Persona Creation Form Lvl 1
Use your mouse to hover the text to find out more about a certain thing, such as the arcana, spells, etc!
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CHARACTER PAGE
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PERSONA CREATION LVL 1
|
LVL 2
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LVL 3
|
LVL MAX
|
DUAL
|
CREATURE CREATOR
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SOCIAL LINK / CR CHART GENERATOR
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MAIN RP SITE
Name & Image
Persona's Name (WRITE IN CAPS)
Information Link (include http://)
Arcana
THE FOOL
THE MAGICIAN
THE HIGH PRIESTESS
THE EMPRESS
THE EMPEROR
THE HIEROPHANT
THE LOVERS
THE CHARIOT
JUSTICE
THE HERMIT
WHEEL OF FORTUNE
STRENGTH
THE HANGED MAN
DEATH
TEMPERANCE
THE DEVIL
THE TOWER
THE STAR
THE MOON
THE SUN
JUDGEMENT
THE AEON
THE WORLD
THE UNIVERSE
Click if the arcana is reversed
Click here if you are using this Persona to apply for usage in the Velvet Room (don't if you're not, or creating this for public use, or using it for a webpage! This is strictly when you are submitting to use a persona, as this requires your name and current lvl)
User's Name
User's DW Journal (Just write the name not http:// etc)
Current User's Level
1
2
3
Max
Element Resistances
1 WEAKNESS for each STRONG, 2 WEAKNESSES for each REFLECT, ABSORB or BLOCK.
Maximum of 5 listed, and you
cannot
have both Physical and Mind REFLECTED, ABSORBED or BLOCKED,
only one or the other
(but you are allowed to put the other in STRONG). Normal status doesn't count for anything.
Fire
Normal
Reflect
Nullify
Absorb
Strong
Weak
Lightning
Normal
Reflect
Nullify
Absorb
Strong
Weak
Earth
Normal
Reflect
Nullify
Absorb
Strong
Weak
Water
Normal
Reflect
Nullify
Absorb
Strong
Weak
Ice
Normal
Reflect
Nullify
Absorb
Strong
Weak
Wind
Normal
Reflect
Nullify
Absorb
Strong
Weak
Dark
Normal
Reflect
Nullify
Absorb
Strong
Weak
Light
Normal
Reflect
Nullify
Absorb
Strong
Weak
Physical
Normal
Reflect
Nullify
Absorb
Strong
Weak
Mind
Normal
Reflect
Nullify
Absorb
Strong
Weak
Attack or Support Persona | 8th Skill
Click Here if this persona is
SUPPORT
and leave it off if it is
COMBAT
. Fill out only the appropriate section below!
Click here to use the
LIST
for your 8th skill or leave unchecked and fill out the line below for a
CUSTOM
one you wrote yourself.
Combat Persona - List of Attack Skills
Click on the Active for the skill to be active. Leave unchecked of the skill isn't unlockde yet.
For a list of Status Effects and what they do,
[
CLICK HERE
]
Skill 1 :
-
Cleave (Inflicts a small amount of Physical damage on one enemy.)
Skewer (Inflicts a small amount of Physical damage on one enemy.)
Bash (Inflicts a small amount of Physical damage on one enemy.)
Sonic Punch (Inflicts a small amount of Physical damage on one enemy.)
Single Shot (Inflicts a small amount of Physical damage on one enemy.)
Assault Dive (Inflicts a small amount of Physical damage on one enemy.)
Twin Shot (Inflicts a small amount of Physical damage twice on one enemy.)
Double Fangs (Inflicts a small amount of Physical damage twice on one enemy.)
Kill Rush (Inflicts a small amount of Physical damage up to three times on one enemy.)
Gale Slash (Inflicts a small amount of Physical damage on all enemies.)
Poison Skewer (Inflicts a small amount of Physical damage with a 10% chance of Poison on one enemy.)
Skull Cracker (Inflicts a small amount of Physical damage with a 10% chance of Confusion on one enemy.)
Hysterical Slap (Inflicts a small amount of Physical damage twice with a 10% chance of Rage on one enemy.)
