount of Physical damage up to twice on all enemies.)
Myriad Arrows (Inflicts a large amount of Physical damage up to three times on all enemies.)
Agneyastra (Inflicts a large amount of Physical damage up to three times on all enemies.)
Hassou Tobi (Inflicts a small amount of Physical damage eight times on all enemies.)
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Poison Arrow (Inflicts a medium amount of Physical damage with a 20% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 20% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 20% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 20% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 20% chance of Petrification on one enemy.)
Gigantic Fist (Inflicts a large amount of Physical damage on one enemy.)
Heaven's Blade (Inflicts a large amount of Physical damage on one enemy.)
Rainy Death (Inflicts a large amount of Physical damage on one enemy.)
Tempest Slash (Inflicts a large amount of Physical damage up to twice on one enemy.)
Deathbound (Inflicts a large amount of Physical damage on all enemies.)
Vicious Strike (Inflicts a large amount of Physical damage with a 10% chance of Fear on all enemies.)
Vorpal Blade (Inflicts a large amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Arrow Rain (Inflicts a large amount of Physical damage twice on all enemies.)
Incinerate (Inflicts a severe amount of Fire damage on one enemy.)
Maragidyne (Inflicts a large amount of Fire damage on all enemies.)
Hell Flamethrower (Inflicts a large amount of Fire damage on one enemy with a 20% chance of Fear.)
Fire Punch (Inflicts a medium amount of Fire damage on all enemies with a 20% chance of Confusion .)
Fire Dance (Inflicts a large amount of Fire damage on one enemy for up to three times)
Flame Wheel (Circles a group of enemies with a fire wall.)
Inferno (User bursts into fire for 3 rounds causing large fire damage added to attacks. Destroyed with a ice/water/dark attack)
Whirlpool (Inflicts a severe amount of Water damage on one enemy.)
Malaquadyne (Deal large Water damage to alll enemies.)
Dead Sea (Inflicts a large amount of Water damage on one enemy with a 20% chance of Fear.)
Aqua Punch (Inflicts a medium amount of Water damage on all enemies with a 20% chance of Confusion .)
Water Dance (Inflicts a large amount of Water damage on one enemy for up to three times)
Water Wheel (Circles a group of enemies with a Water wall.)
Scald User lets out streams of water for 3 rounds causing large water damage added to attacks. Destroyed with a fire/lightning/light attack)
Hell Frost (Inflicts a severe amount of Ice damage on one enemy.)
Mabufudyne (Inflicts a large amount of Ice damage on all enemies.)
Blizzard (Inflicts a large amount of Ice damage on one enemy with a 20% chance of Fear.)
Ice Punch (Inflicts a medium amount of Ice damage on all enemies with a 20% chance of Confusion .)
Ice Dance (Inflicts a large amount of Ice damage on one enemy for up to three times)
Ice Wheel (Circles a group of enemies with an ice wall.)
Dry Ice (User becomes covered in icicles for 3 rounds causing large ice damage added to attacks. Destroyed with a fire/lightning/earth attack)
Sandstorm (Inflicts a severe amount of Earth damage on one enemy.)
Mamagnadyne (Deal large Earth damage on all enemies.)
Buried Alive (Inflicts a large amount of Earth damage on one enemy with a 20% chance of Fear.)
Terra Punch (Inflicts a medium amount of Earth damage on all enemies with a 20% chance of Confusion .)
Earth Dance (Inflicts a large amount of Earth damage on one enemy for up to three times)
Earth Wheel (Circles a group of enemies with an Earth wall.)
Stone Blood (User becomes covered in rocks for 3 rounds causing large earth damage added to attacks. Destroyed with a wind/ice/light attack)
Volt Carnage (Inflicts a severe amount of Lightning damage on one enemy.)
Maziodyne (Inflicts a large amount of Lightning damage on all enemies.)
Electrical Storm (Inflicts a large amount of Lightning damage on one enemy with a 20% chance of Fear.)
Fulgur Punch (Inflicts a medium amount of Lightning damage on all enemies with a 20% chance of Confusion .)
Lightning Dance (Inflicts a large amount of Lightning damage on one enemy for up to three times.)
Lightning Wheel (Circles a group of enemies with a Lightning wall.)
Discharge (User becomes charged for 3 rounds causing large lightning damage added to attacks. Destroyed with a wind/ice/water attack)
Tornado (Inflicts a severe amount of Wind damage on one enemy.)
Magarudyne (Inflicts a large amount of Wind damage on all enemies.)
Cyclone (Inflicts a large amount of Wind damage on one enemy with a 20% chance of Fear.)
Ventus Punch (Inflicts a medium amount of Wind damage on all enemies with a 20% chance of Confusion .)
Wind Dance (Inflicts a large amount of Wind damage on one enemy for up to three times)
Wind Wheel (Circles a group of enemies with a Wind wall.)
Tempest (User is surrounded by winds for 3 rounds causing large wind damage added to attacks. Destroyed with a lightning/earth/dark attack)
Nirvana (Decreases one enemy's HP by 50% from the power of Light.)
Hamaon (50% chance of instant KO from the power of Light on one enemy.)
Mahamaon (40% chance of instant KO from the power of Light on all enemies.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Eyes of God (Inflicts a medium amount of Light damage on one enemy with a 20% chance of Fear.)
Illumination (Inflicts a medium amount of Light damage on all enemies with an 70% chance of Exhaustion on self)
Hell's Judgment (Decreases one enemy's HP by 50% from the power of Dark.)
Mudoon (50% chance of instant KO from the power of Dark on one enemy.)
Mamudoon (40% chance of instant KO from the power of Dark on all enemies.)
Demon's Kiss (Inflicts a medium amount of Dark damage on one enemy with a 20% chance of Fear.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Deathtouch (Inflicts a medium amount of Dark damage on all enemies with an 70% chance of Exhaustion on self)
Megidola (Inflicts a large amount of Almighty damage on all enemies.)
Mamegido (Inflicts a medium amount of Almighty damage on all enemies.)
Life Drain (Drains 30 HP from one enemy.)
Spirit Drain (Drains 30 SP from one enemy.)
Foul Breath (Increases an enemy's susceptibility to ailments and light/dark spells.)
Stagnant Air (Increases all allies' and enemies' susceptibility to ailments and light/dark spells.)
Diarahan (Recovers all HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Mediarahan (Recovers all HP to all allies. (Requires a medium healing skill).)
Samarecarm (Wakes up an ally with full HP.)
Energy Shower (Gives a Boost of Energy to all alies, and recovers from Sick, Sleep and Exhaustion. All allies.)
Amrita (Recover from all ailments. All allies.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Bullet Time (Double's all allies' Speed, allowing them to attack twice in a turn.( 2turns))
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Crimson Reign (Doubles all allies' Attack, Defense and Agility.( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Freeze Frame (Halves all enemies' speed)( 2turns))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy's Attack, Defense and Agility. ( 2turns))
Slow-Mo (Decreases an enemy's Speed by half.( 2turns))
Sabotage+ (Halves all enemy's Attack, Defence and Agility.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Coral Blockade (Nullifies one Fire or Lightning attack (nullify effect). One Ally/Self)
Chartreuse Blockade (Nullifies one Earth or Wind attack (nullify effect). One Ally/Self)
Fuchsia Blockade (Nullifies one Water or Ice attack (nullify effect). One Ally/Self)
Grey Blockade (Nullifies one Light or Dark attack (nullify effect). One Ally/Self)
Orchid Blockade (Nullifies one Mind or Physical attack (nullify effect). One Ally/Self)
Coral Barricade (Repels one Fire or Lightning attack (repel fire, lightning effect). One Ally/Self)
Chartreuse Barricade (Repels one Earth or Wind attack (repel earth, wind effect). One Ally/Self)
Fuchsia Barricade (Repels one Water or Ice attack (repel water,ice effect). One Ally/Self)
Grey Barricade (Repels one Light or Dark attack (repel light,dark effect). One Ally/Self)
Orchid Barricade (Repels one Mind or Physical attack (repel mind,physical effect). One Ally/Self)
Tables Turned (Reverses status effects between the target and the castor.)
Dekajanda (Cancels -nda and -kaja effects. All enemies.)
Red Break (Removes an enemy's Fire and Lightning resistances (2 turns))
Blue Break (Removes an enemy's Water and Ice resistances (2 turns))
Green Break (Removes an enemy's Earth and Wind resistances (2 turns))
Grey Break (Removes an enemy's Dark and Light resistances (2 turns))
Soul Break (Removes an enemy's Physical and Mind resistances (2 turns))
Fire Break (Removes an enemy's Fire resistance (2 turns))
Water Break (Removes an enemy's Water resistance (2 turns))
Earth Break (Removes an enemy's Earth resistance (2 turns))
Wind Break (Removes an enemy's Wind resistance (2 turns))
Lightning Break (Removes an enemy's Lightning resistance (2 turns))
Ice Break (Removes an enemy's Ice resistance (2 turns))
Light Break (Removes an enemy's Light resistance (2 turns))
Dark Break (Removes an enemy's Dark resistance (2 turns))
Physical Break (Removes an enemy's Physical resistance (2 turns))
Mind Break (Removes an enemy's Mind resistance (2 turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Dunwich Horror (40% chance of inflicting Fear, Confusion and Silence on one target).(2 turns))
All Fall Down (40% chance of inflicting Down, Poison, and Exhaustion on one target).(2 turns))
Dreamworld (40% chance of inflicting Illusion, Happy and Egoism on one target).(2 turns))
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 3 :
-
Brave Blade (Inflicts a severe amount of Physical damage on one enemy.)
Primal Force (Inflicts a severe amount of Physical damage on one enemy.)
God's Hand (Inflicts a severe amount of Physical damage on one enemy.)
Doremi (Inflicts a large amount of Physical damage twice with a 20% chance of Sleep on an enemy.)
Nosema Slap (Inflicts a large amount of Physical damage twice with a 20% chance of Poison on an enemy.)
Atomic Zetesis (Inflicts a large amount of Physical damage twice with a 20% chance of Confusion on an enemy.)
Call of the Wild (Inflicts a large amount of Physical damage twice with a 20% chance of Animal on an enemy.)
Guillotine (Inflicts a large amount of Physical damage twice with a 20% chance of Silence on an enemy.)
Vile Assault (Inflicts a large amount of Physical damage on one enemy with double the power on Downed enemies.)
Blight (Inflicts a large amount of Physical damage with a 10% chance of Poison on all enemies. )
Virus Wave (Inflicts a large amount of Physical damage with a 10% chance of Sick on all enemies.)
Akasha Arts (Inflicts a large amount of Physical damage up to twice on all enemies.)
Myriad Arrows (Inflicts a large amount of Physical damage up to three times on all enemies.)
Agneyastra (Inflicts a large amount of Physical damage up to three times on all enemies.)
Hassou Tobi (Inflicts a small amount of Physical damage eight times on all enemies.)
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Poison Arrow (Inflicts a medium amount of Physical damage with a 20% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 20% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 20% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 20% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 20% chance of Petrification on one enemy.)
Gigantic Fist (Inflicts a large amount of Physical damage on one enemy.)
Heaven's Blade (Inflicts a large amount of Physical damage on one enemy.)
Rainy Death (Inflicts a large amount of Physical damage on one enemy.)
Tempest Slash (Inflicts a large amount of Physical damage up to twice on one enemy.)
Deathbound (Inflicts a large amount of Physical damage on all enemies.)
Vicious Strike (Inflicts a large amount of Physical damage with a 10% chance of Fear on all enemies.)
Vorpal Blade (Inflicts a large amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Arrow Rain (Inflicts a large amount of Physical damage twice on all enemies.)
Incinerate (Inflicts a severe amount of Fire damage on one enemy.)
Maragidyne (Inflicts a large amount of Fire damage on all enemies.)
Hell Flamethrower (Inflicts a large amount of Fire damage on one enemy with a 20% chance of Fear.)
Fire Punch (Inflicts a medium amount of Fire damage on all enemies with a 20% chance of Confusion .)
Fire Dance (Inflicts a large amount of Fire damage on one enemy for up to three times)
Flame Wheel (Circles a group of enemies with a fire wall.)
Inferno (User bursts into fire for 3 rounds causing large fire damage added to attacks. Destroyed with a ice/water/dark attack)
Whirlpool (Inflicts a severe amount of Water damage on one enemy.)
Malaquadyne (Deal large Water damage to alll enemies.)
Dead Sea (Inflicts a large amount of Water damage on one enemy with a 20% chance of Fear.)
Aqua Punch (Inflicts a medium amount of Water damage on all enemies with a 20% chance of Confusion .)
Water Dance (Inflicts a large amount of Water damage on one enemy for up to three times)
Water Wheel (Circles a group of enemies with a Water wall.)
Scald User lets out streams of water for 3 rounds causing large water damage added to attacks. Destroyed with a fire/lightning/light attack)
Hell Frost (Inflicts a severe amount of Ice damage on one enemy.)
Mabufudyne (Inflicts a large amount of Ice damage on all enemies.)
Blizzard (Inflicts a large amount of Ice damage on one enemy with a 20% chance of Fear.)
Ice Punch (Inflicts a medium amount of Ice damage on all enemies with a 20% chance of Confusion .)
Ice Dance (Inflicts a large amount of Ice damage on one enemy for up to three times)
Ice Wheel (Circles a group of enemies with an ice wall.)
Dry Ice (User becomes covered in icicles for 3 rounds causing large ice damage added to attacks. Destroyed with a fire/lightning/earth attack)
Sandstorm (Inflicts a severe amount of Earth damage on one enemy.)
Mamagnadyne (Deal large Earth damage on all enemies.)
Buried Alive (Inflicts a large amount of Earth damage on one enemy with a 20% chance of Fear.)
Terra Punch (Inflicts a medium amount of Earth damage on all enemies with a 20% chance of Confusion .)
Earth Dance (Inflicts a large amount of Earth damage on one enemy for up to three times)
Earth Wheel (Circles a group of enemies with an Earth wall.)
Stone Blood (User becomes covered in rocks for 3 rounds causing large earth damage added to attacks. Destroyed with a wind/ice/light attack)
Volt Carnage (Inflicts a severe amount of Lightning damage on one enemy.)
Maziodyne (Inflicts a large amount of Lightning damage on all enemies.)
Electrical Storm (Inflicts a large amount of Lightning damage on one enemy with a 20% chance of Fear.)
Fulgur Punch (Inflicts a medium amount of Lightning damage on all enemies with a 20% chance of Confusion .)
Lightning Dance (Inflicts a large amount of Lightning damage on one enemy for up to three times.)
Lightning Wheel (Circles a group of enemies with a Lightning wall.)
Discharge (User becomes charged for 3 rounds causing large lightning damage added to attacks. Destroyed with a wind/ice/water attack)
Tornado (Inflicts a severe amount of Wind damage on one enemy.)
Magarudyne (Inflicts a large amount of Wind damage on all enemies.)
Cyclone (Inflicts a large amount of Wind damage on one enemy with a 20% chance of Fear.)
Ventus Punch (Inflicts a medium amount of Wind damage on all enemies with a 20% chance of Confusion .)
Wind Dance (Inflicts a large amount of Wind damage on one enemy for up to three times)
Wind Wheel (Circles a group of enemies with a Wind wall.)
Tempest (User is surrounded by winds for 3 rounds causing large wind damage added to attacks. Destroyed with a lightning/earth/dark attack)
Nirvana (Decreases one enemy's HP by 50% from the power of Light.)
Hamaon (50% chance of instant KO from the power of Light on one enemy.)
Mahamaon (40% chance of instant KO from the power of Light on all enemies.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Eyes of God (Inflicts a medium amount of Light damage on one enemy with a 20% chance of Fear.)
Illumination (Inflicts a medium amount of Light damage on all enemies with an 70% chance of Exhaustion on self)
Hell's Judgment (Decreases one enemy's HP by 50% from the power of Dark.)
Mudoon (50% chance of instant KO from the power of Dark on one enemy.)
Mamudoon (40% chance of instant KO from the power of Dark on all enemies.)
Demon's Kiss (Inflicts a medium amount of Dark damage on one enemy with a 20% chance of Fear.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Deathtouch (Inflicts a medium amount of Dark damage on all enemies with an 70% chance of Exhaustion on self)
Megidola (Inflicts a large amount of Almighty damage on all enemies.)
Mamegido (Inflicts a medium amount of Almighty damage on all enemies.)
Life Drain (Drains 30 HP from one enemy.)
Spirit Drain (Drains 30 SP from one enemy.)
Foul Breath (Increases an enemy's susceptibility to ailments and light/dark spells.)
Stagnant Air (Increases all allies' and enemies' susceptibility to ailments and light/dark spells.)
Diarahan (Recovers all HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Mediarahan (Recovers all HP to all allies. (Requires a medium healing skill).)
Samarecarm (Wakes up an ally with full HP.)
Energy Shower (Gives a Boost of Energy to all alies, and recovers from Sick, Sleep and Exhaustion. All allies.)
Amrita (Recover from all ailments. All allies.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Bullet Time (Double's all allies' Speed, allowing them to attack twice in a turn.( 2turns))
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Crimson Reign (Doubles all allies' Attack, Defense and Agility.( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Freeze Frame (Halves all enemies' speed)( 2turns))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy's Attack, Defense and Agility. ( 2turns))
Slow-Mo (Decreases an enemy's Speed by half.( 2turns))
Sabotage+ (Halves all enemy's Attack, Defence and Agility.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Coral Blockade (Nullifies one Fire or Lightning attack (nullify effect). One Ally/Self)
Chartreuse Blockade (Nullifies one Earth or Wind attack (nullify effect). One Ally/Self)
Fuchsia Blockade (Nullifies one Water or Ice attack (nullify effect). One Ally/Self)
Grey Blockade (Nullifies one Light or Dark attack (nullify effect). One Ally/Self)
Orchid Blockade (Nullifies one Mind or Physical attack (nullify effect). One Ally/Self)
Coral Barricade (Repels one Fire or Lightning attack (repel fire, lightning effect). One Ally/Self)
Chartreuse Barricade (Repels one Earth or Wind attack (repel earth, wind effect). One Ally/Self)
Fuchsia Barricade (Repels one Water or Ice attack (repel water,ice effect). One Ally/Self)
Grey Barricade (Repels one Light or Dark attack (repel light,dark effect). One Ally/Self)
Orchid Barricade (Repels one Mind or Physical attack (repel mind,physical effect). One Ally/Self)
Tables Turned (Reverses status effects between the target and the castor.)
Dekajanda (Cancels -nda and -kaja effects. All enemies.)
Red Break (Removes an enemy's Fire and Lightning resistances (2 turns))
Blue Break (Removes an enemy's Water and Ice resistances (2 turns))
Green Break (Removes an enemy's Earth and Wind resistances (2 turns))
Grey Break (Removes an enemy's Dark and Light resistances (2 turns))
Soul Break (Removes an enemy's Physical and Mind resistances (2 turns))
Fire Break (Removes an enemy's Fire resistance (2 turns))
Water Break (Removes an enemy's Water resistance (2 turns))
Earth Break (Removes an enemy's Earth resistance (2 turns))
Wind Break (Removes an enemy's Wind resistance (2 turns))
Lightning Break (Removes an enemy's Lightning resistance (2 turns))
Ice Break (Removes an enemy's Ice resistance (2 turns))
Light Break (Removes an enemy's Light resistance (2 turns))
Dark Break (Removes an enemy's Dark resistance (2 turns))
Physical Break (Removes an enemy's Physical resistance (2 turns))
Mind Break (Removes an enemy's Mind resistance (2 turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Dunwich Horror (40% chance of inflicting Fear, Confusion and Silence on one target).(2 turns))
All Fall Down (40% chance of inflicting Down, Poison, and Exhaustion on one target).(2 turns))
Dreamworld (40% chance of inflicting Illusion, Happy and Egoism on one target).(2 turns))
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 4 :
-
Brave Blade (Inflicts a severe amount of Physical damage on one enemy.)
Primal Force (Inflicts a severe amount of Physical damage on one enemy.)
God's Hand (Inflicts a severe amount of Physical damage on one enemy.)
Doremi (Inflicts a large amount of Physical damage twice with a 20% chance of Sleep on an enemy.)
Nosema Slap (Inflicts a large amount of Physical damage twice with a 20% chance of Poison on an enemy.)
Atomic Zetesis (Inflicts a large amount of Physical damage twice with a 20% chance of Confusion on an enemy.)
Call of the Wild (Inflicts a large amount of Physical damage twice with a 20% chance of Animal on an enemy.)
Guillotine (Inflicts a large amount of Physical damage twice with a 20% chance of Silence on an enemy.)
Vile Assault (Inflicts a large amount of Physical damage on one enemy with double the power on Downed enemies.)
Blight (Inflicts a large amount of Physical damage with a 10% chance of Poison on all enemies. )
Virus Wave (Inflicts a large amount of Physical damage with a 10% chance of Sick on all enemies.)
Akasha Arts (Inflicts a large amount of Physical damage up to twice on all enemies.)
Myriad Arrows (Inflicts a large amount of Physical damage up to three times on all enemies.)
Agneyastra (Inflicts a large amount of Physical damage up to three times on all enemies.)
Hassou Tobi (Inflicts a small amount of Physical damage eight times on all enemies.)
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Poison Arrow (Inflicts a medium amount of Physical damage with a 20% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 20% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 20% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 20% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 20% chance of Petrification on one enemy.)
Gigantic Fist (Inflicts a large amount of Physical damage on one enemy.)
Heaven's Blade (Inflicts a large amount of Physical damage on one enemy.)
Rainy Death (Inflicts a large amount of Physical damage on one enemy.)
Tempest Slash (Inflicts a large amount of Physical damage up to twice on one enemy.)
Deathbound (Inflicts a large amount of Physical damage on all enemies.)
Vicious Strike (Inflicts a large amount of Physical damage with a 10% chance of Fear on all enemies.)
Vorpal Blade (Inflicts a large amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Arrow Rain (Inflicts a large amount of Physical damage twice on all enemies.)
Incinerate (Inflicts a severe amount of Fire damage on one enemy.)