Muzzle Shot (Inflicts a small amount of Physical damage with a 10% chance of Silence on one enemy.)
Arm Chopper (Inflicts a small amount of Physical damage twice with a 10% chance of Fear on one enemy.)
Holy Arrow (Inflicts a small amount of Physical damage to one enemy with a 10% chance of inflicting the Charm ailment. )
Cell Breaker (Inflicts a small amount of Physical damage with a 10% chance of Exhaustion on one enemy.)
Dream Needle (Inflicts a small amount of Physical damage with a 10% chance of Sleep on one enemy)
Agi Inflicts a small amount of Fire damage on one enemy.)
Maragi (Inflicts a small amount of Fire damage on all enemies.)
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Maragion (Inflicts a medium amount of Fire damage on all enemies (Requires a small fire skill).)
Aqua (Deal low Water damage to one enemy.)
Malaqua (Deal low Water damage on all enemies.)
Aques (Deal medium Water damage to one enemy.)
Malaques (Deal medium Water damage on all enemies (Requires a small water skill).)
Bufu (Inflicts a small amount of Ice damage on one enemy.)
Mabufu (Inflicts a small amount of Ice damage on all enemies.)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Mabufula (Inflicts a medium amount of Ice damage on all enemies (Requires a small ice skill).)
Magna (Deal low Earth damage to one enemy.)
Mamagna (Deal low Earth damage on all enemies.)
Magnara (Deal medium Earth damage to one enemy.)
Mamagnara (Deal medium Earth damage on all enemies (Requires a small earth skill).)
Zio (Inflicts a small amount of Lightning damage on one enemy.)
Mazio (Inflicts a small amount of Lightning damage on all enemies.)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Mazionga (Inflicts a medium amount of Lightning damage on all enemies (Requires a small earth skill).)
Garu (Inflicts a small amount of Wind damage on one enemy.)
Magaru (Inflicts a small amount of Wind damage on all enemies.)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Magarula (Inflicts a medium amount of Wind damage on all enemies (Requires a small wind skill).)
Hama (30% chance of instant KO from the power of Light on one enemy.)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Mudo (30% chance of instant KO from the power of Dark on one enemy.)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Dia (Recovers a small amount of HP to one ally.)
Media (Recovers a small amount of HP to all allies. )
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatukaja (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 2 :
-
Cleave (Inflicts a small amount of Physical damage on one enemy.)
Skewer (Inflicts a small amount of Physical damage on one enemy.)
Bash (Inflicts a small amount of Physical damage on one enemy.)
Sonic Punch (Inflicts a small amount of Physical damage on one enemy.)
Single Shot (Inflicts a small amount of Physical damage on one enemy.)
Assault Dive (Inflicts a small amount of Physical damage on one enemy.)
Twin Shot (Inflicts a small amount of Physical damage twice on one enemy.)
Double Fangs (Inflicts a small amount of Physical damage twice on one enemy.)
Kill Rush (Inflicts a small amount of Physical damage up to three times on one enemy.)
Gale Slash (Inflicts a small amount of Physical damage on all enemies.)
Poison Skewer (Inflicts a small amount of Physical damage with a 10% chance of Poison on one enemy.)
Skull Cracker (Inflicts a small amount of Physical damage with a 10% chance of Confusion on one enemy.)
Hysterical Slap (Inflicts a small amount of Physical damage twice with a 10% chance of Rage on one enemy.)
Muzzle Shot (Inflicts a small amount of Physical damage with a 10% chance of Silence on one enemy.)
Arm Chopper (Inflicts a small amount of Physical damage twice with a 10% chance of Fear on one enemy.)
Holy Arrow (Inflicts a small amount of Physical damage to one enemy with a 10% chance of inflicting the Charm ailment. )
Cell Breaker (Inflicts a small amount of Physical damage with a 10% chance of Exhaustion on one enemy.)
Dream Needle (Inflicts a small amount of Physical damage with a 10% chance of Sleep on one enemy)
Agi Inflicts a small amount of Fire damage on one enemy.)
Maragi (Inflicts a small amount of Fire damage on all enemies.)
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Maragion (Inflicts a medium amount of Fire damage on all enemies (Requires a small fire skill).)