Maragidyne (Inflicts a large amount of Fire damage on all enemies.)
Hell Flamethrower (Inflicts a large amount of Fire damage on one enemy with a 20% chance of Fear.)
Fire Punch (Inflicts a medium amount of Fire damage on all enemies with a 20% chance of Confusion .)
Fire Dance (Inflicts a large amount of Fire damage on one enemy for up to three times)
Flame Wheel (Circles a group of enemies with a fire wall.)
Inferno (User bursts into fire for 3 rounds causing large fire damage added to attacks. Destroyed with a ice/water/dark attack)
Whirlpool (Inflicts a severe amount of Water damage on one enemy.)
Malaquadyne (Deal large Water damage to alll enemies.)
Dead Sea (Inflicts a large amount of Water damage on one enemy with a 20% chance of Fear.)
Aqua Punch (Inflicts a medium amount of Water damage on all enemies with a 20% chance of Confusion .)
Water Dance (Inflicts a large amount of Water damage on one enemy for up to three times)
Water Wheel (Circles a group of enemies with a Water wall.)
Scald User lets out streams of water for 3 rounds causing large water damage added to attacks. Destroyed with a fire/lightning/light attack)
Hell Frost (Inflicts a severe amount of Ice damage on one enemy.)
Mabufudyne (Inflicts a large amount of Ice damage on all enemies.)
Blizzard (Inflicts a large amount of Ice damage on one enemy with a 20% chance of Fear.)
Ice Punch (Inflicts a medium amount of Ice damage on all enemies with a 20% chance of Confusion .)
Ice Dance (Inflicts a large amount of Ice damage on one enemy for up to three times)
Ice Wheel (Circles a group of enemies with an ice wall.)
Dry Ice (User becomes covered in icicles for 3 rounds causing large ice damage added to attacks. Destroyed with a fire/lightning/earth attack)
Sandstorm (Inflicts a severe amount of Earth damage on one enemy.)
Mamagnadyne (Deal large Earth damage on all enemies.)
Buried Alive (Inflicts a large amount of Earth damage on one enemy with a 20% chance of Fear.)
Terra Punch (Inflicts a medium amount of Earth damage on all enemies with a 20% chance of Confusion .)
Earth Dance (Inflicts a large amount of Earth damage on one enemy for up to three times)
Earth Wheel (Circles a group of enemies with an Earth wall.)
Stone Blood (User becomes covered in rocks for 3 rounds causing large earth damage added to attacks. Destroyed with a wind/ice/light attack)
Volt Carnage (Inflicts a severe amount of Lightning damage on one enemy.)
Maziodyne (Inflicts a large amount of Lightning damage on all enemies.)
Electrical Storm (Inflicts a large amount of Lightning damage on one enemy with a 20% chance of Fear.)
Fulgur Punch (Inflicts a medium amount of Lightning damage on all enemies with a 20% chance of Confusion .)
Lightning Dance (Inflicts a large amount of Lightning damage on one enemy for up to three times.)
Lightning Wheel (Circles a group of enemies with a Lightning wall.)
Discharge (User becomes charged for 3 rounds causing large lightning damage added to attacks. Destroyed with a wind/ice/water attack)
Tornado (Inflicts a severe amount of Wind damage on one enemy.)
Magarudyne (Inflicts a large amount of Wind damage on all enemies.)
Cyclone (Inflicts a large amount of Wind damage on one enemy with a 20% chance of Fear.)
Ventus Punch (Inflicts a medium amount of Wind damage on all enemies with a 20% chance of Confusion .)
Wind Dance (Inflicts a large amount of Wind damage on one enemy for up to three times)
Wind Wheel (Circles a group of enemies with a Wind wall.)
Tempest (User is surrounded by winds for 3 rounds causing large wind damage added to attacks. Destroyed with a lightning/earth/dark attack)
Nirvana (Decreases one enemy's HP by 50% from the power of Light.)
Hamaon (50% chance of instant KO from the power of Light on one enemy.)
Mahamaon (40% chance of instant KO from the power of Light on all enemies.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Eyes of God (Inflicts a medium amount of Light damage on one enemy with a 20% chance of Fear.)
Illumination (Inflicts a medium amount of Light damage on all enemies with an 70% chance of Exhaustion on self)
Hell's Judgment (Decreases one enemy's HP by 50% from the power of Dark.)
Mudoon (50% chance of instant KO from the power of Dark on one enemy.)
Mamudoon (40% chance of instant KO from the power of Dark on all enemies.)
Demon's Kiss (Inflicts a medium amount of Dark damage on one enemy with a 20% chance of Fear.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Deathtouch (Inflicts a medium amount of Dark damage on all enemies with an 70% chance of Exhaustion on self)
Megidola (Inflicts a large amount of Almighty damage on all enemies.)
Mamegido (Inflicts a medium amount of Almighty damage on all enemies.)
Life Drain (Drains 30 HP from one enemy.)
Spirit Drain (Drains 30 SP from one enemy.)
Foul Breath (Increases an enemy's susceptibility to ailments and light/dark spells.)
Stagnant Air (Increases all allies' and enemies' susceptibility to ailments and light/dark spells.)
Diarahan (Recovers all HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Mediarahan (Recovers all HP to all allies. (Requires a medium healing skill).)
Samarecarm (Wakes up an ally with full HP.)
Energy Shower (Gives a Boost of Energy to all alies, and recovers from Sick, Sleep and Exhaustion. All allies.)
Amrita (Recover from all ailments. All allies.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Bullet Time (Double's all allies' Speed, allowing them to attack twice in a turn.( 2turns))
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Crimson Reign (Doubles all allies' Attack, Defense and Agility.( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Freeze Frame (Halves all enemies' speed)( 2turns))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy's Attack, Defense and Agility. ( 2turns))
Slow-Mo (Decreases an enemy's Speed by half.( 2turns))
Sabotage+ (Halves all enemy's Attack, Defence and Agility.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Coral Blockade (Nullifies one Fire or Lightning attack (nullify effect). One Ally/Self)
Chartreuse Blockade (Nullifies one Earth or Wind attack (nullify effect). One Ally/Self)
Fuchsia Blockade (Nullifies one Water or Ice attack (nullify effect). One Ally/Self)
Grey Blockade (Nullifies one Light or Dark attack (nullify effect). One Ally/Self)
Orchid Blockade (Nullifies one Mind or Physical attack (nullify effect). One Ally/Self)
Coral Barricade (Repels one Fire or Lightning attack (repel fire, lightning effect). One Ally/Self)
Chartreuse Barricade (Repels one Earth or Wind attack (repel earth, wind effect). One Ally/Self)
Fuchsia Barricade (Repels one Water or Ice attack (repel water,ice effect). One Ally/Self)
Grey Barricade (Repels one Light or Dark attack (repel light,dark effect). One Ally/Self)
Orchid Barricade (Repels one Mind or Physical attack (repel mind,physical effect). One Ally/Self)
Tables Turned (Reverses status effects between the target and the castor.)
Dekajanda (Cancels -nda and -kaja effects. All enemies.)
Red Break (Removes an enemy's Fire and Lightning resistances (2 turns))
Blue Break (Removes an enemy's Water and Ice resistances (2 turns))
Green Break (Removes an enemy's Earth and Wind resistances (2 turns))
Grey Break (Removes an enemy's Dark and Light resistances (2 turns))
Soul Break (Removes an enemy's Physical and Mind resistances (2 turns))
Fire Break (Removes an enemy's Fire resistance (2 turns))
Water Break (Removes an enemy's Water resistance (2 turns))
Earth Break (Removes an enemy's Earth resistance (2 turns))
Wind Break (Removes an enemy's Wind resistance (2 turns))
Lightning Break (Removes an enemy's Lightning resistance (2 turns))
Ice Break (Removes an enemy's Ice resistance (2 turns))
Light Break (Removes an enemy's Light resistance (2 turns))
Dark Break (Removes an enemy's Dark resistance (2 turns))
Physical Break (Removes an enemy's Physical resistance (2 turns))
Mind Break (Removes an enemy's Mind resistance (2 turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Dunwich Horror (40% chance of inflicting Fear, Confusion and Silence on one target).(2 turns))
All Fall Down (40% chance of inflicting Down, Poison, and Exhaustion on one target).(2 turns))
Dreamworld (40% chance of inflicting Illusion, Happy and Egoism on one target).(2 turns))
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 5 :
-
Nustazo (Inflicts a severe amount of Physical damage on one enemy with a 20% chance of Sleep .)
Panteles (Inflicts a severe amount of Physical damage on one enemy with a 50% chance of knockdown)
Pralaya (Inflicts a severe amount of Physical damage with a chance of instant KO on all enemies. (Requires 1 other large single target strike skill first))
Brave Blade (Inflicts a severe amount of Physical damage on one enemy.)
Primal Force (Inflicts a severe amount of Physical damage on one enemy.)
God's Hand (Inflicts a severe amount of Physical damage on one enemy.)
Doremi (Inflicts a large amount of Physical damage twice with a 20% chance of Sleep on an enemy.)
Nosema Slap (Inflicts a large amount of Physical damage twice with a 20% chance of Poison on an enemy.)
Atomic Zetesis (Inflicts a large amount of Physical damage twice with a 20% chance of Confusion on an enemy.)
Call of the Wild (Inflicts a large amount of Physical damage twice with a 20% chance of Animal on an enemy.)
Guillotine (Inflicts a large amount of Physical damage twice with a 20% chance of Silence on an enemy.)
Vile Assault (Inflicts a large amount of Physical damage on one enemy with double the power on Downed enemies.)
Blight (Inflicts a large amount of Physical damage with a 10% chance of Poison on all enemies. )
Virus Wave (Inflicts a large amount of Physical damage with a 10% chance of Sick on all enemies.)
Akasha Arts (Inflicts a large amount of Physical damage up to twice on all enemies.)
Myriad Arrows (Inflicts a large amount of Physical damage up to three times on all enemies.)
Agneyastra (Inflicts a large amount of Physical damage up to three times on all enemies.)
Hassou Tobi (Inflicts a small amount of Physical damage eight times on all enemies.)
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Poison Arrow (Inflicts a medium amount of Physical damage with a 20% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 20% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 20% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 20% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 20% chance of Petrification on one enemy.)
Gigantic Fist (Inflicts a large amount of Physical damage on one enemy.)
Heaven's Blade (Inflicts a large amount of Physical damage on one enemy.)
Rainy Death (Inflicts a large amount of Physical damage on one enemy.)
Tempest Slash (Inflicts a large amount of Physical damage up to twice on one enemy.)
Deathbound (Inflicts a large amount of Physical damage on all enemies.)
Vicious Strike (Inflicts a large amount of Physical damage with a 10% chance of Fear on all enemies.)
Vorpal Blade (Inflicts a large amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Arrow Rain (Inflicts a large amount of Physical damage twice on all enemies.)
Incinerate (Inflicts a severe amount of Fire damage on one enemy.)
Ragnarok (Inflicts a severe amount of Fire damage on all enemies.)
Hell Flamethrower (Inflicts a large amount of Fire damage on one enemy with a 20% chance of Fear.)
Fire Punch (Inflicts a medium amount of Fire damage on all enemies with a 20% chance of Confusion .)
Fire Dance (Inflicts a large amount of Fire damage on one enemy for up to three times)
Flame Wheel (Circles a group of enemies with a fire wall.)
Inferno (User bursts into fire for 3 rounds causing large fire damage added to attacks. Destroyed with a ice/water/dark attack)
Whirlpool (Inflicts a severe amount of Water damage on one enemy.)
Tsunami (Deal severe Water to all enemies.)
Dead Sea (Inflicts a large amount of Water damage on one enemy with a 20% chance of Fear.)
Aqua Punch (Inflicts a medium amount of Water damage on all enemies with a 20% chance of Confusion .)
Water Dance (Inflicts a large amount of Water damage on one enemy for up to three times)
Water Wheel (Circles a group of enemies with a Water wall.)
Scald User lets out streams of water for 3 rounds causing large water damage added to attacks. Destroyed with a fire/lightning/light attack)
Hell Frost (Inflicts a severe amount of Ice damage on one enemy.)
Niflheim (Inflicts a severe amount of Ice damage on all enemies.)
Blizzard (Inflicts a large amount of Ice damage on one enemy with a 20% chance of Fear.)
Ice Punch (Inflicts a medium amount of Ice damage on all enemies with a 20% chance of Confusion .)
Ice Dance (Inflicts a large amount of Ice damage on one enemy for up to three times)
Ice Wheel (Circles a group of enemies with an ice wall.)
Dry Ice (User becomes covered in icicles for 3 rounds causing large ice damage added to attacks. Destroyed with a fire/lightning/earth attack)
Sandstorm (Inflicts a severe amount of Earth damage on one enemy.)
Quake (Inflicts a severe amount of Earth damage on all enemies.)
Buried Alive (Inflicts a large amount of Earth damage on one enemy with a 20% chance of Fear.)
Terra Punch (Inflicts a medium amount of Earth damage on all enemies with a 20% chance of Confusion .)
Earth Dance (Inflicts a large amount of Earth damage on one enemy for up to three times)
Earth Wheel (Circles a group of enemies with an Earth wall.)
Stone Blood (User becomes covered in rocks for 3 rounds causing large earth damage added to attacks. Destroyed with a wind/ice/light attack)
Volt Carnage (Inflicts a severe amount of Lightning damage on one enemy.)
Thunder Reign (Inflicts a severe amount of Lightning damage on all enemies.)
Electrical Storm (Inflicts a large amount of Lightning damage on one enemy with a 20% chance of Fear.)
Fulgur Punch (Inflicts a medium amount of Lightning damage on all enemies with a 20% chance of Confusion .)
Lightning Dance (Inflicts a large amount of Lightning damage on one enemy for up to three times.)
Lightning Wheel (Circles a group of enemies with a Lightning wall.)
Discharge (User becomes charged for 3 rounds causing large lightning damage added to attacks. Destroyed with a wind/ice/water attack)
Tornado (Inflicts a severe amount of Wind damage on one enemy.)
Panta Rhei (Inflicts a severe amount of Wind damage on all enemies.)
Cyclone (Inflicts a large amount of Wind damage on one enemy with a 20% chance of Fear.)
Ventus Punch (Inflicts a medium amount of Wind damage on all enemies with a 20% chance of Confusion .)
Wind Dance (Inflicts a large amount of Wind damage on one enemy for up to three times)
Wind Wheel (Circles a group of enemies with a Wind wall.)
Tempest (User is surrounded by winds for 3 rounds causing large wind damage added to attacks. Destroyed with a lightning/earth/dark attack)
Nirvana (Decreases one enemy's HP by 50% from the power of Light.)
Hamaon (50% chance of instant KO from the power of Light on one enemy.)
Samsara (60% chance of KO from the power of Light on all enemies.)
Eternal White (Inflicts a large amount of Light damage on one enemy.)
Eyes of God (Inflicts a medium amount of Light damage on one enemy with a 20% chance of Fear.)
Illumination (Inflicts a medium amount of Light damage on all enemies with an 70% chance of Exhaustion on self)
Hell's Judgment (Decreases one enemy's HP by 50% from the power of Dark.)
Mudoon (50% chance of instant KO from the power of Dark on one enemy.)
Die for Me! (60% chance of KO from the power of Dark on all enemies.)
Eternal Black (Inflicts a large amount of Dark damage on one enemy.)
Demon's Kiss (Inflicts a medium amount of Dark damage on one enemy with a 20% chance of Fear.)
Deathtouch (Inflicts a medium amount of Dark damage on all enemies with an 70% chance of Exhaustion on self)
Megidola (Inflicts a large amount of Almighty damage on all enemies.)
Mamegido (Inflicts a medium amount of Almighty damage on all enemies.)
Life Drain (Drains 30 HP from one enemy.)
Spirit Drain (Drains 30 SP from one enemy.)
Foul Breath (Increases an enemy's susceptibility to ailments and light/dark spells.)
Stagnant Air (Increases all allies' and enemies' susceptibility to ailments and light/dark spells.)
Diarahan (Recovers all HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Mediarahan (Recovers all HP to all allies.)
Samarecarm (Wakes up an ally with full HP.)
Energy Shower (Gives a Boost of Energy to all alies, and recovers from Sick, Sleep and Exhaustion. All allies.)
Amrita (Recover from all ailments. All allies.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Bullet Time (Double's all allies' Speed, allowing them to attack twice in a turn.( 2turns))
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
World Revolution (Triples all allies' Attack, Defense and Agility.( 2turns))
Freeze Frame (Halves all enemies' speed)( 2turns))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy's Attack, Defense and Agility. ( 2turns))
Slow-Mo (Decreases an enemy's Speed by half.( 2turns))
Sabotage+ (Halves all enemy's Attack, Defence and Agility.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Coral Blockade (Nullifies one Fire or Lightning attack (nullify effect). One Ally/Self)
Chartreuse Blockade (Nullifies one Earth or Wind attack (nullify effect). One Ally/Self)
Fuchsia Blockade (Nullifies one Water or Ice attack (nullify effect). One Ally/Self)
Grey Blockade (Nullifies one Light or Dark attack (nullify effect). One Ally/Self)
Orchid Blockade (Nullifies one Mind or Physical attack (nullify effect). One Ally/Self)
Rainbow Rampart (Repels one Elemental attack (resist all elements effect). One Ally/Self)
Gold Rampart (Repels one Dark, Light, Mind & Physical attack (Repel Light, Dark, Mind, Physical effect). One Ally/Self)
Tables Turned (Reverses status effects between the target and the castor.)
Dekajanda (Cancels -nda and -kaja effects. All enemies.)
Red Break (Removes an enemy's Fire and Lightning resistances (2 turns))
Blue Break (Removes an enemy's Water and Ice resistances (2 turns))
Green Break (Removes an enemy's Earth and Wind resistances (2 turns))
Grey Break (Removes an enemy's Dark and Light resistances (2 turns))
Soul Break (Removes an enemy's Physical and Mind resistances (2 turns))
Fire Break (Removes an enemy's Fire resistance (2 turns))
Water Break (Removes an enemy's Water resistance (2 turns))
Earth Break (Removes an enemy's Earth resistance (2 turns))
Wind Break (Removes an enemy's Wind resistance (2 turns))
Lightning Break (Removes an enemy's Lightning resistance (2 turns))
Ice Break (Removes an enemy's Ice resistance (2 turns))
Light Break (Removes an enemy's Light resistance (2 turns))
Dark Break (Removes an enemy's Dark resistance (2 turns))
Physical Break (Removes an enemy's Physical resistance (2 turns))
Mind Break (Removes an enemy's Mind resistance (2 turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Dunwich Horror (40% chance of inflicting Fear, Confusion and Silence on one target).(2 turns))
All Fall Down (40% chance of inflicting Down, Poison, and Exhaustion on one target).(2 turns))
Dreamworld (40% chance of inflicting Illusion, Happy and Egoism on one target).(2 turns))
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 6 :
-
Nustazo (Inflicts a severe amount of Physical damage on one enemy with a 20% chance of Sleep .)
Panteles (Inflicts a severe amount of Physical damage on one enemy with a 50% chance of knockdown)
Pralaya (Inflicts a severe amount of Physical damage with a chance of instant KO on all enemies. (Requires 1 other large single target strike skill first))
Brave Blade (Inflicts a severe amount of Physical damage on one enemy.)
Primal Force (Inflicts a severe amount of Physical damage on one enemy.)
God's Hand (Inflicts a severe amount of Physical damage on one enemy.)
Doremi (Inflicts a large amount of Physical damage twice with a 20% chance of Sleep on an enemy.)
Nosema Slap (Inflicts a large amount of Physical damage twice with a 20% chance of Poison on an enemy.)
Atomic Zetesis (Inflicts a large amount of Physical damage twice with a 20% chance of Confusion on an enemy.)
Call of the Wild (Inflicts a large amount of Physical damage twice with a 20% chance of Animal on an enemy.)
Guillotine (Inflicts a large amount of Physical damage twice with a 20% chance of Silence on an enemy.)
Vile Assault (Inflicts a large amount of Physical damage on one enemy with double the power on Downed enemies.)
Blight (Inflicts a large amount of Physical damage with a 10% chance of Poison on all enemies. )
Virus Wave (Inflicts a large amount of Physical damage with a 10% chance of Sick on all enemies.)
Akasha Arts (Inflicts a large amount of Physical damage up to twice on all enemies.)
Myriad Arrows (Inflicts a large amount of Physical damage up to three times on all enemies.)
Agneyastra (Inflicts a large amount of Physical damage up to three times on all enemies.)
Hassou Tobi (Inflicts a small amount of Physical damage eight times on all enemies.)
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Poison Arrow (Inflicts a medium amount of Physical damage with a 20% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 20% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 20% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 20% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 20% chance of Petrification on one enemy.)
Gigantic Fist (Inflicts a large amount of Physical damage on one enemy.)
Heaven's Blade (Inflicts a large amount of Physical damage on one enemy.)
Rainy Death (Inflicts a large amount of Physical damage on one enemy.)
Tempest Slash (Inflicts a large amount of Physical damage up to twice on one enemy.)
Deathbound (Inflicts a large amount of Physical damage on all enemies.)
Vicious Strike (Inflicts a large amount of Physical damage with a 10% chance of Fear on all enemies.)
Vorpal Blade (Inflicts a large amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Arrow Rain (Inflicts a large amount of Physical damage twice on all enemies.)
Incinerate (Inflicts a severe amount of Fire damage on one enemy.)
Ragnarok (Inflicts a severe amount of Fire damage on all enemies.)
Hell Flamethrower (Inflicts a large amount of Fire damage on one enemy with a 20% chance of Fear.)
Fire Punch (Inflicts a medium amount of Fire damage on all enemies with a 20% chance of Confusion .)
Fire Dance (Inflicts a large amount of Fire damage on one enemy for up to three times)
Flame Wheel (Circles a group of enemies with a fire wall.)
Inferno (User bursts into fire for 3 rounds causing large fire damage added to attacks. Destroyed with a ice/water/dark attack)
Whirlpool (Inflicts a severe amount of Water damage on one enemy.)
Tsunami (Deal severe Water to all enemies.)
Dead Sea (Inflicts a large amount of Water damage on one enemy with a 20% chance of Fear.)
Aqua Punch (Inflicts a medium amount of Water damage on all enemies with a 20% chance of Confusion .)
Water Dance (Inflicts a large amount of Water damage on one enemy for up to three times)
Water Wheel (Circles a group of enemies with a Water wall.)
Scald User lets out streams of water for 3 rounds causing large water damage added to attacks. Destroyed with a fire/lightning/light attack)
Hell Frost (Inflicts a severe amount of Ice damage on one enemy.)
Niflheim (Inflicts a severe amount of Ice damage on all enemies.)
Blizzard (Inflicts a large amount of Ice damage on one enemy with a 20% chance of Fear.)
Ice Punch (Inflicts a medium amount of Ice damage on all enemies with a 20% chance of Confusion .)
Ice Dance (Inflicts a large amount of Ice damage on one enemy for up to three times)
Ice Wheel (Circles a group of enemies with an ice wall.)
Dry Ice (User becomes covered in icicles for 3 rounds causing large ice damage added to attacks. Destroyed with a fire/lightning/earth attack)
Sandstorm (Inflicts a severe amount of Earth damage on one enemy.)
Quake (Inflicts a severe amount of Earth damage on all enemies.)
Buried Alive (Inflicts a large amount of Earth damage on one enemy with a 20% chance of Fear.)
Terra Punch (Inflicts a medium amount of Earth damage on all enemies with a 20% chance of Confusion .)
Earth Dance (Inflicts a large amount of Earth damage on one enemy for up to three times)
Earth Wheel (Circles a group of enemies with an Earth wall.)
Stone Blood (User becomes covered in rocks for 3 rounds causing large earth damage added to attacks. Destroyed with a wind/ice/light attack)
Volt Carnage (Inflicts a severe amount of Lightning damage on one enemy.)
Thunder Reign (Inflicts a severe amount of Lightning damage on all enemies.)
Electrical Storm (Inflicts a large amount of Lightning damage on one enemy with a 20% chance of Fear.)
Fulgur Punch (Inflicts a medium amount of Lightning damage on all enemies with a 20% chance of Confusion .)
Lightning Dance (Inflicts a large amount of Lightning damage on one enemy for up to three times.)
Lightning Wheel (Circles a group of enemies with a Lightning wall.)
Discharge (User becomes charged for 3 rounds causing large lightning damage added to attacks. Destroyed with a wind/ice/water attack)
Tornado (Inflicts a severe amount of Wind damage on one enemy.)
Panta Rhei (Inflicts a severe amount of Wind damage on all enemies.)
Cyclone (Inflicts a large amount of Wind damage on one enemy with a 20% chance of Fear.)
Ventus Punch (Inflicts a medium amount of Wind damage on all enemies with a 20% chance of Confusion .)
Wind Dance (Inflicts a large amount of Wind damage on one enemy for up to three times)
Wind Wheel (Circles a group of enemies with a Wind wall.)
Tempest (User is surrounded by winds for 3 rounds causing large wind damage added to attacks. Destroyed with a lightning/earth/dark attack)
Nirvana (Decreases one enemy's HP by 50% from the power of Light.)
Hamaon (50% chance of instant KO from the power of Light on one enemy.)
Samsara (60% chance of KO from the power of Light on all enemies.)
Eternal White (Inflicts a large amount of Light damage on one enemy.)
Eyes of God (Inflicts a medium amount of Light damage on one enemy with a 20% chance of Fear.)
Illumination (Inflicts a medium amount of Light damage on all enemies with an 70% chance of Exhaustion on self)
Hell's Judgment (Decreases one enemy's HP by 50% from the power of Dark.)
Mudoon (50% chance of instant KO from the power of Dark on one enemy.)
Die for Me! (60% chance of KO from the power of Dark on all enemies.)
Eternal Black (Inflicts a large amount of Dark damage on one enemy.)
Demon's Kiss (Inflicts a medium amount of Dark damage on one enemy with a 20% chance of Fear.)
Deathtouch (Inflicts a medium amount of Dark damage on all enemies with an 70% chance of Exhaustion on self)
Megidola (Inflicts a large amount of Almighty damage on all enemies.)
Mamegido (Inflicts a medium amount of Almighty damage on all enemies.)
Life Drain (Drains 30 HP from one enemy.)
Spirit Drain (Drains 30 SP from one enemy.)
Foul Breath (Increases an enemy's susceptibility to ailments and light/dark spells.)
Stagnant Air (Increases all allies' and enemies' susceptibility to ailments and light/dark spells.)
Diarahan (Recovers all HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Mediarahan (Recovers all HP to all allies.)
Samarecarm (Wakes up an ally with full HP.)
Energy Shower (Gives a Boost of Energy to all alies, and recovers from Sick, Sleep and Exhaustion. All allies.)
Amrita (Recover from all ailments. All allies.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Bullet Time (Double's all allies' Speed, allowing them to attack twice in a turn.( 2turns))
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
World Revolution (Triples all allies' Attack, Defense and Agility.( 2turns))
Freeze Frame (Halves all enemies' speed)( 2turns))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy's Attack, Defense and Agility. ( 2turns))
Slow-Mo (Decreases an enemy's Speed by half.( 2turns))
Sabotage+ (Halves all enemy's Attack, Defence and Agility.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Coral Blockade (Nullifies one Fire or Lightning attack (nullify effect). One Ally/Self)
Chartreuse Blockade (Nullifies one Earth or Wind attack (nullify effect). One Ally/Self)
Fuchsia Blockade (Nullifies one Water or Ice attack (nullify effect). One Ally/Self)
Grey Blockade (Nullifies one Light or Dark attack (nullify effect). One Ally/Self)
Orchid Blockade (Nullifies one Mind or Physical attack (nullify effect). One Ally/Self)
Rainbow Rampart (Repels one Elemental attack (resist all elements effect). One Ally/Self)
Gold Rampart (Repels one Dark, Light, Mind & Physical attack (Repel Light, Dark, Mind, Physical effect). One Ally/Self)
Tables Turned (Reverses status effects between the target and the castor.)
Dekajanda (Cancels -nda and -kaja effects. All enemies.)
Red Break (Removes an enemy's Fire and Lightning resistances (2 turns))
Blue Break (Removes an enemy's Water and Ice resistances (2 turns))
Green Break (Removes an enemy's Earth and Wind resistances (2 turns))
Grey Break (Removes an enemy's Dark and Light resistances (2 turns))
Soul Break (Removes an enemy's Physical and Mind resistances (2 turns))
Fire Break (Removes an enemy's Fire resistance (2 turns))
Water Break (Removes an enemy's Water resistance (2 turns))
Earth Break (Removes an enemy's Earth resistance (2 turns))
Wind Break (Removes an enemy's Wind resistance (2 turns))
Lightning Break (Removes an enemy's Lightning resistance (2 turns))
Ice Break (Removes an enemy's Ice resistance (2 turns))
Light Break (Removes an enemy's Light resistance (2 turns))
Dark Break (Removes an enemy's Dark resistance (2 turns))
Physical Break (Removes an enemy's Physical resistance (2 turns))
Mind Break (Removes an enemy's Mind resistance (2 turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Dunwich Horror (40% chance of inflicting Fear, Confusion and Silence on one target).(2 turns))
All Fall Down (40% chance of inflicting Down, Poison, and Exhaustion on one target).(2 turns))
Dreamworld (40% chance of inflicting Illusion, Happy and Egoism on one target).(2 turns))
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 7 :
-
Nustazo (Inflicts a severe amount of Physical damage on one enemy with a 20% chance of Sleep .)
Panteles (Inflicts a severe amount of Physical damage on one enemy with a 50% chance of knockdown)
Pralaya (Inflicts a severe amount of Physical damage with a chance of instant KO on all enemies. (Requires 1 other large single target strike skill first))
Brave Blade (Inflicts a severe amount of Physical damage on one enemy.)
Primal Force (Inflicts a severe amount of Physical damage on one enemy.)
God's Hand (Inflicts a severe amount of Physical damage on one enemy.)
Doremi (Inflicts a large amount of Physical damage twice with a 20% chance of Sleep on an enemy.)
Nosema Slap (Inflicts a large amount of Physical damage twice with a 20% chance of Poison on an enemy.)
Atomic Zetesis (Inflicts a large amount of Physical damage twice with a 20% chance of Confusion on an enemy.)
Call of the Wild (Inflicts a large amount of Physical damage twice with a 20% chance of Animal on an enemy.)
Guillotine (Inflicts a large amount of Physical damage twice with a 20% chance of Silence on an enemy.)
Vile Assault (Inflicts a large amount of Physical damage on one enemy with double the power on Downed enemies.)
Blight (Inflicts a large amount of Physical damage with a 10% chance of Poison on all enemies. )
Virus Wave (Inflicts a large amount of Physical damage with a 10% chance of Sick on all enemies.)
Akasha Arts (Inflicts a large amount of Physical damage up to twice on all enemies.)
Myriad Arrows (Inflicts a large amount of Physical damage up to three times on all enemies.)
Agneyastra (Inflicts a large amount of Physical damage up to three times on all enemies.)
Hassou Tobi (Inflicts a small amount of Physical damage eight times on all enemies.)
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Poison Arrow (Inflicts a medium amount of Physical damage with a 20% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 20% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 20% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 20% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 20% chance of Petrification on one enemy.)
Gigantic Fist (Inflicts a large amount of Physical damage on one enemy.)
Heaven's Blade (Inflicts a large amount of Physical damage on one enemy.)
Rainy Death (Inflicts a large amount of Physical damage on one enemy.)
Tempest Slash (Inflicts a large amount of Physical damage up to twice on one enemy.)
Deathbound (Inflicts a large amount of Physical damage on all enemies.)
Vicious Strike (Inflicts a large amount of Physical damage with a 10% chance of Fear on all enemies.)
Vorpal Blade (Inflicts a large amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Arrow Rain (Inflicts a large amount of Physical damage twice on all enemies.)
Incinerate (Inflicts a severe amount of Fire damage on one enemy.)
Ragnarok (Inflicts a severe amount of Fire damage on all enemies.)
Hell Flamethrower (Inflicts a large amount of Fire damage on one enemy with a 20% chance of Fear.)
Fire Punch (Inflicts a medium amount of Fire damage on all enemies with a 20% chance of Confusion .)
Fire Dance (Inflicts a large amount of Fire damage on one enemy for up to three times)
Flame Wheel (Circles a group of enemies with a fire wall.)
Inferno (User bursts into fire for 3 rounds causing large fire damage added to attacks. Destroyed with a ice/water/dark attack)
Whirlpool (Inflicts a severe amount of Water damage on one enemy.)
Tsunami (Deal severe Water to all enemies.)
Dead Sea (Inflicts a large amount of Water damage on one enemy with a 20% chance of Fear.)
Aqua Punch (Inflicts a medium amount of Water damage on all enemies with a 20% chance of Confusion .)
Water Dance (Inflicts a large amount of Water damage on one enemy for up to three times)
Water Wheel (Circles a group of enemies with a Water wall.)
Scald User lets out streams of water for 3 rounds causing large water damage added to attacks. Destroyed with a fire/lightning/light attack)
Hell Frost (Inflicts a severe amount of Ice damage on one enemy.)
Niflheim (Inflicts a severe amount of Ice damage on all enemies.)
Blizzard (Inflicts a large amount of Ice damage on one enemy with a 20% chance of Fear.)
Ice Punch (Inflicts a medium amount of Ice damage on all enemies with a 20% chance of Confusion .)
Ice Dance (Inflicts a large amount of Ice damage on one enemy for up to three times)
Ice Wheel (Circles a group of enemies with an ice wall.)
Dry Ice (User becomes covered in icicles for 3 rounds causing large ice damage added to attacks. Destroyed with a fire/lightning/earth attack)
Sandstorm (Inflicts a severe amount of Earth damage on one enemy.)
Quake (Inflicts a severe amount of Earth damage on all enemies.)
Buried Alive (Inflicts a large amount of Earth damage on one enemy with a 20% chance of Fear.)
Terra Punch (Inflicts a medium amount of Earth damage on all enemies with a 20% chance of Confusion .)
Earth Dance (Inflicts a large amount of Earth damage on one enemy for up to three times)
Earth Wheel (Circles a group of enemies with an Earth wall.)
Stone Blood (User becomes covered in rocks for 3 rounds causing large earth damage added to attacks. Destroyed with a wind/ice/light attack)
Volt Carnage (Inflicts a severe amount of Lightning damage on one enemy.)
Thunder Reign (Inflicts a severe amount of Lightning damage on all enemies.)
Electrical Storm (Inflicts a large amount of Lightning damage on one enemy with a 20% chance of Fear.)
Fulgur Punch (Inflicts a medium amount of Lightning damage on all enemies with a 20% chance of Confusion .)
Lightning Dance (Inflicts a large amount of Lightning damage on one enemy for up to three times.)
Lightning Wheel (Circles a group of enemies with a Lightning wall.)
Discharge (User becomes charged for 3 rounds causing large lightning damage added to attacks. Destroyed with a wind/ice/water attack)
Tornado (Inflicts a severe amount of Wind damage on one enemy.)
Panta Rhei (Inflicts a severe amount of Wind damage on all enemies.)
Cyclone (Inflicts a large amount of Wind damage on one enemy with a 20% chance of Fear.)
Ventus Punch (Inflicts a medium amount of Wind damage on all enemies with a 20% chance of Confusion .)
Wind Dance (Inflicts a large amount of Wind damage on one enemy for up to three times)
Wind Wheel (Circles a group of enemies with a Wind wall.)
Tempest (User is surrounded by winds for 3 rounds causing large wind damage added to attacks. Destroyed with a lightning/earth/dark attack)
Nirvana (Decreases one enemy's HP by 50% from the power of Light.)
Hamaon (50% chance of instant KO from the power of Light on one enemy.)
Samsara (60% chance of KO from the power of Light on all enemies.)
Eternal White (Inflicts a large amount of Light damage on one enemy.)
Eyes of God (Inflicts a medium amount of Light damage on one enemy with a 20% chance of Fear.)
Illumination (Inflicts a medium amount of Light damage on all enemies with an 70% chance of Exhaustion on self)
Hell's Judgment (Decreases one enemy's HP by 50% from the power of Dark.)
Mudoon (50% chance of instant KO from the power of Dark on one enemy.)
Die for Me! (60% chance of KO from the power of Dark on all enemies.)
Eternal Black (Inflicts a large amount of Dark damage on one enemy.)
Demon's Kiss (Inflicts a medium amount of Dark damage on one enemy with a 20% chance of Fear.)
Deathtouch (Inflicts a medium amount of Dark damage on all enemies with an 70% chance of Exhaustion on self)
Megidola (Inflicts a large amount of Almighty damage on all enemies.)
Mamegido (Inflicts a medium amount of Almighty damage on all enemies.)
Life Drain (Drains 30 HP from one enemy.)
Spirit Drain (Drains 30 SP from one enemy.)
Foul Breath (Increases an enemy's susceptibility to ailments and light/dark spells.)
Stagnant Air (Increases all allies' and enemies' susceptibility to ailments and light/dark spells.)
Megidolaon (Inflicts a severe amount of Almighty damage on all enemies. (Requires Megido))
Diarahan (Recovers all HP to one ally.)
Mediarahan (Recovers all HP to all allies.)
Samarecarm (Wakes up an ally with full HP.)
Energy Shower (Gives a Boost of Energy to all alies, and recovers from Sick, Sleep and Exhaustion. All allies.)
Salvation (Recovers all HP and ailments to all allies. (Requires a healing spell in a previous skill slot).)
Amrita (Recover from all ailments. All allies.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Bullet Time (Double's all allies' Speed, allowing them to attack twice in a turn.( 2turns))
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
World Revolution (Triples all allies' Attack, Defense and Agility.( 2turns))
Freeze Frame (Halves all enemies' speed)( 2turns))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy's Attack, Defense and Agility. ( 2turns))
Slow-Mo (Decreases an enemy's Speed by half.( 2turns))
Sabotage+ (Halves all enemy's Attack, Defence and Agility.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Coral Blockade (Nullifies one Fire or Lightning attack (nullify effect). One Ally/Self)
Chartreuse Blockade (Nullifies one Earth or Wind attack (nullify effect). One Ally/Self)
Fuchsia Blockade (Nullifies one Water or Ice attack (nullify effect). One Ally/Self)
Grey Blockade (Nullifies one Light or Dark attack (nullify effect). One Ally/Self)
Orchid Blockade (Nullifies one Mind or Physical attack (nullify effect). One Ally/Self)
Rainbow Rampart (Repels one Elemental attack (resist all elements effect). One Ally/Self)
Gold Rampart (Repels one Dark, Light, Mind & Physical attack (Repel Light, Dark, Mind, Physical effect). One Ally/Self)
Tables Turned (Reverses status effects between the target and the castor.)
Dekajanda (Cancels -nda and -kaja effects. All enemies.)
Red Break (Removes an enemy's Fire and Lightning resistances (2 turns))
Blue Break (Removes an enemy's Water and Ice resistances (2 turns))
Green Break (Removes an enemy's Earth and Wind resistances (2 turns))
Grey Break (Removes an enemy's Dark and Light resistances (2 turns))
Soul Break (Removes an enemy's Physical and Mind resistances (2 turns))
Fire Break (Removes an enemy's Fire resistance (2 turns))
Water Break (Removes an enemy's Water resistance (2 turns))
Earth Break (Removes an enemy's Earth resistance (2 turns))
Wind Break (Removes an enemy's Wind resistance (2 turns))
Lightning Break (Removes an enemy's Lightning resistance (2 turns))
Ice Break (Removes an enemy's Ice resistance (2 turns))
Light Break (Removes an enemy's Light resistance (2 turns))
Dark Break (Removes an enemy's Dark resistance (2 turns))
Physical Break (Removes an enemy's Physical resistance (2 turns))
Mind Break (Removes an enemy's Mind resistance (2 turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Dunwich Horror (40% chance of inflicting Fear, Confusion and Silence on one target).(2 turns))
All Fall Down (40% chance of inflicting Down, Poison, and Exhaustion on one target).(2 turns))
Dreamworld (40% chance of inflicting Illusion, Happy and Egoism on one target).(2 turns))
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 8 (From List):
-
Nustazo (Inflicts a severe amount of Physical damage on one enemy with a 20% chance of Sleep .)
Panteles (Inflicts a severe amount of Physical damage on one enemy with a 50% chance of knockdown)
Pralaya (Inflicts a severe amount of Physical damage with a chance of instant KO on all enemies. (Requires 1 other large single target strike skill first))
Brave Blade (Inflicts a severe amount of Physical damage on one enemy.)
Primal Force (Inflicts a severe amount of Physical damage on one enemy.)
God's Hand (Inflicts a severe amount of Physical damage on one enemy.)
Doremi (Inflicts a large amount of Physical damage twice with a 20% chance of Sleep on an enemy.)
Nosema Slap (Inflicts a large amount of Physical damage twice with a 20% chance of Poison on an enemy.)
Atomic Zetesis (Inflicts a large amount of Physical damage twice with a 20% chance of Confusion on an enemy.)
Call of the Wild (Inflicts a large amount of Physical damage twice with a 20% chance of Animal on an enemy.)
Guillotine (Inflicts a large amount of Physical damage twice with a 20% chance of Silence on an enemy.)
Vile Assault (Inflicts a large amount of Physical damage on one enemy with double the power on Downed enemies.)
Blight (Inflicts a large amount of Physical damage with a 10% chance of Poison on all enemies. )
Virus Wave (Inflicts a large amount of Physical damage with a 10% chance of Sick on all enemies.)
Akasha Arts (Inflicts a large amount of Physical damage up to twice on all enemies.)
Myriad Arrows (Inflicts a large amount of Physical damage up to three times on all enemies.)
Agneyastra (Inflicts a large amount of Physical damage up to three times on all enemies.)
Hassou Tobi (Inflicts a small amount of Physical damage eight times on all enemies.)
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Poison Arrow (Inflicts a medium amount of Physical damage with a 20% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 20% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 20% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 20% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 20% chance of Petrification on one enemy.)
Gigantic Fist (Inflicts a large amount of Physical damage on one enemy.)
Heaven's Blade (Inflicts a large amount of Physical damage on one enemy.)
Rainy Death (Inflicts a large amount of Physical damage on one enemy.)
Tempest Slash (Inflicts a large amount of Physical damage up to twice on one enemy.)
Deathbound (Inflicts a large amount of Physical damage on all enemies.)
Vicious Strike (Inflicts a large amount of Physical damage with a 10% chance of Fear on all enemies.)
Vorpal Blade (Inflicts a large amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Arrow Rain (Inflicts a large amount of Physical damage twice on all enemies.)
Incinerate (Inflicts a severe amount of Fire damage on one enemy.)
Ragnarok (Inflicts a severe amount of Fire damage on all enemies.)
Hell Flamethrower (Inflicts a large amount of Fire damage on one enemy with a 20% chance of Fear.)
Fire Punch (Inflicts a medium amount of Fire damage on all enemies with a 20% chance of Confusion .)
Fire Dance (Inflicts a large amount of Fire damage on one enemy for up to three times)
Flame Wheel (Circles a group of enemies with a fire wall.)
Inferno (User bursts into fire for 3 rounds causing large fire damage added to attacks. Destroyed with a ice/water/dark attack)
Whirlpool (Inflicts a severe amount of Water damage on one enemy.)
Tsunami (Deal severe Water to all enemies.)
Dead Sea (Inflicts a large amount of Water damage on one enemy with a 20% chance of Fear.)
Aqua Punch (Inflicts a medium amount of Water damage on all enemies with a 20% chance of Confusion .)
Water Dance (Inflicts a large amount of Water damage on one enemy for up to three times)
Water Wheel (Circles a group of enemies with a Water wall.)
Scald User lets out streams of water for 3 rounds causing large water damage added to attacks. Destroyed with a fire/lightning/light attack)
Hell Frost (Inflicts a severe amount of Ice damage on one enemy.)
Niflheim (Inflicts a severe amount of Ice damage on all enemies.)