Aqua (Deal low Water damage to one enemy.)
Malaqua (Deal low Water damage on all enemies.)
Aques (Deal medium Water damage to one enemy.)
Malaques (Deal medium Water damage on all enemies (Requires a small water skill).)
Bufu (Inflicts a small amount of Ice damage on one enemy.)
Mabufu (Inflicts a small amount of Ice damage on all enemies.)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Mabufula (Inflicts a medium amount of Ice damage on all enemies (Requires a small ice skill).)
Magna (Deal low Earth damage to one enemy.)
Mamagna (Deal low Earth damage on all enemies.)
Magnara (Deal medium Earth damage to one enemy.)
Mamagnara (Deal medium Earth damage on all enemies (Requires a small earth skill).)
Zio (Inflicts a small amount of Lightning damage on one enemy.)
Mazio (Inflicts a small amount of Lightning damage on all enemies.)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Mazionga (Inflicts a medium amount of Lightning damage on all enemies (Requires a small earth skill).)
Garu (Inflicts a small amount of Wind damage on one enemy.)
Magaru (Inflicts a small amount of Wind damage on all enemies.)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Magarula (Inflicts a medium amount of Wind damage on all enemies (Requires a small wind skill).)
Hama (30% chance of instant KO from the power of Light on one enemy.)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Mudo (30% chance of instant KO from the power of Dark on one enemy.)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Dia (Recovers a small amount of HP to one ally.)
Media (Recovers a small amount of HP to all allies. )
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatukaja (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 3 :
-
Cleave (Inflicts a small amount of Physical damage on one enemy.)
Skewer (Inflicts a small amount of Physical damage on one enemy.)
Bash (Inflicts a small amount of Physical damage on one enemy.)
Sonic Punch (Inflicts a small amount of Physical damage on one enemy.)
Single Shot (Inflicts a small amount of Physical damage on one enemy.)
Assault Dive (Inflicts a small amount of Physical damage on one enemy.)
Twin Shot (Inflicts a small amount of Physical damage twice on one enemy.)
Double Fangs (Inflicts a small amount of Physical damage twice on one enemy.)
Kill Rush (Inflicts a small amount of Physical damage up to three times on one enemy.)
Gale Slash (Inflicts a small amount of Physical damage on all enemies.)
Poison Skewer (Inflicts a small amount of Physical damage with a 10% chance of Poison on one enemy.)
Skull Cracker (Inflicts a small amount of Physical damage with a 10% chance of Confusion on one enemy.)
Hysterical Slap (Inflicts a small amount of Physical damage twice with a 10% chance of Rage on one enemy.)
Muzzle Shot (Inflicts a small amount of Physical damage with a 10% chance of Silence on one enemy.)
Arm Chopper (Inflicts a small amount of Physical damage twice with a 10% chance of Fear on one enemy.)
Holy Arrow (Inflicts a small amount of Physical damage to one enemy with a 10% chance of inflicting the Charm ailment. )
Cell Breaker (Inflicts a small amount of Physical damage with a 10% chance of Exhaustion on one enemy.)
Dream Needle (Inflicts a small amount of Physical damage with a 10% chance of Sleep on one enemy)
Agi Inflicts a small amount of Fire damage on one enemy.)
Maragi (Inflicts a small amount of Fire damage on all enemies.)
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Maragion (Inflicts a medium amount of Fire damage on all enemies (Requires a small fire skill).)
Aqua (Deal low Water damage to one enemy.)
Malaqua (Deal low Water damage on all enemies.)
Aques (Deal medium Water damage to one enemy.)
Malaques (Deal medium Water damage on all enemies (Requires a small water skill).)
Bufu (Inflicts a small amount of Ice damage on one enemy.)
Mabufu (Inflicts a small amount of Ice damage on all enemies.)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Mabufula (Inflicts a medium amount of Ice damage on all enemies (Requires a small ice skill).)
Magna (Deal low Earth damage to one enemy.)
Mamagna (Deal low Earth damage on all enemies.)
Magnara (Deal medium Earth damage to one enemy.)
Mamagnara (Deal medium Earth damage on all enemies (Requires a small earth skill).)
Zio (Inflicts a small amount of Lightning damage on one enemy.)
Mazio (Inflicts a small amount of Lightning damage on all enemies.)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Mazionga (Inflicts a medium amount of Lightning damage on all enemies (Requires a small earth skill).)
Garu (Inflicts a small amount of Wind damage on one enemy.)
Magaru (Inflicts a small amount of Wind damage on all enemies.)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Magarula (Inflicts a medium amount of Wind damage on all enemies (Requires a small wind skill).)
Hama (30% chance of instant KO from the power of Light on one enemy.)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Mudo (30% chance of instant KO from the power of Dark on one enemy.)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Dia (Recovers a small amount of HP to one ally.)
Media (Recovers a small amount of HP to all allies. )
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatukaja (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 4 :
-
Cleave (Inflicts a small amount of Physical damage on one enemy.)
Skewer (Inflicts a small amount of Physical damage on one enemy.)
Bash (Inflicts a small amount of Physical damage on one enemy.)
Sonic Punch (Inflicts a small amount of Physical damage on one enemy.)
Single Shot (Inflicts a small amount of Physical damage on one enemy.)
Assault Dive (Inflicts a small amount of Physical damage on one enemy.)
Twin Shot (Inflicts a small amount of Physical damage twice on one enemy.)
Double Fangs (Inflicts a small amount of Physical damage twice on one enemy.)
Kill Rush (Inflicts a small amount of Physical damage up to three times on one enemy.)
Gale Slash (Inflicts a small amount of Physical damage on all enemies.)
Poison Skewer (Inflicts a small amount of Physical damage with a 10% chance of Poison on one enemy.)
Skull Cracker (Inflicts a small amount of Physical damage with a 10% chance of Confusion on one enemy.)
Hysterical Slap (Inflicts a small amount of Physical damage twice with a 10% chance of Rage on one enemy.)
Muzzle Shot (Inflicts a small amount of Physical damage with a 10% chance of Silence on one enemy.)
Arm Chopper (Inflicts a small amount of Physical damage twice with a 10% chance of Fear on one enemy.)
Holy Arrow (Inflicts a small amount of Physical damage to one enemy with a 10% chance of inflicting the Charm ailment. )
Cell Breaker (Inflicts a small amount of Physical damage with a 10% chance of Exhaustion on one enemy.)
Dream Needle (Inflicts a small amount of Physical damage with a 10% chance of Sleep on one enemy)
Agi Inflicts a small amount of Fire damage on one enemy.)
Maragi (Inflicts a small amount of Fire damage on all enemies.)
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Maragion (Inflicts a medium amount of Fire damage on all enemies (Requires a small fire skill).)
Aqua (Deal low Water damage to one enemy.)
Malaqua (Deal low Water damage on all enemies.)
Aques (Deal medium Water damage to one enemy.)
Malaques (Deal medium Water damage on all enemies (Requires a small water skill).)
Bufu (Inflicts a small amount of Ice damage on one enemy.)
Mabufu (Inflicts a small amount of Ice damage on all enemies.)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Mabufula (Inflicts a medium amount of Ice damage on all enemies (Requires a small ice skill).)
Magna (Deal low Earth damage to one enemy.)
Mamagna (Deal low Earth damage on all enemies.)
Magnara (Deal medium Earth damage to one enemy.)
Mamagnara (Deal medium Earth damage on all enemies (Requires a small earth skill).)
Zio (Inflicts a small amount of Lightning damage on one enemy.)
Mazio (Inflicts a small amount of Lightning damage on all enemies.)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Mazionga (Inflicts a medium amount of Lightning damage on all enemies (Requires a small earth skill).)
Garu (Inflicts a small amount of Wind damage on one enemy.)
Magaru (Inflicts a small amount of Wind damage on all enemies.)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Magarula (Inflicts a medium amount of Wind damage on all enemies (Requires a small wind skill).)
Hama (30% chance of instant KO from the power of Light on one enemy.)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Mudo (30% chance of instant KO from the power of Dark on one enemy.)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Dia (Recovers a small amount of HP to one ally.)