Blizzard (Inflicts a large amount of Ice damage on one enemy with a 20% chance of Fear.)
Ice Punch (Inflicts a medium amount of Ice damage on all enemies with a 20% chance of Confusion .)
Ice Dance (Inflicts a large amount of Ice damage on one enemy for up to three times)
Ice Wheel (Circles a group of enemies with an ice wall.)
Dry Ice (User becomes covered in icicles for 3 rounds causing large ice damage added to attacks. Destroyed with a fire/lightning/earth attack)
Sandstorm (Inflicts a severe amount of Earth damage on one enemy.)
Quake (Inflicts a severe amount of Earth damage on all enemies.)
Buried Alive (Inflicts a large amount of Earth damage on one enemy with a 20% chance of Fear.)
Terra Punch (Inflicts a medium amount of Earth damage on all enemies with a 20% chance of Confusion .)
Earth Dance (Inflicts a large amount of Earth damage on one enemy for up to three times)
Earth Wheel (Circles a group of enemies with an Earth wall.)
Stone Blood (User becomes covered in rocks for 3 rounds causing large earth damage added to attacks. Destroyed with a wind/ice/light attack)
Volt Carnage (Inflicts a severe amount of Lightning damage on one enemy.)
Thunder Reign (Inflicts a severe amount of Lightning damage on all enemies.)
Electrical Storm (Inflicts a large amount of Lightning damage on one enemy with a 20% chance of Fear.)
Fulgur Punch (Inflicts a medium amount of Lightning damage on all enemies with a 20% chance of Confusion .)
Lightning Dance (Inflicts a large amount of Lightning damage on one enemy for up to three times.)
Lightning Wheel (Circles a group of enemies with a Lightning wall.)
Discharge (User becomes charged for 3 rounds causing large lightning damage added to attacks. Destroyed with a wind/ice/water attack)
Tornado (Inflicts a severe amount of Wind damage on one enemy.)
Panta Rhei (Inflicts a severe amount of Wind damage on all enemies.)
Cyclone (Inflicts a large amount of Wind damage on one enemy with a 20% chance of Fear.)
Ventus Punch (Inflicts a medium amount of Wind damage on all enemies with a 20% chance of Confusion .)
Wind Dance (Inflicts a large amount of Wind damage on one enemy for up to three times)
Wind Wheel (Circles a group of enemies with a Wind wall.)
Tempest (User is surrounded by winds for 3 rounds causing large wind damage added to attacks. Destroyed with a lightning/earth/dark attack)
Nirvana (Decreases one enemy's HP by 50% from the power of Light.)
Hamaon (50% chance of instant KO from the power of Light on one enemy.)
Samsara (60% chance of KO from the power of Light on all enemies.)
Eternal White (Inflicts a large amount of Light damage on one enemy.)
Eyes of God (Inflicts a medium amount of Light damage on one enemy with a 20% chance of Fear.)
Illumination (Inflicts a medium amount of Light damage on all enemies with an 70% chance of Exhaustion on self)
Hell's Judgment (Decreases one enemy's HP by 50% from the power of Dark.)
Mudoon (50% chance of instant KO from the power of Dark on one enemy.)
Die for Me! (60% chance of KO from the power of Dark on all enemies.)
Eternal Black (Inflicts a large amount of Dark damage on one enemy.)
Demon's Kiss (Inflicts a medium amount of Dark damage on one enemy with a 20% chance of Fear.)
Deathtouch (Inflicts a medium amount of Dark damage on all enemies with an 70% chance of Exhaustion on self)
Megidola (Inflicts a large amount of Almighty damage on all enemies.)
Mamegido (Inflicts a medium amount of Almighty damage on all enemies.)
Life Drain (Drains 30 HP from one enemy.)
Spirit Drain (Drains 30 SP from one enemy.)
Foul Breath (Increases an enemy's susceptibility to ailments and light/dark spells.)
Stagnant Air (Increases all allies' and enemies' susceptibility to ailments and light/dark spells.)
Megidolaon (Inflicts a severe amount of Almighty damage on all enemies. (Requires Megido))
Diarahan (Recovers all HP to one ally.)
Mediarahan (Recovers all HP to all allies.)
Samarecarm (Wakes up an ally with full HP.)
Energy Shower (Gives a Boost of Energy to all alies, and recovers from Sick, Sleep and Exhaustion. All allies.)
Salvation (Recovers all HP and ailments to all allies. (Requires a healing spell in a previous skill slot).)
Amrita (Recover from all ailments. All allies.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Bullet Time (Double's all allies' Speed, allowing them to attack twice in a turn.( 2turns))
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
World Revolution (Triples all allies' Attack, Defense and Agility.( 2turns))
Freeze Frame (Halves all enemies' speed)( 2turns))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy's Attack, Defense and Agility. ( 2turns))
Slow-Mo (Decreases an enemy's Speed by half.( 2turns))
Sabotage+ (Halves all enemy's Attack, Defence and Agility.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Coral Blockade (Nullifies one Fire or Lightning attack (nullify effect). One Ally/Self)
Chartreuse Blockade (Nullifies one Earth or Wind attack (nullify effect). One Ally/Self)
Fuchsia Blockade (Nullifies one Water or Ice attack (nullify effect). One Ally/Self)
Grey Blockade (Nullifies one Light or Dark attack (nullify effect). One Ally/Self)
Orchid Blockade (Nullifies one Mind or Physical attack (nullify effect). One Ally/Self)
Rainbow Rampart (Repels one Elemental attack (resist all elements effect). One Ally/Self)
Gold Rampart (Repels one Dark, Light, Mind & Physical attack (Repel Light, Dark, Mind, Physical effect). One Ally/Self)
Tables Turned (Reverses status effects between the target and the castor.)
Dekajanda (Cancels -nda and -kaja effects. All enemies.)
Red Break (Removes an enemy's Fire and Lightning resistances (2 turns))
Blue Break (Removes an enemy's Water and Ice resistances (2 turns))
Green Break (Removes an enemy's Earth and Wind resistances (2 turns))
Grey Break (Removes an enemy's Dark and Light resistances (2 turns))
Soul Break (Removes an enemy's Physical and Mind resistances (2 turns))
Fire Break (Removes an enemy's Fire resistance (2 turns))
Water Break (Removes an enemy's Water resistance (2 turns))
Earth Break (Removes an enemy's Earth resistance (2 turns))
Wind Break (Removes an enemy's Wind resistance (2 turns))
Lightning Break (Removes an enemy's Lightning resistance (2 turns))
Ice Break (Removes an enemy's Ice resistance (2 turns))
Light Break (Removes an enemy's Light resistance (2 turns))
Dark Break (Removes an enemy's Dark resistance (2 turns))
Physical Break (Removes an enemy's Physical resistance (2 turns))
Mind Break (Removes an enemy's Mind resistance (2 turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Dunwich Horror (40% chance of inflicting Fear, Confusion and Silence on one target).(2 turns))
All Fall Down (40% chance of inflicting Down, Poison, and Exhaustion on one target).(2 turns))
Dreamworld (40% chance of inflicting Illusion, Happy and Egoism on one target).(2 turns))
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 8 (If you decide to write your own):
Active
Mutation Skill :
Combat Persona - List of Passive Skills
Skill 1 :
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Physical Boost ( Physical-based attacks are 25% times more effective.)
Fire Boost ( Fire-based attacks are 25% times more effective.)
Ice Boost ( Ice-based attacks are 25% times more effective.)
Earth Boost ( Earth-based attacks are 25% times more effective.)
Water Boost ( Water-based attacks are 25% times more effective.)
Wind Boost ( Wind-based attacks are 25% times more effective.)
Lightning Boost ( Lightning-based attacks are 25% times more effective.)
Physical Amp (Increases Physical damage output by 50%.)
Fire Amp (Increases Fire damage output by 50%.)
Water Amp (Increases Water damage output by 50%.)
Earth Amp (Increases Earth damage output by 50%.)
Ice Amp (Increases Ice damage output by 50%.)
Lightning Amp (Increases Lightning damage output by 50%.)
Wind Amp (Increases Wind damage output by 50%.)
Hama Amp (Light-based attacks are 1.5 times more effective.)
Mudo Amp (Darkness-based attacks are 1.5 times more effective.)
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Divine Grace (Healing spells recover 50% more HP.)
Angelic Grace (Doubles evasion for magic attacks; Light, Dark, Mind and Almighty excluded)
Evade Physical (Triples evasion against Physical attacks.)
Null Fire (Becomes immune to Fire attacks. Takes precedence over Resist Firel)
Null Water (Becomes immune to Water attacks. Takes precedence over Resist Water.)
Null Earth (Becomes immune to Earth attacks. Takes precedence over Resist Earth.)
Null Ice (Becomes immune to Ice attacks. Takes precedence over Resist Ice )
Null Lightning (Becomes immune to Lightning attacks. Takes precedence over Resist Lightning.)
Null Wind (Becomes immune to Wind attacks. Takes precedence over Resist Wind.)
Null Light (Becomes immune to Light attacks. Takes precedence over Resist Light.)
Null Dark (Becomes immune to Darkness attacks. Takes precedence over Resist Dark.)
Null Fear (Become immune to Fear attacks.)
Null Confuse (Become immune to Confusion attacks.)
Null Charm (Become immune to Charm attacks.)
Null Poison (Become immune to Poison attacks.)
Null Rage (Become immune to Rage attacks.)
Null Mute (Become immune to Silence attacks.)
Calm Mind (Becomes immune to Fear, Confusion, Charm and Egoism attacks.)
Strong Body (Becomes immune to Poison, Sleep and Petrification attacks.)
Repel Fire (Repels Fire attacks. Takes precedence over Resist and Null Fire. )
Repel Water (Repels Water attacks. Takes precedence over Resist and Null Water. )
Repel Earth (Repels Earth attacks. Takes precedence over Resist and Null Earth. )
Repel Ice (Repels Ice attacks. Takes precedence over Resist and Null Ice.)
Repel Lightning (Repels Lightning attacks. Takes precedence over Resist and Null Lightning.)
Repel Wind (Repels Wind attacks. Takes precedence over Resist and Null Wind.)
Repel Light (Repels Light attacks. Takes precedence over Resist and Null Light. )
Repel Dark (Repels Darkness attacks. Takes precedence over Resist and Null Dark. )
Absorb Fire (Absorbs damage from Fire attacks. Takes precedence over Resist, Null and Repel Fire.)
Absorb Water (Absorbs damage from Water attacks. Takes precedence over Resist, Null and Repel Water. )
Absorb Earth (Absorbs damage from Earth attacks. Takes precedence over Resist, Null and Repel Earth. )
Absorb Ice (Absorbs damage from Ice attacks.Takes precedence over Resist, Null and Repel Ice. )
Absorb Lightning (Absorbs damage from Lightning attacks. Takes precedence over Resist, Null and Repel Lightning.)
Absorb Wind (Absorbs damage from Wind attacks. Takes precedence over Resist, Null and Repel Wind.)
Fast Heal (Halve the time needed to recover from ailments.)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Double Trouble (50% chance of the character repeating the attack they just performed. )
Large Counter (20% chance of repelling Physical attacks)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Apt Pupil (Doubles the chance of delivering a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Rejuvenate (5% total HP & SP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Active
Skill 2 :
-
Physical Boost ( Physical-based attacks are 25% times more effective.)
Fire Boost ( Fire-based attacks are 25% times more effective.)
Ice Boost ( Ice-based attacks are 25% times more effective.)
Earth Boost ( Earth-based attacks are 25% times more effective.)
Water Boost ( Water-based attacks are 25% times more effective.)
Wind Boost ( Wind-based attacks are 25% times more effective.)
Lightning Boost ( Lightning-based attacks are 25% times more effective.)
Physical Amp (Increases Physical damage output by 50%.)
Fire Amp (Increases Fire damage output by 50%.)
Water Amp (Increases Water damage output by 50%.)
Earth Amp (Increases Earth damage output by 50%.)
Ice Amp (Increases Ice damage output by 50%.)
Lightning Amp (Increases Lightning damage output by 50%.)
Wind Amp (Increases Wind damage output by 50%.)
Hama Amp (Light-based attacks are 1.5 times more effective.)
Mudo Amp (Darkness-based attacks are 1.5 times more effective.)
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Divine Grace (Healing spells recover 50% more HP.)
Angelic Grace (Doubles evasion for magic attacks; Light, Dark, Mind and Almighty excluded)
Evade Physical (Triples evasion against Physical attacks.)
Null Fire (Becomes immune to Fire attacks. Takes precedence over Resist Firel)
Null Water (Becomes immune to Water attacks. Takes precedence over Resist Water.)
Null Earth (Becomes immune to Earth attacks. Takes precedence over Resist Earth.)
Null Ice (Becomes immune to Ice attacks. Takes precedence over Resist Ice )
Null Lightning (Becomes immune to Lightning attacks. Takes precedence over Resist Lightning.)
Null Wind (Becomes immune to Wind attacks. Takes precedence over Resist Wind.)
Null Light (Becomes immune to Light attacks. Takes precedence over Resist Light.)
Null Dark (Becomes immune to Darkness attacks. Takes precedence over Resist Dark.)
Null Fear (Become immune to Fear attacks.)
Null Confuse (Become immune to Confusion attacks.)
Null Charm (Become immune to Charm attacks.)
Null Poison (Become immune to Poison attacks.)
Null Rage (Become immune to Rage attacks.)
Null Mute (Become immune to Silence attacks.)
Calm Mind (Becomes immune to Fear, Confusion, Charm and Egoism attacks.)
Strong Body (Becomes immune to Poison, Sleep and Petrification attacks.)
Repel Fire (Repels Fire attacks. Takes precedence over Resist and Null Fire. )
Repel Water (Repels Water attacks. Takes precedence over Resist and Null Water. )
Repel Earth (Repels Earth attacks. Takes precedence over Resist and Null Earth. )
Repel Ice (Repels Ice attacks. Takes precedence over Resist and Null Ice.)
Repel Lightning (Repels Lightning attacks. Takes precedence over Resist and Null Lightning.)
Repel Wind (Repels Wind attacks. Takes precedence over Resist and Null Wind.)
Repel Light (Repels Light attacks. Takes precedence over Resist and Null Light. )
Repel Dark (Repels Darkness attacks. Takes precedence over Resist and Null Dark. )
Absorb Fire (Absorbs damage from Fire attacks. Takes precedence over Resist, Null and Repel Fire.)
Absorb Water (Absorbs damage from Water attacks. Takes precedence over Resist, Null and Repel Water. )
Absorb Earth (Absorbs damage from Earth attacks. Takes precedence over Resist, Null and Repel Earth. )
Absorb Ice (Absorbs damage from Ice attacks.Takes precedence over Resist, Null and Repel Ice. )
Absorb Lightning (Absorbs damage from Lightning attacks. Takes precedence over Resist, Null and Repel Lightning.)
Absorb Wind (Absorbs damage from Wind attacks. Takes precedence over Resist, Null and Repel Wind.)
Fast Heal (Halve the time needed to recover from ailments.)
Insta-Heal (Recovers from status ailments after one turn, apart from sick, exhaustion and animal. )
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Double Trouble (50% chance of the character repeating the attack they just performed. )
Large Counter (20% chance of repelling Physical attacks)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Apt Pupil (Doubles the chance of delivering a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Rejuvenate (5% total HP & SP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Active
Skill 3 :
-
Physical Boost ( Physical-based attacks are 25% times more effective.)
Fire Boost ( Fire-based attacks are 25% times more effective.)
Ice Boost ( Ice-based attacks are 25% times more effective.)
Earth Boost ( Earth-based attacks are 25% times more effective.)
Water Boost ( Water-based attacks are 25% times more effective.)
Wind Boost ( Wind-based attacks are 25% times more effective.)
Lightning Boost ( Lightning-based attacks are 25% times more effective.)
Physical Amp (Increases Physical damage output by 50%.)
Fire Amp (Increases Fire damage output by 50%.)
Water Amp (Increases Water damage output by 50%.)
Earth Amp (Increases Earth damage output by 50%.)
Ice Amp (Increases Ice damage output by 50%.)
Lightning Amp (Increases Lightning damage output by 50%.)
Wind Amp (Increases Wind damage output by 50%.)
Hama Amp (Light-based attacks are 1.5 times more effective.)
Mudo Amp (Darkness-based attacks are 1.5 times more effective.)
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Divine Grace (Healing spells recover 50% more HP.)
Angelic Grace (Doubles evasion for magic attacks; Light, Dark, Mind and Almighty excluded)
Evade Physical (Triples evasion against Physical attacks.)
Null Fire (Becomes immune to Fire attacks. Takes precedence over Resist Firel)
Null Water (Becomes immune to Water attacks. Takes precedence over Resist Water.)
Null Earth (Becomes immune to Earth attacks. Takes precedence over Resist Earth.)
Null Ice (Becomes immune to Ice attacks. Takes precedence over Resist Ice )
Null Lightning (Becomes immune to Lightning attacks. Takes precedence over Resist Lightning.)
Null Wind (Becomes immune to Wind attacks. Takes precedence over Resist Wind.)
Null Light (Becomes immune to Light attacks. Takes precedence over Resist Light.)
Null Dark (Becomes immune to Darkness attacks. Takes precedence over Resist Dark.)
Null Fear (Become immune to Fear attacks.)
Null Confuse (Become immune to Confusion attacks.)
Null Charm (Become immune to Charm attacks.)
Null Poison (Become immune to Poison attacks.)
Null Rage (Become immune to Rage attacks.)
Null Mute (Become immune to Silence attacks.)
Calm Mind (Becomes immune to Fear, Confusion, Charm and Egoism attacks.)
Strong Body (Becomes immune to Poison, Sleep and Petrification attacks.)
Repel Fire (Repels Fire attacks. Takes precedence over Resist and Null Fire. )
Repel Water (Repels Water attacks. Takes precedence over Resist and Null Water. )
Repel Earth (Repels Earth attacks. Takes precedence over Resist and Null Earth. )
Repel Ice (Repels Ice attacks. Takes precedence over Resist and Null Ice.)
Repel Lightning (Repels Lightning attacks. Takes precedence over Resist and Null Lightning.)
Repel Wind (Repels Wind attacks. Takes precedence over Resist and Null Wind.)
Repel Light (Repels Light attacks. Takes precedence over Resist and Null Light. )
Repel Dark (Repels Darkness attacks. Takes precedence over Resist and Null Dark. )
Absorb Fire (Absorbs damage from Fire attacks. Takes precedence over Resist, Null and Repel Fire.)
Absorb Water (Absorbs damage from Water attacks. Takes precedence over Resist, Null and Repel Water. )
Absorb Earth (Absorbs damage from Earth attacks. Takes precedence over Resist, Null and Repel Earth. )
Absorb Ice (Absorbs damage from Ice attacks.Takes precedence over Resist, Null and Repel Ice. )
Absorb Lightning (Absorbs damage from Lightning attacks. Takes precedence over Resist, Null and Repel Lightning.)
Absorb Wind (Absorbs damage from Wind attacks. Takes precedence over Resist, Null and Repel Wind.)
Azure Heart (Become immune to Fire and Lightning.)
Crimson Heart (Become immune to Fire and Earth.)
Fuchsia Heart (Become immune to Fire and Wind.)
Ivory Heart (Become immune to Fire and Water.)
Dana Heart (Become immune to Fire 'N Ice.)
Lavender Heart (Become immune to Lightning and Earth.)
Maroon Heart (Become immune to Lightning and Wind.)
Orchid Heart (Become immune to Lightning and Water.)
Turquoise Heart (Become immune to Lightning and Ice.)
Plum Heart (Become immune to Lightning and Earth.)
Ebony Heart (Become immune to Earth and Wind.)
Aqua Heart (Become immune to Earth and Water.)
Glaucous Heart (Become immune to Earth and Ice.)
Cobalt Heart (Become immune to Water and Ice.)
Fast Heal (Halve the time needed to recover from ailments.)
Insta-Heal (Recovers from status ailments after one turn, apart from sick, exhaustion and animal. )
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Double Trouble (50% chance of the character repeating the attack they just performed. )
Large Counter (20% chance of repelling Physical attacks)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Apt Pupil (Doubles the chance of delivering a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Rejuvenate (5% total HP & SP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Active
Support Persona - List of Support Skills
Click on the Active for the skill to be active. Leave unchecked of the skill isn't unlocked yet.
Skill 1 :
-
String Vision ( Allows to see view images connected to the Destiny String of a person (Work with that person on what they can see).
Oracle (1 Random: All HP | MP | All Statuses | 50% heal HP + MP | Drains all HP + MP | Always leaves caster Exhaustioned. (Roll dice/go for story effect).
Rainbow Rampart (Repels one Elemental attack (resist all elements effect). All Allies)
Soul Exchange (Allows user to make a small field of vegetables/flowers grow once per week, but will end with the Exhaustion and Cold status after use.)
Fire Elemental (Summons a Fire Elemental for 3 turns, dealing medium fire + physical damage)
Water Elemental (Summons a Water Elemental for 3 turns, dealing medium Water + physical damage)
Air Elemental (Summons a Air Elemental for 3 turns, dealing medium Air + physical damage)
Wind Elemental (Summons a Wind Elemental for 3 turns, dealing medium Wind + physical damage)
Lightning Elemental (Summons a Lightning Elemental for 3 turns, dealing medium Lightning + physical damage)
Ice Elemental (Summons a Ice Elemental for 3 turns, dealing medium Ice + physical damage)
Platinum Rampart (Repels one Mind & Physical attack (resist Mind, Physical effect). One Ally/Self)
Avastha (Recover from Down, Petrification, Illusion and Cloak. One Ally.)
Confinundi (Recover from Fear, Confusion, Charm, Egoism, and Rage. One Ally.)
Puissanundi(Recover from Poison, Happy, Sick, Sleep and Exhaustion. One Ally.)
Red Baracade (Nullifies one Fire attack (nullify effect). All Allies)
Yellow Baracade (Nullifies one Earth attack (nullify effect). All Allies)
Green Baracade (Nullifies one Wind attack (nullify effect). All Allies)
Blue Baracade (Nullifies one Water attack (nullify effect). All Allies)
Orange Baracade (Nullifies one Lightning attack (nullify effect). All Allies)
Purple Baracade (Nullifies one Ice attack (nullify effect). All Allies)
City CommLink ( Allows the user to communicate telepathically with other Persona users in the city regardless of knowing who they are.)
Life Wave ( Recover a large amount of life after battle. All allies.
Aura Wave ( Recover a large amount of magic after battle. All allies.
Levitate ( Hover in the air. Only goes up and down.)
Fido ( Draws a large object towards the target)
Solid Scan ( Reveals all of all foes' strengths)
Liquid Scan ( Reveals all of all foes' weakness)
Mass CommLink ( Allows the user to communicate telepathically with other Persona users nearby regardless of knowing who they are.)
Faust Exchange ( Give all allies a great power boost for a turn, but lose your own as a result
TP Run ( Causes a portal to appear that all characters can use to leave an area and reappear in the character's apartment.
Massage Wave ( Recover a medium amount of life after battle. All allies.)
Calming Wave ( Recover a medium amount of magic after battle. All allies.)
String Knot ( Allows to block the Destiny String of a person from view, keeping them hidden.)
Life Exchange (Allows user to make a single tree/boquet of flowers/a few flowerpots grow per day, but will end with the Exhaustion status after use.)
Treasure Radar ( Reveals location of treasure chests on every floor of the dungeon.
Enemy Radar ( Reveals location of foes on a floor of the dungeon for a short time
Glide ( Allows the user and targets to walk over water for a short time.)
Juggling Lights ( Allows the user to cause 5 glowing balls that light up a room for a while
Destiny String ( Allows you to see other visitor's Destiny Strings.
Basic Analysis ( Reveals an target's personas.)
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Beauty Dance ( Allows allies to attack by distracting the enemy and charming them.)
Control Water (Allows user to move the nearby water for fire minutes. Does not deal damage by itself.)
Control Wind (Allows user to move the air around themselves for fire minutes. Does not deal damage by itself.)
Control Earth (Allows user to move the nearby earth for fire minutes. Does not deal damage by itself.)
Splash (Allows user to breathe underwater for 10 minutes)
Crack (Allows the user to break a large rock in two (twice per day))
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Diarahan (Recovers all HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Recarm (Wakes up an ally with 50% HP.)
Mediarahan (Recovers all HP to all allies. (Requires a medium healing skill).)
Samarecarm (Wakes up an ally with full HP.)
Energy Shower (Gives a Boost of Energy to all alies, and recovers from Sick, Sleep and Exhaustion. All allies.)
Amrita (Recover from all ailments. All allies.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Coral Barricade (Repels one Fire or Lightning attack (repel fire, lightning effect). One Ally/Self)
Chartreuse Barricade (Repels one Earth or Wind attack (repel earth, wind effect). One Ally/Self)
Fuchsia Barricade (Repels one Water or Ice attack (repel water,ice effect). One Ally/Self)
World Revolution (Triples all allies' Attack, Defense and Agility.( 2turns))
Bullet Time (Double's all allies' Speed, allowing them to attack twice in a turn.( 2turns))
Blood Ritual (Triples all allies' attacks for a turn, but reduces caster's own HP to 1)
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Sabotage+(Halves all enemy's Attack, Defence and Agility.( 2turns))
Freeze Frame (Halves all enemies' speed)( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy's Attack, Defense and Agility. ( 2turns))
Sabotage+(Halves all enemy's Attack, Defence and Agility.( 2turns))
Freeze Frame (Halves all enemies' speed)( 2turns))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tables Turned (Reverses status effects between the target and the castor.)
Dekajanda (Cancels -nda and -kaja effects. All enemies.)
Red Break (Removes an enemy's Fire and Lightning resistances (2 turns))
Blue Break (Removes an enemy's Water and Ice resistances (2 turns))
Green Break (Removes an enemy's Earth and Wind resistances (2 turns))
Grey Break (Removes an enemy's Dark and Light resistances (2 turns))
Soul Break (Removes an enemy's Physical and Mind resistances (2 turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Dunwich Horror (40% chance of inflicting Fear, Confusion and Silence on one target).(2 turns))
All Fall Down (40% chance of inflicting Down, Poison, and Exhaustion on one target).(2 turns))
Dreamworld (40% chance of inflicting Illusion, Happy and Egoism on one target).(2 turns))
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, morph to Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Double Trouble (50% chance of the character repeating the attack they just performed. )
Divine Grace (Healing spells recover 50% more HP.)
Fast Heal (Halve the time needed to recover from ailments.)
Insta-Heal (Recovers from status ailments after one turn, apart from sick, exhaustion and animal. )
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Calm Mind (Becomes immune to Fear, Confusion, Charm and Egoism attacks.)
Strong Body (Becomes immune to Poison, Sleep and Petrification attacks.)
Null Rage (Become immune to Rage attacks.)
Null Mute (Become immune to Silence attacks.)
Null Fire (Becomes immune to Fire attacks. Takes precedence over Resist Firel)
Null Water (Becomes immune to Water attacks. Takes precedence over Resist Water.)
Null Earth (Becomes immune to Earth attacks. Takes precedence over Resist Earth.)
Null Ice (Becomes immune to Ice attacks. Takes precedence over Resist Ice )
Null Lightning (Becomes immune to Lightning attacks. Takes precedence over Resist Lightning.)
Null Wind (Becomes immune to Wind attacks. Takes precedence over Resist Wind.)
Null Light (Becomes immune to Light attacks. Takes precedence over Resist Light.)
Null Dark (Becomes immune to Darkness attacks. Takes precedence over Resist Dark.)
Repel Fire (Repels Fire attacks. Takes precedence over Resist and Null Fire. )
Repel Water (Repels Water attacks. Takes precedence over Resist and Null Water. )
Repel Earth (Repels Earth attacks. Takes precedence over Resist and Null Earth. )
Repel Ice (Repels Ice attacks. Takes precedence over Resist and Null Ice.)
Repel Lightning (Repels Lightning attacks. Takes precedence over Resist and Null Lightning.)
Repel Wind (Repels Wind attacks. Takes precedence over Resist and Null Wind.)
Repel Light (Repels Light attacks. Takes precedence over Resist and Null Light. )
Repel Dark (Repels Darkness attacks. Takes precedence over Resist and Null Dark. )
Absorb Fire (Absorbs damage from Fire attacks. Takes precedence over Resist, Null and Repel Fire.)
Absorb Water (Absorbs damage from Water attacks. Takes precedence over Resist, Null and Repel Water. )
Absorb Earth (Absorbs damage from Earth attacks. Takes precedence over Resist, Null and Repel Earth. )
Absorb Ice (Absorbs damage from Ice attacks.Takes precedence over Resist, Null and Repel Ice. )
Absorb Lightning (Absorbs damage from Lightning attacks. Takes precedence over Resist, Null and Repel Lightning.)
Absorb Wind (Absorbs damage from Wind attacks. Takes precedence over Resist, Null and Repel Wind.)
Angelic Grace (Doubles evasion for magic attacks; Light, Dark, Mind and Almighty excluded)
Evade Physical (Triples evasion against Physical attacks.)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Rejuvenate (5% total HP & SP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Active
Skill 2 :
-
String Vision ( Allows to see view images connected to the Destiny String of a person (Work with that person on what they can see).
Oracle (1 Random: All HP | MP | All Statuses | 50% heal HP + MP | Drains all HP + MP | Always leaves caster Exhaustioned. (Roll dice/go for story effect).
Rainbow Rampart (Repels one Elemental attack (resist all elements effect). All Allies)
Soul Exchange (Allows user to make a small field of vegetables/flowers grow once per week, but will end with the Exhaustion and Cold status after use.)
Fire Elemental (Summons a Fire Elemental for 3 turns, dealing medium fire + physical damage)
Water Elemental (Summons a Water Elemental for 3 turns, dealing medium Water + physical damage)
Air Elemental (Summons a Air Elemental for 3 turns, dealing medium Air + physical damage)
Wind Elemental (Summons a Wind Elemental for 3 turns, dealing medium Wind + physical damage)
Lightning Elemental (Summons a Lightning Elemental for 3 turns, dealing medium Lightning + physical damage)
Ice Elemental (Summons a Ice Elemental for 3 turns, dealing medium Ice + physical damage)
Platinum Rampart (Repels one Mind & Physical attack (resist Mind, Physical effect). One Ally/Self)
Avastha (Recover from Down, Petrification, Illusion and Cloak. One Ally.)
Confinundi (Recover from Fear, Confusion, Charm, Egoism, and Rage. One Ally.)
Puissanundi(Recover from Poison, Happy, Sick, Sleep and Exhaustion. One Ally.)
Red Baracade (Nullifies one Fire attack (nullify effect). All Allies)
Yellow Baracade (Nullifies one Earth attack (nullify effect). All Allies)
Green Baracade (Nullifies one Wind attack (nullify effect). All Allies)
Blue Baracade (Nullifies one Water attack (nullify effect). All Allies)
Orange Baracade (Nullifies one Lightning attack (nullify effect). All Allies)
Purple Baracade (Nullifies one Ice attack (nullify effect). All Allies)
City CommLink ( Allows the user to communicate telepathically with other Persona users in the city regardless of knowing who they are.)
Life Wave ( Recover a large amount of life after battle. All allies.
Aura Wave ( Recover a large amount of magic after battle. All allies.
Levitate ( Hover in the air. Only goes up and down.)
Fido ( Draws a large object towards the target)
Solid Scan ( Reveals all of all foes' strengths)
Liquid Scan ( Reveals all of all foes' weakness)
Mass CommLink ( Allows the user to communicate telepathically with other Persona users nearby regardless of knowing who they are.)
Faust Exchange ( Give all allies a great power boost for a turn, but lose your own as a result
TP Run ( Causes a portal to appear that all characters can use to leave an area and reappear in the character's apartment.
Massage Wave ( Recover a medium amount of life after battle. All allies.)
Calming Wave ( Recover a medium amount of magic after battle. All allies.)
String Knot ( Allows to block the Destiny String of a person from view, keeping them hidden.)
Life Exchange (Allows user to make a single tree/boquet of flowers/a few flowerpots grow per day, but will end with the Exhaustion status after use.)
Treasure Radar ( Reveals location of treasure chests on every floor of the dungeon.
Enemy Radar ( Reveals location of foes on a floor of the dungeon for a short time
Glide ( Allows the user and targets to walk over water for a short time.)
Juggling Lights ( Allows the user to cause 5 glowing balls that light up a room for a while
Destiny String ( Allows you to see other visitor's Destiny Strings.
Basic Analysis ( Reveals an target's personas.)
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Beauty Dance ( Allows allies to attack by distracting the enemy and charming them.)
Control Water (Allows user to move the nearby water for fire minutes. Does not deal damage by itself.)
Control Wind (Allows user to move the air around themselves for fire minutes. Does not deal damage by itself.)
Control Earth (Allows user to move the nearby earth for fire minutes. Does not deal damage by itself.)
Splash (Allows user to breathe underwater for 10 minutes)
Crack (Allows the user to break a large rock in two (twice per day))
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Diarahan (Recovers all HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Recarm (Wakes up an ally with 50% HP.)
Mediarahan (Recovers all HP to all allies. (Requires a medium healing skill).)
Samarecarm (Wakes up an ally with full HP.)
Energy Shower (Gives a Boost of Energy to all alies, and recovers from Sick, Sleep and Exhaustion. All allies.)
Amrita (Recover from all ailments. All allies.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Coral Barricade (Repels one Fire or Lightning attack (repel fire, lightning effect). One Ally/Self)
Chartreuse Barricade (Repels one Earth or Wind attack (repel earth, wind effect). One Ally/Self)
Fuchsia Barricade (Repels one Water or Ice attack (repel water,ice effect). One Ally/Self)
World Revolution (Triples all allies' Attack, Defense and Agility.( 2turns))
Bullet Time (Double's all allies' Speed, allowing them to attack twice in a turn.( 2turns))
Blood Ritual (Triples all allies' attacks for a turn, but reduces caster's own HP to 1)
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Sabotage+(Halves all enemy's Attack, Defence and Agility.( 2turns))
Freeze Frame (Halves all enemies' speed)( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy's Attack, Defense and Agility. ( 2turns))
Sabotage+(Halves all enemy's Attack, Defence and Agility.( 2turns))
Freeze Frame (Halves all enemies' speed)( 2turns))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tables Turned (Reverses status effects between the target and the castor.)
Dekajanda (Cancels -nda and -kaja effects. All enemies.)
Red Break (Removes an enemy's Fire and Lightning resistances (2 turns))
Blue Break (Removes an enemy's Water and Ice resistances (2 turns))
Green Break (Removes an enemy's Earth and Wind resistances (2 turns))
Grey Break (Removes an enemy's Dark and Light resistances (2 turns))
Soul Break (Removes an enemy's Physical and Mind resistances (2 turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Dunwich Horror (40% chance of inflicting Fear, Confusion and Silence on one target).(2 turns))
All Fall Down (40% chance of inflicting Down, Poison, and Exhaustion on one target).(2 turns))
Dreamworld (40% chance of inflicting Illusion, Happy and Egoism on one target).(2 turns))
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, morph to Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Double Trouble (50% chance of the character repeating the attack they just performed. )
Divine Grace (Healing spells recover 50% more HP.)
Fast Heal (Halve the time needed to recover from ailments.)
Insta-Heal (Recovers from status ailments after one turn, apart from sick, exhaustion and animal. )
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Calm Mind (Becomes immune to Fear, Confusion, Charm and Egoism attacks.)
Strong Body (Becomes immune to Poison, Sleep and Petrification attacks.)
Null Rage (Become immune to Rage attacks.)
Null Mute (Become immune to Silence attacks.)
Null Fire (Becomes immune to Fire attacks. Takes precedence over Resist Firel)
Null Water (Becomes immune to Water attacks. Takes precedence over Resist Water.)
Null Earth (Becomes immune to Earth attacks. Takes precedence over Resist Earth.)
Null Ice (Becomes immune to Ice attacks. Takes precedence over Resist Ice )
Null Lightning (Becomes immune to Lightning attacks. Takes precedence over Resist Lightning.)
Null Wind (Becomes immune to Wind attacks. Takes precedence over Resist Wind.)
Null Light (Becomes immune to Light attacks. Takes precedence over Resist Light.)
Null Dark (Becomes immune to Darkness attacks. Takes precedence over Resist Dark.)
Repel Fire (Repels Fire attacks. Takes precedence over Resist and Null Fire. )
Repel Water (Repels Water attacks. Takes precedence over Resist and Null Water. )
Repel Earth (Repels Earth attacks. Takes precedence over Resist and Null Earth. )
Repel Ice (Repels Ice attacks. Takes precedence over Resist and Null Ice.)
Repel Lightning (Repels Lightning attacks. Takes precedence over Resist and Null Lightning.)
Repel Wind (Repels Wind attacks. Takes precedence over Resist and Null Wind.)
Repel Light (Repels Light attacks. Takes precedence over Resist and Null Light. )
Repel Dark (Repels Darkness attacks. Takes precedence over Resist and Null Dark. )
Absorb Fire (Absorbs damage from Fire attacks. Takes precedence over Resist, Null and Repel Fire.)
Absorb Water (Absorbs damage from Water attacks. Takes precedence over Resist, Null and Repel Water. )
Absorb Earth (Absorbs damage from Earth attacks. Takes precedence over Resist, Null and Repel Earth. )
Absorb Ice (Absorbs damage from Ice attacks.Takes precedence over Resist, Null and Repel Ice. )
Absorb Lightning (Absorbs damage from Lightning attacks. Takes precedence over Resist, Null and Repel Lightning.)
Absorb Wind (Absorbs damage from Wind attacks. Takes precedence over Resist, Null and Repel Wind.)
Angelic Grace (Doubles evasion for magic attacks; Light, Dark, Mind and Almighty excluded)
Evade Physical (Triples evasion against Physical attacks.)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Rejuvenate (5% total HP & SP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Active
Skill 3 :
-
String Vision ( Allows to see view images connected to the Destiny String of a person (Work with that person on what they can see).
Oracle (1 Random: All HP | MP | All Statuses | 50% heal HP + MP | Drains all HP + MP | Always leaves caster Exhaustioned. (Roll dice/go for story effect).
Rainbow Rampart (Repels one Elemental attack (resist all elements effect). All Allies)
Soul Exchange (Allows user to make a small field of vegetables/flowers grow once per week, but will end with the Exhaustion and Cold status after use.)
Fire Elemental (Summons a Fire Elemental for 3 turns, dealing medium fire + physical damage)
Water Elemental (Summons a Water Elemental for 3 turns, dealing medium Water + physical damage)
Air Elemental (Summons a Air Elemental for 3 turns, dealing medium Air + physical damage)
Wind Elemental (Summons a Wind Elemental for 3 turns, dealing medium Wind + physical damage)
Lightning Elemental (Summons a Lightning Elemental for 3 turns, dealing medium Lightning + physical damage)
Ice Elemental (Summons a Ice Elemental for 3 turns, dealing medium Ice + physical damage)
Platinum Rampart (Repels one Mind & Physical attack (resist Mind, Physical effect). One Ally/Self)
Avastha (Recover from Down, Petrification, Illusion and Cloak. One Ally.)
Confinundi (Recover from Fear, Confusion, Charm, Egoism, and Rage. One Ally.)
Puissanundi(Recover from Poison, Happy, Sick, Sleep and Exhaustion. One Ally.)
Red Baracade (Nullifies one Fire attack (nullify effect). All Allies)
Yellow Baracade (Nullifies one Earth attack (nullify effect). All Allies)
Green Baracade (Nullifies one Wind attack (nullify effect). All Allies)
Blue Baracade (Nullifies one Water attack (nullify effect). All Allies)
Orange Baracade (Nullifies one Lightning attack (nullify effect). All Allies)
Purple Baracade (Nullifies one Ice attack (nullify effect). All Allies)
City CommLink ( Allows the user to communicate telepathically with other Persona users in the city regardless of knowing who they are.)
Life Wave ( Recover a large amount of life after battle. All allies.
Aura Wave ( Recover a large amount of magic after battle. All allies.
Levitate ( Hover in the air. Only goes up and down.)
Fido ( Draws a large object towards the target)
Solid Scan ( Reveals all of all foes' strengths)
Liquid Scan ( Reveals all of all foes' weakness)
Mass CommLink ( Allows the user to communicate telepathically with other Persona users nearby regardless of knowing who they are.)
Faust Exchange ( Give all allies a great power boost for a turn, but lose your own as a result
TP Run ( Causes a portal to appear that all characters can use to leave an area and reappear in the character's apartment.
Massage Wave ( Recover a medium amount of life after battle. All allies.)
Calming Wave ( Recover a medium amount of magic after battle. All allies.)
String Knot ( Allows to block the Destiny String of a person from view, keeping them hidden.)
Life Exchange (Allows user to make a single tree/boquet of flowers/a few flowerpots grow per day, but will end with the Exhaustion status after use.)
Treasure Radar ( Reveals location of treasure chests on every floor of the dungeon.
Enemy Radar ( Reveals location of foes on a floor of the dungeon for a short time
Glide ( Allows the user and targets to walk over water for a short time.)
Juggling Lights ( Allows the user to cause 5 glowing balls that light up a room for a while
Destiny String ( Allows you to see other visitor's Destiny Strings.
Basic Analysis ( Reveals an target's personas.)
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Beauty Dance ( Allows allies to attack by distracting the enemy and charming them.)
Control Water (Allows user to move the nearby water for fire minutes. Does not deal damage by itself.)
Control Wind (Allows user to move the air around themselves for fire minutes. Does not deal damage by itself.)
Control Earth (Allows user to move the nearby earth for fire minutes. Does not deal damage by itself.)
Splash (Allows user to breathe underwater for 10 minutes)
Crack (Allows the user to break a large rock in two (twice per day))
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Diarahan (Recovers all HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Recarm (Wakes up an ally with 50% HP.)
Mediarahan (Recovers all HP to all allies. (Requires a medium healing skill).)
Samarecarm (Wakes up an ally with full HP.)
Energy Shower (Gives a Boost of Energy to all alies, and recovers from Sick, Sleep and Exhaustion. All allies.)
Amrita (Recover from all ailments. All allies.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Coral Barricade (Repels one Fire or Lightning attack (repel fire, lightning effect). One Ally/Self)
Chartreuse Barricade (Repels one Earth or Wind attack (repel earth, wind effect). One Ally/Self)
Fuchsia Barricade (Repels one Water or Ice attack (repel water,ice effect). One Ally/Self)
World Revolution (Triples all allies' Attack, Defense and Agility.( 2turns))
Bullet Time (Double's all allies' Speed, allowing them to attack twice in a turn.( 2turns))
Blood Ritual (Triples all allies' attacks for a turn, but reduces caster's own HP to 1)
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Sabotage+(Halves all enemy's Attack, Defence and Agility.( 2turns))
Freeze Frame (Halves all enemies' speed)( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy's Attack, Defense and Agility. ( 2turns))
Sabotage+(Halves all enemy's Attack, Defence and Agility.( 2turns))
Freeze Frame (Halves all enemies' speed)( 2turns))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tables Turned (Reverses status effects between the target and the castor.)
Dekajanda (Cancels -nda and -kaja effects. All enemies.)
Red Break (Removes an enemy's Fire and Lightning resistances (2 turns))
Blue Break (Removes an enemy's Water and Ice resistances (2 turns))
Green Break (Removes an enemy's Earth and Wind resistances (2 turns))
Grey Break (Removes an enemy's Dark and Light resistances (2 turns))
Soul Break (Removes an enemy's Physical and Mind resistances (2 turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Dunwich Horror (40% chance of inflicting Fear, Confusion and Silence on one target).(2 turns))
All Fall Down (40% chance of inflicting Down, Poison, and Exhaustion on one target).(2 turns))
Dreamworld (40% chance of inflicting Illusion, Happy and Egoism on one target).(2 turns))
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, morph to Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Double Trouble (50% chance of the character repeating the attack they just performed. )
Divine Grace (Healing spells recover 50% more HP.)