Media (Recovers a small amount of HP to all allies. )
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatukaja (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 5 :
-
Swift Strike (Inflicts a small amount of Physical damage up to twice with a 10% chance of Confusion on all enemies.)
Brain Shake (Inflicts a small amount of Physical damage up to three times with a 10% chance of Exhaustion on one enemy.)
Rampage (Inflicts a small amount of Physical damage up to three times on all enemies.)
Fatal End (Inflicts a medium amount of Physical damage on one enemy.)
Power Slash (Inflicts a medium amount of Physical damage on one enemy.)
Black Spot (Inflicts a medium amount of Physical damage on one enemy.)
Mighty Swing (Inflicts a medium amount of Physical damage on one enemy.)
Herculean Strike (Inflicts a medium amount of Physical damage on all enemies.)
Heat Wave (Inflicts a medium amount of Physical damage on all enemies.)
Aeon Rain (Inflicts a medium amount of Physical damage up to three times on all enemies.)
Torrent Shot (Inflicts a medium amount of Physical damage two to three times on one enemy.)
Blade of Fury (Inflicts a medium amount of Physical damage two to four times on all enemies.)
Mind Slice (Inflicts a medium amount of Physical damage with a 10% chance of Confusion on all enemies.)
Crazy Chain (Inflicts a medium amount of Physical damage with a 10% chance of Rage on all enemies.)
Seal Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Silence on all enemies.)
Atom Smasher (Inflicts a medium amount of Physical damage with a 10% chance of Fear on all enemies.)
Mustard Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Happy on all enemies.)
Navas Nebula (Inflicts a medium amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Cleave (Inflicts a small amount of Physical damage on one enemy.)
Skewer (Inflicts a small amount of Physical damage on one enemy.)
Bash (Inflicts a small amount of Physical damage on one enemy.)
Sonic Punch (Inflicts a small amount of Physical damage on one enemy.)
Single Shot (Inflicts a small amount of Physical damage on one enemy.)
Assault Dive (Inflicts a small amount of Physical damage on one enemy.)
Twin Shot (Inflicts a small amount of Physical damage twice on one enemy.)
Double Fangs (Inflicts a small amount of Physical damage twice on one enemy.)
Kill Rush (Inflicts a small amount of Physical damage up to three times on one enemy.)
Gale Slash (Inflicts a small amount of Physical damage on all enemies.)
Poison Skewer (Inflicts a small amount of Physical damage with a 10% chance of Poison on one enemy.)
Skull Cracker (Inflicts a small amount of Physical damage with a 10% chance of Confusion on one enemy.)
Hysterical Slap (Inflicts a small amount of Physical damage twice with a 10% chance of Rage on one enemy.)
Muzzle Shot (Inflicts a small amount of Physical damage with a 10% chance of Silence on one enemy.)
Arm Chopper (Inflicts a small amount of Physical damage twice with a 10% chance of Fear on one enemy.)
Holy Arrow (Inflicts a small amount of Physical damage to one enemy with a 10% chance of inflicting the Charm ailment. )
Cell Breaker (Inflicts a small amount of Physical damage with a 10% chance of Exhaustion on one enemy.)
Dream Needle (Inflicts a small amount of Physical damage with a 10% chance of Sleep on one enemy)
Agi Inflicts a small amount of Fire damage on one enemy.)
Maragi (Inflicts a small amount of Fire damage on all enemies.)
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Maragion (Inflicts a medium amount of Fire damage on all enemies (Requires a small fire skill).)
Aqua (Deal low Water damage to one enemy.)
Malaqua (Deal low Water damage on all enemies.)
Aques (Deal medium Water damage to one enemy.)
Malaques (Deal medium Water damage on all enemies (Requires a small water skill).)
Bufu (Inflicts a small amount of Ice damage on one enemy.)
Mabufu (Inflicts a small amount of Ice damage on all enemies.)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Mabufula (Inflicts a medium amount of Ice damage on all enemies (Requires a small ice skill).)
Magna (Deal low Earth damage to one enemy.)
Mamagna (Deal low Earth damage on all enemies.)
Magnara (Deal medium Earth damage to one enemy.)
Mamagnara (Deal medium Earth damage on all enemies (Requires a small earth skill).)
Zio (Inflicts a small amount of Lightning damage on one enemy.)
Mazio (Inflicts a small amount of Lightning damage on all enemies.)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Mazionga (Inflicts a medium amount of Lightning damage on all enemies (Requires a small earth skill).)
Garu (Inflicts a small amount of Wind damage on one enemy.)
Magaru (Inflicts a small amount of Wind damage on all enemies.)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Magarula (Inflicts a medium amount of Wind damage on all enemies (Requires a small wind skill).)
Hama (30% chance of instant KO from the power of Light on one enemy.)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Mudo (30% chance of instant KO from the power of Dark on one enemy.)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Dia (Recovers a small amount of HP to one ally.)
Media (Recovers a small amount of HP to all allies. )
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies. (Requires a small healing skill))
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatukaja (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 6 :
-
Swift Strike (Inflicts a small amount of Physical damage up to twice with a 10% chance of Confusion on all enemies.)
Brain Shake (Inflicts a small amount of Physical damage up to three times with a 10% chance of Exhaustion on one enemy.)
Rampage (Inflicts a small amount of Physical damage up to three times on all enemies.)
Fatal End (Inflicts a medium amount of Physical damage on one enemy.)
Power Slash (Inflicts a medium amount of Physical damage on one enemy.)
Black Spot (Inflicts a medium amount of Physical damage on one enemy.)
Mighty Swing (Inflicts a medium amount of Physical damage on one enemy.)
Herculean Strike (Inflicts a medium amount of Physical damage on all enemies.)
Heat Wave (Inflicts a medium amount of Physical damage on all enemies.)
Aeon Rain (Inflicts a medium amount of Physical damage up to three times on all enemies.)
Torrent Shot (Inflicts a medium amount of Physical damage two to three times on one enemy.)
Blade of Fury (Inflicts a medium amount of Physical damage two to four times on all enemies.)
Mind Slice (Inflicts a medium amount of Physical damage with a 10% chance of Confusion on all enemies.)
Crazy Chain (Inflicts a medium amount of Physical damage with a 10% chance of Rage on all enemies.)
Seal Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Silence on all enemies.)
Atom Smasher (Inflicts a medium amount of Physical damage with a 10% chance of Fear on all enemies.)
Mustard Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Happy on all enemies.)
Navas Nebula (Inflicts a medium amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Cleave (Inflicts a small amount of Physical damage on one enemy.)
Skewer (Inflicts a small amount of Physical damage on one enemy.)
Bash (Inflicts a small amount of Physical damage on one enemy.)
Sonic Punch (Inflicts a small amount of Physical damage on one enemy.)
Single Shot (Inflicts a small amount of Physical damage on one enemy.)
Assault Dive (Inflicts a small amount of Physical damage on one enemy.)
Twin Shot (Inflicts a small amount of Physical damage twice on one enemy.)
Double Fangs (Inflicts a small amount of Physical damage twice on one enemy.)
Kill Rush (Inflicts a small amount of Physical damage up to three times on one enemy.)
Gale Slash (Inflicts a small amount of Physical damage on all enemies.)
Poison Skewer (Inflicts a small amount of Physical damage with a 10% chance of Poison on one enemy.)
Skull Cracker (Inflicts a small amount of Physical damage with a 10% chance of Confusion on one enemy.)
Hysterical Slap (Inflicts a small amount of Physical damage twice with a 10% chance of Rage on one enemy.)
Muzzle Shot (Inflicts a small amount of Physical damage with a 10% chance of Silence on one enemy.)
Arm Chopper (Inflicts a small amount of Physical damage twice with a 10% chance of Fear on one enemy.)
Holy Arrow (Inflicts a small amount of Physical damage to one enemy with a 10% chance of inflicting the Charm ailment. )
Cell Breaker (Inflicts a small amount of Physical damage with a 10% chance of Exhaustion on one enemy.)
Dream Needle (Inflicts a small amount of Physical damage with a 10% chance of Sleep on one enemy)
Agi Inflicts a small amount of Fire damage on one enemy.)