Fast Heal (Halve the time needed to recover from ailments.)
Insta-Heal (Recovers from status ailments after one turn, apart from sick, exhaustion and animal. )
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Calm Mind (Becomes immune to Fear, Confusion, Charm and Egoism attacks.)
Strong Body (Becomes immune to Poison, Sleep and Petrification attacks.)
Null Rage (Become immune to Rage attacks.)
Null Mute (Become immune to Silence attacks.)
Null Fire (Becomes immune to Fire attacks. Takes precedence over Resist Firel)
Null Water (Becomes immune to Water attacks. Takes precedence over Resist Water.)
Null Earth (Becomes immune to Earth attacks. Takes precedence over Resist Earth.)
Null Ice (Becomes immune to Ice attacks. Takes precedence over Resist Ice )
Null Lightning (Becomes immune to Lightning attacks. Takes precedence over Resist Lightning.)
Null Wind (Becomes immune to Wind attacks. Takes precedence over Resist Wind.)
Null Light (Becomes immune to Light attacks. Takes precedence over Resist Light.)
Null Dark (Becomes immune to Darkness attacks. Takes precedence over Resist Dark.)
Repel Fire (Repels Fire attacks. Takes precedence over Resist and Null Fire. )
Repel Water (Repels Water attacks. Takes precedence over Resist and Null Water. )
Repel Earth (Repels Earth attacks. Takes precedence over Resist and Null Earth. )
Repel Ice (Repels Ice attacks. Takes precedence over Resist and Null Ice.)
Repel Lightning (Repels Lightning attacks. Takes precedence over Resist and Null Lightning.)
Repel Wind (Repels Wind attacks. Takes precedence over Resist and Null Wind.)
Repel Light (Repels Light attacks. Takes precedence over Resist and Null Light. )
Repel Dark (Repels Darkness attacks. Takes precedence over Resist and Null Dark. )
Absorb Fire (Absorbs damage from Fire attacks. Takes precedence over Resist, Null and Repel Fire.)
Absorb Water (Absorbs damage from Water attacks. Takes precedence over Resist, Null and Repel Water. )
Absorb Earth (Absorbs damage from Earth attacks. Takes precedence over Resist, Null and Repel Earth. )
Absorb Ice (Absorbs damage from Ice attacks.Takes precedence over Resist, Null and Repel Ice. )
Absorb Lightning (Absorbs damage from Lightning attacks. Takes precedence over Resist, Null and Repel Lightning.)
Absorb Wind (Absorbs damage from Wind attacks. Takes precedence over Resist, Null and Repel Wind.)
Angelic Grace (Doubles evasion for magic attacks; Light, Dark, Mind and Almighty excluded)
Evade Physical (Triples evasion against Physical attacks.)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Rejuvenate (5% total HP & SP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Active
Skill 4 :
-
String Vision ( Allows to see view images connected to the Destiny String of a person (Work with that person on what they can see).
Oracle (1 Random: All HP | MP | All Statuses | 50% heal HP + MP | Drains all HP + MP | Always leaves caster Exhaustioned. (Roll dice/go for story effect).
Rainbow Rampart (Repels one Elemental attack (resist all elements effect). All Allies)
Soul Exchange (Allows user to make a small field of vegetables/flowers grow once per week, but will end with the Exhaustion and Cold status after use.)
Fire Elemental (Summons a Fire Elemental for 3 turns, dealing medium fire + physical damage)
Water Elemental (Summons a Water Elemental for 3 turns, dealing medium Water + physical damage)
Air Elemental (Summons a Air Elemental for 3 turns, dealing medium Air + physical damage)
Wind Elemental (Summons a Wind Elemental for 3 turns, dealing medium Wind + physical damage)
Lightning Elemental (Summons a Lightning Elemental for 3 turns, dealing medium Lightning + physical damage)
Ice Elemental (Summons a Ice Elemental for 3 turns, dealing medium Ice + physical damage)
Platinum Rampart (Repels one Mind & Physical attack (resist Mind, Physical effect). One Ally/Self)
Avastha (Recover from Down, Petrification, Illusion and Cloak. One Ally.)
Confinundi (Recover from Fear, Confusion, Charm, Egoism, and Rage. One Ally.)
Puissanundi(Recover from Poison, Happy, Sick, Sleep and Exhaustion. One Ally.)
Red Baracade (Nullifies one Fire attack (nullify effect). All Allies)
Yellow Baracade (Nullifies one Earth attack (nullify effect). All Allies)
Green Baracade (Nullifies one Wind attack (nullify effect). All Allies)
Blue Baracade (Nullifies one Water attack (nullify effect). All Allies)
Orange Baracade (Nullifies one Lightning attack (nullify effect). All Allies)
Purple Baracade (Nullifies one Ice attack (nullify effect). All Allies)
City CommLink ( Allows the user to communicate telepathically with other Persona users in the city regardless of knowing who they are.)
Life Wave ( Recover a large amount of life after battle. All allies.
Aura Wave ( Recover a large amount of magic after battle. All allies.
Levitate ( Hover in the air. Only goes up and down.)
Fido ( Draws a large object towards the target)
Solid Scan ( Reveals all of all foes' strengths)
Liquid Scan ( Reveals all of all foes' weakness)
Mass CommLink ( Allows the user to communicate telepathically with other Persona users nearby regardless of knowing who they are.)
Faust Exchange ( Give all allies a great power boost for a turn, but lose your own as a result
TP Run ( Causes a portal to appear that all characters can use to leave an area and reappear in the character's apartment.
Massage Wave ( Recover a medium amount of life after battle. All allies.)
Calming Wave ( Recover a medium amount of magic after battle. All allies.)
String Knot ( Allows to block the Destiny String of a person from view, keeping them hidden.)
Life Exchange (Allows user to make a single tree/boquet of flowers/a few flowerpots grow per day, but will end with the Exhaustion status after use.)
Treasure Radar ( Reveals location of treasure chests on every floor of the dungeon.
Enemy Radar ( Reveals location of foes on a floor of the dungeon for a short time
Glide ( Allows the user and targets to walk over water for a short time.)
Juggling Lights ( Allows the user to cause 5 glowing balls that light up a room for a while
Destiny String ( Allows you to see other visitor's Destiny Strings.
Basic Analysis ( Reveals an target's personas.)
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Beauty Dance ( Allows allies to attack by distracting the enemy and charming them.)
Control Water (Allows user to move the nearby water for fire minutes. Does not deal damage by itself.)
Control Wind (Allows user to move the air around themselves for fire minutes. Does not deal damage by itself.)
Control Earth (Allows user to move the nearby earth for fire minutes. Does not deal damage by itself.)
Splash (Allows user to breathe underwater for 10 minutes)
Crack (Allows the user to break a large rock in two (twice per day))
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Diarahan (Recovers all HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Recarm (Wakes up an ally with 50% HP.)
Mediarahan (Recovers all HP to all allies. (Requires a medium healing skill).)
Samarecarm (Wakes up an ally with full HP.)
Energy Shower (Gives a Boost of Energy to all alies, and recovers from Sick, Sleep and Exhaustion. All allies.)
Amrita (Recover from all ailments. All allies.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Coral Barricade (Repels one Fire or Lightning attack (repel fire, lightning effect). One Ally/Self)
Chartreuse Barricade (Repels one Earth or Wind attack (repel earth, wind effect). One Ally/Self)
Fuchsia Barricade (Repels one Water or Ice attack (repel water,ice effect). One Ally/Self)
World Revolution (Triples all allies' Attack, Defense and Agility.( 2turns))
Bullet Time (Double's all allies' Speed, allowing them to attack twice in a turn.( 2turns))
Blood Ritual (Triples all allies' attacks for a turn, but reduces caster's own HP to 1)
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Sabotage+(Halves all enemy's Attack, Defence and Agility.( 2turns))
Freeze Frame (Halves all enemies' speed)( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy's Attack, Defense and Agility. ( 2turns))
Sabotage+(Halves all enemy's Attack, Defence and Agility.( 2turns))
Freeze Frame (Halves all enemies' speed)( 2turns))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tables Turned (Reverses status effects between the target and the castor.)
Dekajanda (Cancels -nda and -kaja effects. All enemies.)
Red Break (Removes an enemy's Fire and Lightning resistances (2 turns))
Blue Break (Removes an enemy's Water and Ice resistances (2 turns))
Green Break (Removes an enemy's Earth and Wind resistances (2 turns))
Grey Break (Removes an enemy's Dark and Light resistances (2 turns))
Soul Break (Removes an enemy's Physical and Mind resistances (2 turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Dunwich Horror (40% chance of inflicting Fear, Confusion and Silence on one target).(2 turns))
All Fall Down (40% chance of inflicting Down, Poison, and Exhaustion on one target).(2 turns))
Dreamworld (40% chance of inflicting Illusion, Happy and Egoism on one target).(2 turns))
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, morph to Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Double Trouble (50% chance of the character repeating the attack they just performed. )
Divine Grace (Healing spells recover 50% more HP.)
Fast Heal (Halve the time needed to recover from ailments.)
Insta-Heal (Recovers from status ailments after one turn, apart from sick, exhaustion and animal. )
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Calm Mind (Becomes immune to Fear, Confusion, Charm and Egoism attacks.)
Strong Body (Becomes immune to Poison, Sleep and Petrification attacks.)
Null Rage (Become immune to Rage attacks.)
Null Mute (Become immune to Silence attacks.)
Null Fire (Becomes immune to Fire attacks. Takes precedence over Resist Firel)
Null Water (Becomes immune to Water attacks. Takes precedence over Resist Water.)
Null Earth (Becomes immune to Earth attacks. Takes precedence over Resist Earth.)
Null Ice (Becomes immune to Ice attacks. Takes precedence over Resist Ice )
Null Lightning (Becomes immune to Lightning attacks. Takes precedence over Resist Lightning.)
Null Wind (Becomes immune to Wind attacks. Takes precedence over Resist Wind.)
Null Light (Becomes immune to Light attacks. Takes precedence over Resist Light.)
Null Dark (Becomes immune to Darkness attacks. Takes precedence over Resist Dark.)
Repel Fire (Repels Fire attacks. Takes precedence over Resist and Null Fire. )
Repel Water (Repels Water attacks. Takes precedence over Resist and Null Water. )
Repel Earth (Repels Earth attacks. Takes precedence over Resist and Null Earth. )
Repel Ice (Repels Ice attacks. Takes precedence over Resist and Null Ice.)
Repel Lightning (Repels Lightning attacks. Takes precedence over Resist and Null Lightning.)
Repel Wind (Repels Wind attacks. Takes precedence over Resist and Null Wind.)
Repel Light (Repels Light attacks. Takes precedence over Resist and Null Light. )
Repel Dark (Repels Darkness attacks. Takes precedence over Resist and Null Dark. )
Absorb Fire (Absorbs damage from Fire attacks. Takes precedence over Resist, Null and Repel Fire.)
Absorb Water (Absorbs damage from Water attacks. Takes precedence over Resist, Null and Repel Water. )
Absorb Earth (Absorbs damage from Earth attacks. Takes precedence over Resist, Null and Repel Earth. )
Absorb Ice (Absorbs damage from Ice attacks.Takes precedence over Resist, Null and Repel Ice. )
Absorb Lightning (Absorbs damage from Lightning attacks. Takes precedence over Resist, Null and Repel Lightning.)
Absorb Wind (Absorbs damage from Wind attacks. Takes precedence over Resist, Null and Repel Wind.)
Angelic Grace (Doubles evasion for magic attacks; Light, Dark, Mind and Almighty excluded)
Evade Physical (Triples evasion against Physical attacks.)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Rejuvenate (5% total HP & SP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Active
Skill 5 :
-
Fly ( Fly in the air for 15 minutes. Can only be used once per day.)
Solidus Scan ( Reveals all of all foes' weakness & strengths
Come to Me ( Freely move a large object with the mind. (ask if the target is another player)
Rainbow Alcazar (Repels one Elemental attack (Repel Fire,Wind,Water,Earth,Lightning,Ice effect). All Allies)
Mer (Allows user to breathe underwater for an hour)
String Vision ( Allows to see view images connected to the Destiny String of a person (Work with that person on what they can see).
Oracle (1 Random: All HP | MP | All Statuses | 50% heal HP + MP | Drains all HP + MP | Always leaves caster Exhaustioned. (Roll dice/go for story effect).
Rainbow Rampart (Repels one Elemental attack (resist all elements effect). All Allies)
Soul Exchange (Allows user to make a small field of vegetables/flowers grow once per week, but will end with the Exhaustion and Cold status after use.)
Fire Elemental (Summons a Fire Elemental for 3 turns, dealing medium fire + physical damage)
Water Elemental (Summons a Water Elemental for 3 turns, dealing medium Water + physical damage)
Air Elemental (Summons a Air Elemental for 3 turns, dealing medium Air + physical damage)
Wind Elemental (Summons a Wind Elemental for 3 turns, dealing medium Wind + physical damage)
Lightning Elemental (Summons a Lightning Elemental for 3 turns, dealing medium Lightning + physical damage)
Ice Elemental (Summons a Ice Elemental for 3 turns, dealing medium Ice + physical damage)
Platinum Rampart (Repels one Mind & Physical attack (resist Mind, Physical effect). One Ally/Self)
Avastha (Recover from Down, Petrification, Illusion and Cloak. One Ally.)
Confinundi (Recover from Fear, Confusion, Charm, Egoism, and Rage. One Ally.)
Puissanundi(Recover from Poison, Happy, Sick, Sleep and Exhaustion. One Ally.)
Red Baracade (Nullifies one Fire attack (nullify effect). All Allies)
Yellow Baracade (Nullifies one Earth attack (nullify effect). All Allies)
Green Baracade (Nullifies one Wind attack (nullify effect). All Allies)
Blue Baracade (Nullifies one Water attack (nullify effect). All Allies)
Orange Baracade (Nullifies one Lightning attack (nullify effect). All Allies)
Purple Baracade (Nullifies one Ice attack (nullify effect). All Allies)
City CommLink ( Allows the user to communicate telepathically with other Persona users in the city regardless of knowing who they are.)
Life Wave ( Recover a large amount of life after battle. All allies.
Aura Wave ( Recover a large amount of magic after battle. All allies.
Levitate ( Hover in the air. Only goes up and down.)
Fido ( Draws a large object towards the target)
Solid Scan ( Reveals all of all foes' strengths)
Liquid Scan ( Reveals all of all foes' weakness)
Mass CommLink ( Allows the user to communicate telepathically with other Persona users nearby regardless of knowing who they are.)
Faust Exchange ( Give all allies a great power boost for a turn, but lose your own as a result
TP Run ( Causes a portal to appear that all characters can use to leave an area and reappear in the character's apartment.
Massage Wave ( Recover a medium amount of life after battle. All allies.)
Calming Wave ( Recover a medium amount of magic after battle. All allies.)
String Knot ( Allows to block the Destiny String of a person from view, keeping them hidden.)
Life Exchange (Allows user to make a single tree/boquet of flowers/a few flowerpots grow per day, but will end with the Exhaustion status after use.)
Treasure Radar ( Reveals location of treasure chests on every floor of the dungeon.
Enemy Radar ( Reveals location of foes on a floor of the dungeon for a short time
Glide ( Allows the user and targets to walk over water for a short time.)
Juggling Lights ( Allows the user to cause 5 glowing balls that light up a room for a while
Destiny String ( Allows you to see other visitor's Destiny Strings.
Basic Analysis ( Reveals an target's personas.)
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Beauty Dance ( Allows allies to attack by distracting the enemy and charming them.)
Control Water (Allows user to move the nearby water for fire minutes. Does not deal damage by itself.)
Control Wind (Allows user to move the air around themselves for fire minutes. Does not deal damage by itself.)
Control Earth (Allows user to move the nearby earth for fire minutes. Does not deal damage by itself.)
Splash (Allows user to breathe underwater for 10 minutes)
Crack (Allows the user to break a large rock in two (twice per day))
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Diarahan (Recovers all HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Recarm (Wakes up an ally with 50% HP.)
Mediarahan (Recovers all HP to all allies. (Requires a medium healing skill).)
Samarecarm (Wakes up an ally with full HP.)
Salvation (Recovers all HP and ailments to all allies. (Requires a healing spell in a previous skill slot).)
Energy Shower (Gives a Boost of Energy to all alies, and recovers from Sick, Sleep and Exhaustion. All allies.)
Amrita (Recover from all ailments. All allies.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Coral Barricade (Repels one Fire or Lightning attack (repel fire, lightning effect). One Ally/Self)
Chartreuse Barricade (Repels one Earth or Wind attack (repel earth, wind effect). One Ally/Self)
Fuchsia Barricade (Repels one Water or Ice attack (repel water,ice effect). One Ally/Self)
World Revolution (Triples all allies' Attack, Defense and Agility.( 2turns))
Bullet Time (Double's all allies' Speed, allowing them to attack twice in a turn.( 2turns))
Blood Ritual (Triples all allies' attacks for a turn, but reduces caster's own HP to 1)
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Sabotage+(Halves all enemy's Attack, Defence and Agility.( 2turns))
Freeze Frame (Halves all enemies' speed)( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy's Attack, Defense and Agility. ( 2turns))
Sabotage+(Halves all enemy's Attack, Defence and Agility.( 2turns))
Freeze Frame (Halves all enemies' speed)( 2turns))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tables Turned (Reverses status effects between the target and the castor.)
Dekajanda (Cancels -nda and -kaja effects. All enemies.)
Red Break (Removes an enemy's Fire and Lightning resistances (2 turns))
Blue Break (Removes an enemy's Water and Ice resistances (2 turns))
Green Break (Removes an enemy's Earth and Wind resistances (2 turns))
Grey Break (Removes an enemy's Dark and Light resistances (2 turns))
Soul Break (Removes an enemy's Physical and Mind resistances (2 turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Dunwich Horror (40% chance of inflicting Fear, Confusion and Silence on one target).(2 turns))
All Fall Down (40% chance of inflicting Down, Poison, and Exhaustion on one target).(2 turns))
Dreamworld (40% chance of inflicting Illusion, Happy and Egoism on one target).(2 turns))
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, morph to Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Double Trouble (50% chance of the character repeating the attack they just performed. )
Divine Grace (Healing spells recover 50% more HP.)
Fast Heal (Halve the time needed to recover from ailments.)
Insta-Heal (Recovers from status ailments after one turn, apart from sick, exhaustion and animal. )
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Calm Mind (Becomes immune to Fear, Confusion, Charm and Egoism attacks.)
Strong Body (Becomes immune to Poison, Sleep and Petrification attacks.)
Null Rage (Become immune to Rage attacks.)
Null Mute (Become immune to Silence attacks.)
Null Fire (Becomes immune to Fire attacks. Takes precedence over Resist Firel)
Null Water (Becomes immune to Water attacks. Takes precedence over Resist Water.)
Null Earth (Becomes immune to Earth attacks. Takes precedence over Resist Earth.)
Null Ice (Becomes immune to Ice attacks. Takes precedence over Resist Ice )
Null Lightning (Becomes immune to Lightning attacks. Takes precedence over Resist Lightning.)
Null Wind (Becomes immune to Wind attacks. Takes precedence over Resist Wind.)
Null Light (Becomes immune to Light attacks. Takes precedence over Resist Light.)
Null Dark (Becomes immune to Darkness attacks. Takes precedence over Resist Dark.)
Repel Fire (Repels Fire attacks. Takes precedence over Resist and Null Fire. )
Repel Water (Repels Water attacks. Takes precedence over Resist and Null Water. )
Repel Earth (Repels Earth attacks. Takes precedence over Resist and Null Earth. )
Repel Ice (Repels Ice attacks. Takes precedence over Resist and Null Ice.)
Repel Lightning (Repels Lightning attacks. Takes precedence over Resist and Null Lightning.)
Repel Wind (Repels Wind attacks. Takes precedence over Resist and Null Wind.)
Repel Light (Repels Light attacks. Takes precedence over Resist and Null Light. )
Repel Dark (Repels Darkness attacks. Takes precedence over Resist and Null Dark. )
Absorb Fire (Absorbs damage from Fire attacks. Takes precedence over Resist, Null and Repel Fire.)
Absorb Water (Absorbs damage from Water attacks. Takes precedence over Resist, Null and Repel Water. )
Absorb Earth (Absorbs damage from Earth attacks. Takes precedence over Resist, Null and Repel Earth. )
Absorb Ice (Absorbs damage from Ice attacks.Takes precedence over Resist, Null and Repel Ice. )
Absorb Lightning (Absorbs damage from Lightning attacks. Takes precedence over Resist, Null and Repel Lightning.)
Absorb Wind (Absorbs damage from Wind attacks. Takes precedence over Resist, Null and Repel Wind.)
Azure Heart (Become immune to Fire and Lightning.)
Crimson Heart (Become immune to Fire and Earth.)
Fuchsia Heart (Become immune to Fire and Wind.)
Ivory Heart (Become immune to Fire and Water.)
Dana Heart (Become immune to Fire 'N Ice.)
Lavender Heart (Become immune to Lightning and Earth.)
Maroon Heart (Become immune to Lightning and Wind.)
Orchid Heart (Become immune to Lightning and Water.)
Turquoise Heart (Become immune to Lightning and Ice.)
Plum Heart (Become immune to Lightning and Earth.)
Ebony Heart (Become immune to Earth and Wind.)
Aqua Heart (Become immune to Earth and Water.)
Glaucous Heart (Become immune to Earth and Ice.)
Cobalt Heart (Become immune to Water and Ice.)
Angelic Grace (Doubles evasion for magic attacks; Light, Dark, Mind and Almighty excluded)
Evade Physical (Triples evasion against Physical attacks.)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Rejuvenate (5% total HP & SP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Active
Skill 6 :
-
Fly ( Fly in the air for 15 minutes. Can only be used once per day.)
Solidus Scan ( Reveals all of all foes' weakness & strengths
Come to Me ( Freely move a large object with the mind. (ask if the target is another player)
Rainbow Alcazar (Repels one Elemental attack (Repel Fire,Wind,Water,Earth,Lightning,Ice effect). All Allies)
Mer (Allows user to breathe underwater for an hour)
String Vision ( Allows to see view images connected to the Destiny String of a person (Work with that person on what they can see).
Oracle (1 Random: All HP | MP | All Statuses | 50% heal HP + MP | Drains all HP + MP | Always leaves caster Exhaustioned. (Roll dice/go for story effect).
Rainbow Rampart (Repels one Elemental attack (resist all elements effect). All Allies)
Soul Exchange (Allows user to make a small field of vegetables/flowers grow once per week, but will end with the Exhaustion and Cold status after use.)
Fire Elemental (Summons a Fire Elemental for 3 turns, dealing medium fire + physical damage)
Water Elemental (Summons a Water Elemental for 3 turns, dealing medium Water + physical damage)
Air Elemental (Summons a Air Elemental for 3 turns, dealing medium Air + physical damage)
Wind Elemental (Summons a Wind Elemental for 3 turns, dealing medium Wind + physical damage)
Lightning Elemental (Summons a Lightning Elemental for 3 turns, dealing medium Lightning + physical damage)
Ice Elemental (Summons a Ice Elemental for 3 turns, dealing medium Ice + physical damage)
Platinum Rampart (Repels one Mind & Physical attack (resist Mind, Physical effect). One Ally/Self)
Avastha (Recover from Down, Petrification, Illusion and Cloak. One Ally.)
Confinundi (Recover from Fear, Confusion, Charm, Egoism, and Rage. One Ally.)
Puissanundi(Recover from Poison, Happy, Sick, Sleep and Exhaustion. One Ally.)
Red Baracade (Nullifies one Fire attack (nullify effect). All Allies)
Yellow Baracade (Nullifies one Earth attack (nullify effect). All Allies)
Green Baracade (Nullifies one Wind attack (nullify effect). All Allies)
Blue Baracade (Nullifies one Water attack (nullify effect). All Allies)
Orange Baracade (Nullifies one Lightning attack (nullify effect). All Allies)
Purple Baracade (Nullifies one Ice attack (nullify effect). All Allies)
City CommLink ( Allows the user to communicate telepathically with other Persona users in the city regardless of knowing who they are.)
Life Wave ( Recover a large amount of life after battle. All allies.
Aura Wave ( Recover a large amount of magic after battle. All allies.
Levitate ( Hover in the air. Only goes up and down.)
Fido ( Draws a large object towards the target)
Solid Scan ( Reveals all of all foes' strengths)
Liquid Scan ( Reveals all of all foes' weakness)
Mass CommLink ( Allows the user to communicate telepathically with other Persona users nearby regardless of knowing who they are.)
Faust Exchange ( Give all allies a great power boost for a turn, but lose your own as a result
TP Run ( Causes a portal to appear that all characters can use to leave an area and reappear in the character's apartment.
Massage Wave ( Recover a medium amount of life after battle. All allies.)
Calming Wave ( Recover a medium amount of magic after battle. All allies.)
String Knot ( Allows to block the Destiny String of a person from view, keeping them hidden.)
Life Exchange (Allows user to make a single tree/boquet of flowers/a few flowerpots grow per day, but will end with the Exhaustion status after use.)
Treasure Radar ( Reveals location of treasure chests on every floor of the dungeon.
Enemy Radar ( Reveals location of foes on a floor of the dungeon for a short time
Glide ( Allows the user and targets to walk over water for a short time.)
Juggling Lights ( Allows the user to cause 5 glowing balls that light up a room for a while
Destiny String ( Allows you to see other visitor's Destiny Strings.
Basic Analysis ( Reveals an target's personas.)
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Beauty Dance ( Allows allies to attack by distracting the enemy and charming them.)
Control Water (Allows user to move the nearby water for fire minutes. Does not deal damage by itself.)
Control Wind (Allows user to move the air around themselves for fire minutes. Does not deal damage by itself.)
Control Earth (Allows user to move the nearby earth for fire minutes. Does not deal damage by itself.)
Splash (Allows user to breathe underwater for 10 minutes)
Crack (Allows the user to break a large rock in two (twice per day))
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Diarahan (Recovers all HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Recarm (Wakes up an ally with 50% HP.)
Mediarahan (Recovers all HP to all allies. (Requires a medium healing skill).)
Samarecarm (Wakes up an ally with full HP.)
Salvation (Recovers all HP and ailments to all allies. (Requires a healing spell in a previous skill slot).)
Energy Shower (Gives a Boost of Energy to all alies, and recovers from Sick, Sleep and Exhaustion. All allies.)
Amrita (Recover from all ailments. All allies.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Coral Barricade (Repels one Fire or Lightning attack (repel fire, lightning effect). One Ally/Self)
Chartreuse Barricade (Repels one Earth or Wind attack (repel earth, wind effect). One Ally/Self)
Fuchsia Barricade (Repels one Water or Ice attack (repel water,ice effect). One Ally/Self)
World Revolution (Triples all allies' Attack, Defense and Agility.( 2turns))
Bullet Time (Double's all allies' Speed, allowing them to attack twice in a turn.( 2turns))
Blood Ritual (Triples all allies' attacks for a turn, but reduces caster's own HP to 1)
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Sabotage+(Halves all enemy's Attack, Defence and Agility.( 2turns))
Freeze Frame (Halves all enemies' speed)( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy's Attack, Defense and Agility. ( 2turns))
Sabotage+(Halves all enemy's Attack, Defence and Agility.( 2turns))
Freeze Frame (Halves all enemies' speed)( 2turns))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tables Turned (Reverses status effects between the target and the castor.)
Dekajanda (Cancels -nda and -kaja effects. All enemies.)
Red Break (Removes an enemy's Fire and Lightning resistances (2 turns))
Blue Break (Removes an enemy's Water and Ice resistances (2 turns))
Green Break (Removes an enemy's Earth and Wind resistances (2 turns))
Grey Break (Removes an enemy's Dark and Light resistances (2 turns))
Soul Break (Removes an enemy's Physical and Mind resistances (2 turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Dunwich Horror (40% chance of inflicting Fear, Confusion and Silence on one target).(2 turns))
All Fall Down (40% chance of inflicting Down, Poison, and Exhaustion on one target).(2 turns))
Dreamworld (40% chance of inflicting Illusion, Happy and Egoism on one target).(2 turns))
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, morph to Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Double Trouble (50% chance of the character repeating the attack they just performed. )
Divine Grace (Healing spells recover 50% more HP.)
Fast Heal (Halve the time needed to recover from ailments.)
Insta-Heal (Recovers from status ailments after one turn, apart from sick, exhaustion and animal. )
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Calm Mind (Becomes immune to Fear, Confusion, Charm and Egoism attacks.)
Strong Body (Becomes immune to Poison, Sleep and Petrification attacks.)
Null Rage (Become immune to Rage attacks.)
Null Mute (Become immune to Silence attacks.)
Null Fire (Becomes immune to Fire attacks. Takes precedence over Resist Firel)
Null Water (Becomes immune to Water attacks. Takes precedence over Resist Water.)
Null Earth (Becomes immune to Earth attacks. Takes precedence over Resist Earth.)
Null Ice (Becomes immune to Ice attacks. Takes precedence over Resist Ice )
Null Lightning (Becomes immune to Lightning attacks. Takes precedence over Resist Lightning.)
Null Wind (Becomes immune to Wind attacks. Takes precedence over Resist Wind.)
Null Light (Becomes immune to Light attacks. Takes precedence over Resist Light.)
Null Dark (Becomes immune to Darkness attacks. Takes precedence over Resist Dark.)
Repel Fire (Repels Fire attacks. Takes precedence over Resist and Null Fire. )
Repel Water (Repels Water attacks. Takes precedence over Resist and Null Water. )
Repel Earth (Repels Earth attacks. Takes precedence over Resist and Null Earth. )
Repel Ice (Repels Ice attacks. Takes precedence over Resist and Null Ice.)
Repel Lightning (Repels Lightning attacks. Takes precedence over Resist and Null Lightning.)
Repel Wind (Repels Wind attacks. Takes precedence over Resist and Null Wind.)
Repel Light (Repels Light attacks. Takes precedence over Resist and Null Light. )
Repel Dark (Repels Darkness attacks. Takes precedence over Resist and Null Dark. )
Absorb Fire (Absorbs damage from Fire attacks. Takes precedence over Resist, Null and Repel Fire.)
Absorb Water (Absorbs damage from Water attacks. Takes precedence over Resist, Null and Repel Water. )
Absorb Earth (Absorbs damage from Earth attacks. Takes precedence over Resist, Null and Repel Earth. )
Absorb Ice (Absorbs damage from Ice attacks.Takes precedence over Resist, Null and Repel Ice. )
Absorb Lightning (Absorbs damage from Lightning attacks. Takes precedence over Resist, Null and Repel Lightning.)
Absorb Wind (Absorbs damage from Wind attacks. Takes precedence over Resist, Null and Repel Wind.)
Azure Heart (Become immune to Fire and Lightning.)
Crimson Heart (Become immune to Fire and Earth.)
Fuchsia Heart (Become immune to Fire and Wind.)
Ivory Heart (Become immune to Fire and Water.)
Dana Heart (Become immune to Fire 'N Ice.)
Lavender Heart (Become immune to Lightning and Earth.)
Maroon Heart (Become immune to Lightning and Wind.)
Orchid Heart (Become immune to Lightning and Water.)
Turquoise Heart (Become immune to Lightning and Ice.)
Plum Heart (Become immune to Lightning and Earth.)
Ebony Heart (Become immune to Earth and Wind.)
Aqua Heart (Become immune to Earth and Water.)
Glaucous Heart (Become immune to Earth and Ice.)
Cobalt Heart (Become immune to Water and Ice.)
Angelic Grace (Doubles evasion for magic attacks; Light, Dark, Mind and Almighty excluded)
Evade Physical (Triples evasion against Physical attacks.)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Rejuvenate (5% total HP & SP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Active
Skill 7 :
-
Fly ( Fly in the air for 15 minutes. Can only be used once per day.)
Solidus Scan ( Reveals all of all foes' weakness & strengths
Come to Me ( Freely move a large object with the mind. (ask if the target is another player)
Rainbow Alcazar (Repels one Elemental attack (Repel Fire,Wind,Water,Earth,Lightning,Ice effect). All Allies)
Mer (Allows user to breathe underwater for an hour)
String Vision ( Allows to see view images connected to the Destiny String of a person (Work with that person on what they can see).
Oracle (1 Random: All HP | MP | All Statuses | 50% heal HP + MP | Drains all HP + MP | Always leaves caster Exhaustioned. (Roll dice/go for story effect).
Rainbow Rampart (Repels one Elemental attack (resist all elements effect). All Allies)
Soul Exchange (Allows user to make a small field of vegetables/flowers grow once per week, but will end with the Exhaustion and Cold status after use.)
Fire Elemental (Summons a Fire Elemental for 3 turns, dealing medium fire + physical damage)
Water Elemental (Summons a Water Elemental for 3 turns, dealing medium Water + physical damage)
Air Elemental (Summons a Air Elemental for 3 turns, dealing medium Air + physical damage)
Wind Elemental (Summons a Wind Elemental for 3 turns, dealing medium Wind + physical damage)
Lightning Elemental (Summons a Lightning Elemental for 3 turns, dealing medium Lightning + physical damage)
Ice Elemental (Summons a Ice Elemental for 3 turns, dealing medium Ice + physical damage)
Platinum Rampart (Repels one Mind & Physical attack (resist Mind, Physical effect). One Ally/Self)
Avastha (Recover from Down, Petrification, Illusion and Cloak. One Ally.)
Confinundi (Recover from Fear, Confusion, Charm, Egoism, and Rage. One Ally.)
Puissanundi(Recover from Poison, Happy, Sick, Sleep and Exhaustion. One Ally.)
Red Baracade (Nullifies one Fire attack (nullify effect). All Allies)
Yellow Baracade (Nullifies one Earth attack (nullify effect). All Allies)
Green Baracade (Nullifies one Wind attack (nullify effect). All Allies)
Blue Baracade (Nullifies one Water attack (nullify effect). All Allies)
Orange Baracade (Nullifies one Lightning attack (nullify effect). All Allies)
Purple Baracade (Nullifies one Ice attack (nullify effect). All Allies)
City CommLink ( Allows the user to communicate telepathically with other Persona users in the city regardless of knowing who they are.)
Life Wave ( Recover a large amount of life after battle. All allies.
Aura Wave ( Recover a large amount of magic after battle. All allies.
Levitate ( Hover in the air. Only goes up and down.)
Fido ( Draws a large object towards the target)
Solid Scan ( Reveals all of all foes' strengths)
Liquid Scan ( Reveals all of all foes' weakness)
Mass CommLink ( Allows the user to communicate telepathically with other Persona users nearby regardless of knowing who they are.)
Faust Exchange ( Give all allies a great power boost for a turn, but lose your own as a result
TP Run ( Causes a portal to appear that all characters can use to leave an area and reappear in the character's apartment.
Massage Wave ( Recover a medium amount of life after battle. All allies.)
Calming Wave ( Recover a medium amount of magic after battle. All allies.)
String Knot ( Allows to block the Destiny String of a person from view, keeping them hidden.)
Life Exchange (Allows user to make a single tree/boquet of flowers/a few flowerpots grow per day, but will end with the Exhaustion status after use.)
Treasure Radar ( Reveals location of treasure chests on every floor of the dungeon.
Enemy Radar ( Reveals location of foes on a floor of the dungeon for a short time
Glide ( Allows the user and targets to walk over water for a short time.)
Juggling Lights ( Allows the user to cause 5 glowing balls that light up a room for a while
Destiny String ( Allows you to see other visitor's Destiny Strings.
Basic Analysis ( Reveals an target's personas.)
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Beauty Dance ( Allows allies to attack by distracting the enemy and charming them.)
Control Water (Allows user to move the nearby water for fire minutes. Does not deal damage by itself.)
Control Wind (Allows user to move the air around themselves for fire minutes. Does not deal damage by itself.)
Control Earth (Allows user to move the nearby earth for fire minutes. Does not deal damage by itself.)
Splash (Allows user to breathe underwater for 10 minutes)
Crack (Allows the user to break a large rock in two (twice per day))
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Diarahan (Recovers all HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Recarm (Wakes up an ally with 50% HP.)
Mediarahan (Recovers all HP to all allies. (Requires a medium healing skill).)
Samarecarm (Wakes up an ally with full HP.)
Salvation (Recovers all HP and ailments to all allies. (Requires a healing spell in a previous skill slot).)
Energy Shower (Gives a Boost of Energy to all alies, and recovers from Sick, Sleep and Exhaustion. All allies.)
Amrita (Recover from all ailments. All allies.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Coral Barricade (Repels one Fire or Lightning attack (repel fire, lightning effect). One Ally/Self)
Chartreuse Barricade (Repels one Earth or Wind attack (repel earth, wind effect). One Ally/Self)
Fuchsia Barricade (Repels one Water or Ice attack (repel water,ice effect). One Ally/Self)
World Revolution (Triples all allies' Attack, Defense and Agility.( 2turns))
Bullet Time (Double's all allies' Speed, allowing them to attack twice in a turn.( 2turns))
Blood Ritual (Triples all allies' attacks for a turn, but reduces caster's own HP to 1)
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Sabotage+(Halves all enemy's Attack, Defence and Agility.( 2turns))
Freeze Frame (Halves all enemies' speed)( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy's Attack, Defense and Agility. ( 2turns))
Sabotage+(Halves all enemy's Attack, Defence and Agility.( 2turns))
Freeze Frame (Halves all enemies' speed)( 2turns))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tables Turned (Reverses status effects between the target and the castor.)
Dekajanda (Cancels -nda and -kaja effects. All enemies.)
Red Break (Removes an enemy's Fire and Lightning resistances (2 turns))
Blue Break (Removes an enemy's Water and Ice resistances (2 turns))
Green Break (Removes an enemy's Earth and Wind resistances (2 turns))
Grey Break (Removes an enemy's Dark and Light resistances (2 turns))
Soul Break (Removes an enemy's Physical and Mind resistances (2 turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Dunwich Horror (40% chance of inflicting Fear, Confusion and Silence on one target).(2 turns))
All Fall Down (40% chance of inflicting Down, Poison, and Exhaustion on one target).(2 turns))
Dreamworld (40% chance of inflicting Illusion, Happy and Egoism on one target).(2 turns))
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, morph to Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Double Trouble (50% chance of the character repeating the attack they just performed. )
Divine Grace (Healing spells recover 50% more HP.)
Fast Heal (Halve the time needed to recover from ailments.)
Insta-Heal (Recovers from status ailments after one turn, apart from sick, exhaustion and animal. )
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Calm Mind (Becomes immune to Fear, Confusion, Charm and Egoism attacks.)
Strong Body (Becomes immune to Poison, Sleep and Petrification attacks.)
Null Rage (Become immune to Rage attacks.)
Null Mute (Become immune to Silence attacks.)
Null Fire (Becomes immune to Fire attacks. Takes precedence over Resist Firel)
Null Water (Becomes immune to Water attacks. Takes precedence over Resist Water.)
Null Earth (Becomes immune to Earth attacks. Takes precedence over Resist Earth.)
Null Ice (Becomes immune to Ice attacks. Takes precedence over Resist Ice )
Null Lightning (Becomes immune to Lightning attacks. Takes precedence over Resist Lightning.)
Null Wind (Becomes immune to Wind attacks. Takes precedence over Resist Wind.)
Null Light (Becomes immune to Light attacks. Takes precedence over Resist Light.)
Null Dark (Becomes immune to Darkness attacks. Takes precedence over Resist Dark.)
Repel Fire (Repels Fire attacks. Takes precedence over Resist and Null Fire. )
Repel Water (Repels Water attacks. Takes precedence over Resist and Null Water. )
Repel Earth (Repels Earth attacks. Takes precedence over Resist and Null Earth. )
Repel Ice (Repels Ice attacks. Takes precedence over Resist and Null Ice.)
Repel Lightning (Repels Lightning attacks. Takes precedence over Resist and Null Lightning.)
Repel Wind (Repels Wind attacks. Takes precedence over Resist and Null Wind.)
Repel Light (Repels Light attacks. Takes precedence over Resist and Null Light. )
Repel Dark (Repels Darkness attacks. Takes precedence over Resist and Null Dark. )
Absorb Fire (Absorbs damage from Fire attacks. Takes precedence over Resist, Null and Repel Fire.)
Absorb Water (Absorbs damage from Water attacks. Takes precedence over Resist, Null and Repel Water. )
Absorb Earth (Absorbs damage from Earth attacks. Takes precedence over Resist, Null and Repel Earth. )
Absorb Ice (Absorbs damage from Ice attacks.Takes precedence over Resist, Null and Repel Ice. )
Absorb Lightning (Absorbs damage from Lightning attacks. Takes precedence over Resist, Null and Repel Lightning.)
Absorb Wind (Absorbs damage from Wind attacks. Takes precedence over Resist, Null and Repel Wind.)
Azure Heart (Become immune to Fire and Lightning.)
Crimson Heart (Become immune to Fire and Earth.)
Fuchsia Heart (Become immune to Fire and Wind.)
Ivory Heart (Become immune to Fire and Water.)
Dana Heart (Become immune to Fire 'N Ice.)
Lavender Heart (Become immune to Lightning and Earth.)
Maroon Heart (Become immune to Lightning and Wind.)
Orchid Heart (Become immune to Lightning and Water.)
Turquoise Heart (Become immune to Lightning and Ice.)
Plum Heart (Become immune to Lightning and Earth.)
Ebony Heart (Become immune to Earth and Wind.)
Aqua Heart (Become immune to Earth and Water.)
Glaucous Heart (Become immune to Earth and Ice.)
Cobalt Heart (Become immune to Water and Ice.)
Angelic Grace (Doubles evasion for magic attacks; Light, Dark, Mind and Almighty excluded)
Evade Physical (Triples evasion against Physical attacks.)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Rejuvenate (5% total HP & SP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Active
Skill 8 (From List):
-
Fly ( Fly in the air for 15 minutes. Can only be used once per day.)
Solidus Scan ( Reveals all of all foes' weakness & strengths
Come to Me ( Freely move a large object with the mind. (ask if the target is another player)
Rainbow Alcazar (Repels one Elemental attack (Repel Fire,Wind,Water,Earth,Lightning,Ice effect). All Allies)
Mer (Allows user to breathe underwater for an hour)
String Vision ( Allows to see view images connected to the Destiny String of a person (Work with that person on what they can see).
Oracle (1 Random: All HP | MP | All Statuses | 50% heal HP + MP | Drains all HP + MP | Always leaves caster Exhaustioned. (Roll dice/go for story effect).
Rainbow Rampart (Repels one Elemental attack (resist all elements effect). All Allies)
Soul Exchange (Allows user to make a small field of vegetables/flowers grow once per week, but will end with the Exhaustion and Cold status after use.)
Fire Elemental (Summons a Fire Elemental for 3 turns, dealing medium fire + physical damage)
Water Elemental (Summons a Water Elemental for 3 turns, dealing medium Water + physical damage)
Air Elemental (Summons a Air Elemental for 3 turns, dealing medium Air + physical damage)
Wind Elemental (Summons a Wind Elemental for 3 turns, dealing medium Wind + physical damage)
Lightning Elemental (Summons a Lightning Elemental for 3 turns, dealing medium Lightning + physical damage)
Ice Elemental (Summons a Ice Elemental for 3 turns, dealing medium Ice + physical damage)
Platinum Rampart (Repels one Mind & Physical attack (resist Mind, Physical effect). One Ally/Self)
Avastha (Recover from Down, Petrification, Illusion and Cloak. One Ally.)
Confinundi (Recover from Fear, Confusion, Charm, Egoism, and Rage. One Ally.)
Puissanundi(Recover from Poison, Happy, Sick, Sleep and Exhaustion. One Ally.)
Red Baracade (Nullifies one Fire attack (nullify effect). All Allies)
Yellow Baracade (Nullifies one Earth attack (nullify effect). All Allies)
Green Baracade (Nullifies one Wind attack (nullify effect). All Allies)
Blue Baracade (Nullifies one Water attack (nullify effect). All Allies)
Orange Baracade (Nullifies one Lightning attack (nullify effect). All Allies)
Purple Baracade (Nullifies one Ice attack (nullify effect). All Allies)
City CommLink ( Allows the user to communicate telepathically with other Persona users in the city regardless of knowing who they are.)
Life Wave ( Recover a large amount of life after battle. All allies.
Aura Wave ( Recover a large amount of magic after battle. All allies.
Levitate ( Hover in the air. Only goes up and down.)
Fido ( Draws a large object towards the target)
Solid Scan ( Reveals all of all foes' strengths)
Liquid Scan ( Reveals all of all foes' weakness)
Mass CommLink ( Allows the user to communicate telepathically with other Persona users nearby regardless of knowing who they are.)
Faust Exchange ( Give all allies a great power boost for a turn, but lose your own as a result
TP Run ( Causes a portal to appear that all characters can use to leave an area and reappear in the character's apartment.
Massage Wave ( Recover a medium amount of life after battle. All allies.)
Calming Wave ( Recover a medium amount of magic after battle. All allies.)
String Knot ( Allows to block the Destiny String of a person from view, keeping them hidden.)
Life Exchange (Allows user to make a single tree/boquet of flowers/a few flowerpots grow per day, but will end with the Exhaustion status after use.)
Treasure Radar ( Reveals location of treasure chests on every floor of the dungeon.
Enemy Radar ( Reveals location of foes on a floor of the dungeon for a short time
Glide ( Allows the user and targets to walk over water for a short time.)
Juggling Lights ( Allows the user to cause 5 glowing balls that light up a room for a while
Destiny String ( Allows you to see other visitor's Destiny Strings.
Basic Analysis ( Reveals an target's personas.)
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Beauty Dance ( Allows allies to attack by distracting the enemy and charming them.)
Control Water (Allows user to move the nearby water for fire minutes. Does not deal damage by itself.)
Control Wind (Allows user to move the air around themselves for fire minutes. Does not deal damage by itself.)
Control Earth (Allows user to move the nearby earth for fire minutes. Does not deal damage by itself.)
Splash (Allows user to breathe underwater for 10 minutes)
Crack (Allows the user to break a large rock in two (twice per day))
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Diarahan (Recovers all HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Recarm (Wakes up an ally with 50% HP.)
Mediarahan (Recovers all HP to all allies. (Requires a medium healing skill).)
Samarecarm (Wakes up an ally with full HP.)
Salvation (Recovers all HP and ailments to all allies. (Requires a healing spell in a previous skill slot).)
Energy Shower (Gives a Boost of Energy to all alies, and recovers from Sick, Sleep and Exhaustion. All allies.)
Amrita (Recover from all ailments. All allies.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Coral Barricade (Repels one Fire or Lightning attack (repel fire, lightning effect). One Ally/Self)
Chartreuse Barricade (Repels one Earth or Wind attack (repel earth, wind effect). One Ally/Self)
Fuchsia Barricade (Repels one Water or Ice attack (repel water,ice effect). One Ally/Self)
World Revolution (Triples all allies' Attack, Defense and Agility.( 2turns))
Bullet Time (Double's all allies' Speed, allowing them to attack twice in a turn.( 2turns))
Blood Ritual (Triples all allies' attacks for a turn, but reduces caster's own HP to 1)
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Sabotage+(Halves all enemy's Attack, Defence and Agility.( 2turns))
Freeze Frame (Halves all enemies' speed)( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy's Attack, Defense and Agility. ( 2turns))
Sabotage+(Halves all enemy's Attack, Defence and Agility.( 2turns))
Freeze Frame (Halves all enemies' speed)( 2turns))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tables Turned (Reverses status effects between the target and the castor.)
Dekajanda (Cancels -nda and -kaja effects. All enemies.)
Red Break (Removes an enemy's Fire and Lightning resistances (2 turns))
Blue Break (Removes an enemy's Water and Ice resistances (2 turns))
Green Break (Removes an enemy's Earth and Wind resistances (2 turns))
Grey Break (Removes an enemy's Dark and Light resistances (2 turns))
Soul Break (Removes an enemy's Physical and Mind resistances (2 turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Dunwich Horror (40% chance of inflicting Fear, Confusion and Silence on one target).(2 turns))
All Fall Down (40% chance of inflicting Down, Poison, and Exhaustion on one target).(2 turns))
Dreamworld (40% chance of inflicting Illusion, Happy and Egoism on one target).(2 turns))
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, morph to Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Double Trouble (50% chance of the character repeating the attack they just performed. )
Divine Grace (Healing spells recover 50% more HP.)
Fast Heal (Halve the time needed to recover from ailments.)
Insta-Heal (Recovers from status ailments after one turn, apart from sick, exhaustion and animal. )
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Calm Mind (Becomes immune to Fear, Confusion, Charm and Egoism attacks.)
Strong Body (Becomes immune to Poison, Sleep and Petrification attacks.)
Null Rage (Become immune to Rage attacks.)
Null Mute (Become immune to Silence attacks.)
Null Fire (Becomes immune to Fire attacks. Takes precedence over Resist Firel)
Null Water (Becomes immune to Water attacks. Takes precedence over Resist Water.)
Null Earth (Becomes immune to Earth attacks. Takes precedence over Resist Earth.)
Null Ice (Becomes immune to Ice attacks. Takes precedence over Resist Ice )
Null Lightning (Becomes immune to Lightning attacks. Takes precedence over Resist Lightning.)
Null Wind (Becomes immune to Wind attacks. Takes precedence over Resist Wind.)
Null Light (Becomes immune to Light attacks. Takes precedence over Resist Light.)
Null Dark (Becomes immune to Darkness attacks. Takes precedence over Resist Dark.)
Repel Fire (Repels Fire attacks. Takes precedence over Resist and Null Fire. )
Repel Water (Repels Water attacks. Takes precedence over Resist and Null Water. )
Repel Earth (Repels Earth attacks. Takes precedence over Resist and Null Earth. )
Repel Ice (Repels Ice attacks. Takes precedence over Resist and Null Ice.)
Repel Lightning (Repels Lightning attacks. Takes precedence over Resist and Null Lightning.)
Repel Wind (Repels Wind attacks. Takes precedence over Resist and Null Wind.)
Repel Light (Repels Light attacks. Takes precedence over Resist and Null Light. )
Repel Dark (Repels Darkness attacks. Takes precedence over Resist and Null Dark. )
Absorb Fire (Absorbs damage from Fire attacks. Takes precedence over Resist, Null and Repel Fire.)
Absorb Water (Absorbs damage from Water attacks. Takes precedence over Resist, Null and Repel Water. )
Absorb Earth (Absorbs damage from Earth attacks. Takes precedence over Resist, Null and Repel Earth. )
Absorb Ice (Absorbs damage from Ice attacks.Takes precedence over Resist, Null and Repel Ice. )
Absorb Lightning (Absorbs damage from Lightning attacks. Takes precedence over Resist, Null and Repel Lightning.)
Absorb Wind (Absorbs damage from Wind attacks. Takes precedence over Resist, Null and Repel Wind.)
Azure Heart (Become immune to Fire and Lightning.)
Crimson Heart (Become immune to Fire and Earth.)
Fuchsia Heart (Become immune to Fire and Wind.)
Ivory Heart (Become immune to Fire and Water.)
Dana Heart (Become immune to Fire 'N Ice.)
Lavender Heart (Become immune to Lightning and Earth.)
Maroon Heart (Become immune to Lightning and Wind.)
Orchid Heart (Become immune to Lightning and Water.)
Turquoise Heart (Become immune to Lightning and Ice.)
Plum Heart (Become immune to Lightning and Earth.)
Ebony Heart (Become immune to Earth and Wind.)
Aqua Heart (Become immune to Earth and Water.)
Glaucous Heart (Become immune to Earth and Ice.)
Cobalt Heart (Become immune to Water and Ice.)
Angelic Grace (Doubles evasion for magic attacks; Light, Dark, Mind and Almighty excluded)
Evade Physical (Triples evasion against Physical attacks.)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Rejuvenate (5% total HP & SP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Active
Skill 8 (If you decide to write your own):
Active
Mutation Skill :
Support Persona - List of Attack Skills
Skill 1 :
-
Brave Blade (Inflicts a severe amount of Physical damage on one enemy.)
Primal Force (Inflicts a severe amount of Physical damage on one enemy.)
God's Hand (Inflicts a severe amount of Physical damage on one enemy.)
Vicious Strike (Inflicts a large amount of Physical damage with a 10% chance of Fear on all enemies.)
Vorpal Blade (Inflicts a large amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Virus Wave (Inflicts a large amount of Physical damage with a 10% chance of Sick on all enemies.)
Akasha Arts (Inflicts a large amount of Physical damage up to twice on all enemies.)
Myriad Arrows (Inflicts a large amount of Physical damage up to three times on all enemies.)
Gigantic Fist (Inflicts a large amount of Physical damage on one enemy.)
Heaven's Blade (Inflicts a large amount of Physical damage on one enemy.)
Rainy Death (Inflicts a large amount of Physical damage on one enemy.)
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Poison Arrow (Inflicts a medium amount of Physical damage with a 20% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 20% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 20% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 20% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 20% chance of Petrification on one enemy.)
Mind Slice (Inflicts a medium amount of Physical damage with a 10% of Confusion on all enemies.)
Crazy Chain (Inflicts a medium amount of Physical damage with a 10%e of Rage on all enemies.)
Seal Bomb (Inflicts a medium amount of Physical damage with a 10% of Silence on all enemies.)
Atom Smasher (Inflicts a medium amount of Physical damage with a 10% chance of Fear on all enemies.)
Mustard Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Happy on all enemies.)
Navas Nebula (Inflicts a medium amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Swift Strike (Inflicts a small amount of Physical damage up to twice with a 10% chance of Confusion on all enemies.)
Skull Cracker (Inflicts a small amount of Physical damage with a 10% chance of Confusion on one enemy.)
Hysterical Slap (Inflicts a small amount of Physical damage twice with a 10% chance of Rage on one enemy.)
Muzzle Shot (Inflicts a small amount of Physical damage with a 10% chance of Silence on one enemy.)
Arm Chopper (Inflicts a small amount of Physical damage twice with a 10% chance of Fear on one enemy.)
Holy Arrow (Inflicts a small amount of Physical damage to one enemy with a 10% chance of inflicting the Charm ailment. )
Cell Breaker (Inflicts a small amount of Physical damage with a 10% chance of Exhaustion on one enemy.)
Dream Needle (Inflicts a small amount of Physical damage with a 10% chance of Sleep on one enemy)
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Maragion (Inflicts a medium amount of Fire damage on all enemies.)
Fire Punch (Inflicts a medium amount of Fire damage on all enemies with a 20% chance of Confusion .)
Flame Wheel (Circles a group of enemies with a fire wall.)
Aques (Deal medium Water damage to one enemy.)
Malaques (Deal medium Water damage on all enemies.)
Aqua Punch (Inflicts a medium amount of Water damage on all enemies with a 20% chance of Confusion .)
Water Wheel (Circles a group of enemies with a Water wall.)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Mabufula (Inflicts a medium amount of Ice damage on all enemies.)
Ice Punch (Inflicts a medium amount of Ice damage on all enemies with a 20% chance of Confusion .)
Ice Wheel (Circles a group of enemies with an ice wall.)
Magnara (Deal medium Earth damage to one enemy.)
Mamagnara (Deal medium Earth damage on all enemies.)
Terra Punch (Inflicts a medium amount of Earth damage on all enemies with a 20% chance of Confusion .)
Earth Wheel (Circles a group of enemies with an Earth wall.)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Mazionga (Inflicts a medium amount of Lightning damage on all enemies.)
Fulgur Punch (Inflicts a medium amount of Lightning damage on all enemies with a 20% chance of Confusion .)
Lightning Wheel (Circles a group of enemies with a Lightning wall.)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Magarula (Inflicts a medium amount of Wind damage on all enemies.)
Ventus Punch (Inflicts a medium amount of Wind damage on all enemies with a 20% chance of Confusion .)
Wind Wheel (Circles a group of enemies with a Wind wall.)
Nirvana (Decreases one enemy's HP by 50% from the power of Light.)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Hamaon (50% chance of instant KO from the power of Light on one enemy.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Hell's Judgment (Decreases one enemy's HP by 50% from the power of Dark.)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Mudoon (50% chance of instant KO from the power of Dark on one enemy.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Active
Skill 2 :
-
Brave Blade (Inflicts a severe amount of Physical damage on one enemy.)
Primal Force (Inflicts a severe amount of Physical damage on one enemy.)
God's Hand (Inflicts a severe amount of Physical damage on one enemy.)
Vicious Strike (Inflicts a large amount of Physical damage with a 10% chance of Fear on all enemies.)
Vorpal Blade (Inflicts a large amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Virus Wave (Inflicts a large amount of Physical damage with a 10% chance of Sick on all enemies.)
Akasha Arts (Inflicts a large amount of Physical damage up to twice on all enemies.)
Myriad Arrows (Inflicts a large amount of Physical damage up to three times on all enemies.)
Gigantic Fist (Inflicts a large amount of Physical damage on one enemy.)
Heaven's Blade (Inflicts a large amount of Physical damage on one enemy.)
Rainy Death (Inflicts a large amount of Physical damage on one enemy.)
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Poison Arrow (Inflicts a medium amount of Physical damage with a 20% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 20% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 20% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 20% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 20% chance of Petrification on one enemy.)
Mind Slice (Inflicts a medium amount of Physical damage with a 10% of Confusion on all enemies.)
Crazy Chain (Inflicts a medium amount of Physical damage with a 10%e of Rage on all enemies.)
Seal Bomb (Inflicts a medium amount of Physical damage with a 10% of Silence on all enemies.)
Atom Smasher (Inflicts a medium amount of Physical damage with a 10% chance of Fear on all enemies.)
Mustard Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Happy on all enemies.)
Navas Nebula (Inflicts a medium amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Swift Strike (Inflicts a small amount of Physical damage up to twice with a 10% chance of Confusion on all enemies.)
Skull Cracker (Inflicts a small amount of Physical damage with a 10% chance of Confusion on one enemy.)
Hysterical Slap (Inflicts a small amount of Physical damage twice with a 10% chance of Rage on one enemy.)
Muzzle Shot (Inflicts a small amount of Physical damage with a 10% chance of Silence on one enemy.)
Arm Chopper (Inflicts a small amount of Physical damage twice with a 10% chance of Fear on one enemy.)
Holy Arrow (Inflicts a small amount of Physical damage to one enemy with a 10% chance of inflicting the Charm ailment. )
Cell Breaker (Inflicts a small amount of Physical damage with a 10% chance of Exhaustion on one enemy.)
Dream Needle (Inflicts a small amount of Physical damage with a 10% chance of Sleep on one enemy)
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Maragion (Inflicts a medium amount of Fire damage on all enemies.)
Fire Punch (Inflicts a medium amount of Fire damage on all enemies with a 20% chance of Confusion .)
Flame Wheel (Circles a group of enemies with a fire wall.)
Aques (Deal medium Water damage to one enemy.)
Malaques (Deal medium Water damage on all enemies.)
Aqua Punch (Inflicts a medium amount of Water damage on all enemies with a 20% chance of Confusion .)
Water Wheel (Circles a group of enemies with a Water wall.)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Mabufula (Inflicts a medium amount of Ice damage on all enemies.)
Ice Punch (Inflicts a medium amount of Ice damage on all enemies with a 20% chance of Confusion .)
Ice Wheel (Circles a group of enemies with an ice wall.)
Magnara (Deal medium Earth damage to one enemy.)
Mamagnara (Deal medium Earth damage on all enemies.)
Terra Punch (Inflicts a medium amount of Earth damage on all enemies with a 20% chance of Confusion .)
Earth Wheel (Circles a group of enemies with an Earth wall.)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Mazionga (Inflicts a medium amount of Lightning damage on all enemies.)
Fulgur Punch (Inflicts a medium amount of Lightning damage on all enemies with a 20% chance of Confusion .)
Lightning Wheel (Circles a group of enemies with a Lightning wall.)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Magarula (Inflicts a medium amount of Wind damage on all enemies.)
Ventus Punch (Inflicts a medium amount of Wind damage on all enemies with a 20% chance of Confusion .)
Wind Wheel (Circles a group of enemies with a Wind wall.)
Nirvana (Decreases one enemy's HP by 50% from the power of Light.)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Hamaon (50% chance of instant KO from the power of Light on one enemy.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Hell's Judgment (Decreases one enemy's HP by 50% from the power of Dark.)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Mudoon (50% chance of instant KO from the power of Dark on one enemy.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Active
Skill 3 :
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Nustazo (Inflicts a severe amount of Physical damage on one enemy with a 20% chance of Sleep .)
Panteles (Inflicts a severe amount of Physical damage on one enemy with a 50% chance of knockdown)
Brave Blade (Inflicts a severe amount of Physical damage on one enemy.)
Primal Force (Inflicts a severe amount of Physical damage on one enemy.)
God's Hand (Inflicts a severe amount of Physical damage on one enemy.)
Call of the Wild (Inflicts a large amount of Physical damage twice with a 20% chance of Animal on an enemy.)
Doremi (Inflicts a large amount of Physical damage twice with a 20% chance of Sleep on an enemy.)
Nosema Slap (Inflicts a large amount of Physical damage twice with a 20% chance of Poison on an enemy.)
Atomic Zetesis (Inflicts a large amount of Physical damage twice with a 20% chance of Confusion on an enemy.)
Vicious Strike (Inflicts a large amount of Physical damage with a 10% chance of Fear on all enemies.)
Vorpal Blade (Inflicts a large amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Virus Wave (Inflicts a large amount of Physical damage with a 10% chance of Sick on all enemies.)
Akasha Arts (Inflicts a large amount of Physical damage up to twice on all enemies.)
Myriad Arrows (Inflicts a large amount of Physical damage up to three times on all enemies.)
Gigantic Fist (Inflicts a large amount of Physical damage on one enemy.)
Heaven's Blade (Inflicts a large amount of Physical damage on one enemy.)
Rainy Death (Inflicts a large amount of Physical damage on one enemy.)
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Poison Arrow (Inflicts a medium amount of Physical damage with a 20% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 20% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 20% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 20% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 20% chance of Petrification on one enemy.)
Mind Slice (Inflicts a medium amount of Physical damage with a 10% of Confusion on all enemies.)
Crazy Chain (Inflicts a medium amount of Physical damage with a 10%e of Rage on all enemies.)
Seal Bomb (Inflicts a medium amount of Physical damage with a 10% of Silence on all enemies.)
Atom Smasher (Inflicts a medium amount of Physical damage with a 10% chance of Fear on all enemies.)
Mustard Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Happy on all enemies.)
Navas Nebula (Inflicts a medium amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Swift Strike (Inflicts a small amount of Physical damage up to twice with a 10% chance of Confusion on all enemies.)
Skull Cracker (Inflicts a small amount of Physical damage with a 10% chance of Confusion on one enemy.)
Hysterical Slap (Inflicts a small amount of Physical damage twice with a 10% chance of Rage on one enemy.)
Muzzle Shot (Inflicts a small amount of Physical damage with a 10% chance of Silence on one enemy.)
Arm Chopper (Inflicts a small amount of Physical damage twice with a 10% chance of Fear on one enemy.)
Holy Arrow (Inflicts a small amount of Physical damage to one enemy with a 10% chance of inflicting the Charm ailment. )
Cell Breaker (Inflicts a small amount of Physical damage with a 10% chance of Exhaustion on one enemy.)
Dream Needle (Inflicts a small amount of Physical damage with a 10% chance of Sleep on one enemy)
Incinerate (Inflicts a severe amount of Fire damage on one enemy.)
Maragidyne (Inflicts a large amount of Fire damage on all enemies)
Fire Punch (Inflicts a medium amount of Fire damage on all enemies with a 20% chance of Confusion .)
Flame Wheel (Circles a group of enemies with a fire wall.)
Whirlpool (Inflicts a severe amount of Water damage on one enemy.)
Malaquadyne (Deal large Water damage to alll enemies.)
Aqua Punch (Inflicts a medium amount of Water damage on all enemies with a 20% chance of Confusion .)
Water Wheel (Circles a group of enemies with a Water wall.)
Hell Frost (Inflicts a severe amount of Ice damage on one enemy.)
Mabufudyne (Inflicts a large amount of Ice damage on all enemies.)
Ice Punch (Inflicts a medium amount of Ice damage on all enemies with a 20% chance of Confusion .)
Ice Wheel (Circles a group of enemies with an ice wall.)
Sandstorm (Inflicts a severe amount of Earth damage on one enemy.)
Mamagnadyne (Deal large Earth damage on all enemies.)
Terra Punch (Inflicts a medium amount of Earth damage on all enemies with a 20% chance of Confusion .)
Earth Wheel (Circles a group of enemies with an Earth wall.)
Volt Carnage (Inflicts a severe amount of Lightning damage on one enemy.)
Maziodyne (Inflicts a large amount of Lightning damage on all enemies.)
Fulgur Punch (Inflicts a medium amount of Lightning damage on all enemies with a 20% chance of Confusion .)
Lightning Wheel (Circles a group of enemies with a Lightning wall.)
Tornado (Inflicts a severe amount of Wind damage on one enemy.)
Magarudyne (Inflicts a large amount of Wind damage on all enemies.)
Ventus Punch (Inflicts a medium amount of Wind damage on all enemies with a 20% chance of Confusion .)
Wind Wheel (Circles a group of enemies with a Wind wall.)
Nirvana (Decreases one enemy's HP by 50% from the power of Light.)
Samsara (60% chance of KO from the power of Light on all enemies.)
Hamaon (50% chance of instant KO from the power of Light on one enemy.)
Eternal White (Inflicts a large amount of Light damage on one enemy.)
Hell's Judgment (Decreases one enemy's HP by 50% from the power of Dark.)
Die for Me! (60% chance of KO from the power of Dark on all enemies.)
Mudoon (50% chance of instant KO from the power of Dark on one enemy.)
Eternal Black (Inflicts a large amount of Dark damage on one enemy.)
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