Maragi (Inflicts a small amount of Fire damage on all enemies.)
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Maragion (Inflicts a medium amount of Fire damage on all enemies (Requires a small fire skill).)
Aqua (Deal low Water damage to one enemy.)
Malaqua (Deal low Water damage on all enemies.)
Aques (Deal medium Water damage to one enemy.)
Malaques (Deal medium Water damage on all enemies (Requires a small water skill).)
Bufu (Inflicts a small amount of Ice damage on one enemy.)
Mabufu (Inflicts a small amount of Ice damage on all enemies.)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Mabufula (Inflicts a medium amount of Ice damage on all enemies (Requires a small ice skill).)
Magna (Deal low Earth damage to one enemy.)
Mamagna (Deal low Earth damage on all enemies.)
Magnara (Deal medium Earth damage to one enemy.)
Mamagnara (Deal medium Earth damage on all enemies (Requires a small earth skill).)
Zio (Inflicts a small amount of Lightning damage on one enemy.)
Mazio (Inflicts a small amount of Lightning damage on all enemies.)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Mazionga (Inflicts a medium amount of Lightning damage on all enemies (Requires a small earth skill).)
Garu (Inflicts a small amount of Wind damage on one enemy.)
Magaru (Inflicts a small amount of Wind damage on all enemies.)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Magarula (Inflicts a medium amount of Wind damage on all enemies (Requires a small wind skill).)
Hama (30% chance of instant KO from the power of Light on one enemy.)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Mudo (30% chance of instant KO from the power of Dark on one enemy.)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Dia (Recovers a small amount of HP to one ally.)
Media (Recovers a small amount of HP to all allies. )
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies. (Requires a small healing skill))
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatukaja (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 7 :
-
Swift Strike (Inflicts a small amount of Physical damage up to twice with a 10% chance of Confusion on all enemies.)
Brain Shake (Inflicts a small amount of Physical damage up to three times with a 10% chance of Exhaustion on one enemy.)
Rampage (Inflicts a small amount of Physical damage up to three times on all enemies.)
Fatal End (Inflicts a medium amount of Physical damage on one enemy.)
Power Slash (Inflicts a medium amount of Physical damage on one enemy.)
Black Spot (Inflicts a medium amount of Physical damage on one enemy.)
Mighty Swing (Inflicts a medium amount of Physical damage on one enemy.)
Herculean Strike (Inflicts a medium amount of Physical damage on all enemies.)
Heat Wave (Inflicts a medium amount of Physical damage on all enemies.)
Aeon Rain (Inflicts a medium amount of Physical damage up to three times on all enemies.)
Torrent Shot (Inflicts a medium amount of Physical damage two to three times on one enemy.)
Blade of Fury (Inflicts a medium amount of Physical damage two to four times on all enemies.)
Mind Slice (Inflicts a medium amount of Physical damage with a 10% chance of Confusion on all enemies.)
Crazy Chain (Inflicts a medium amount of Physical damage with a 10% chance of Rage on all enemies.)
Seal Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Silence on all enemies.)
Atom Smasher (Inflicts a medium amount of Physical damage with a 10% chance of Fear on all enemies.)
Mustard Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Happy on all enemies.)
Navas Nebula (Inflicts a medium amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Cleave (Inflicts a small amount of Physical damage on one enemy.)
Skewer (Inflicts a small amount of Physical damage on one enemy.)
Bash (Inflicts a small amount of Physical damage on one enemy.)
Sonic Punch (Inflicts a small amount of Physical damage on one enemy.)
Single Shot (Inflicts a small amount of Physical damage on one enemy.)
Assault Dive (Inflicts a small amount of Physical damage on one enemy.)
Twin Shot (Inflicts a small amount of Physical damage twice on one enemy.)
Double Fangs (Inflicts a small amount of Physical damage twice on one enemy.)
Kill Rush (Inflicts a small amount of Physical damage up to three times on one enemy.)
Gale Slash (Inflicts a small amount of Physical damage on all enemies.)
Poison Skewer (Inflicts a small amount of Physical damage with a 10% chance of Poison on one enemy.)
Skull Cracker (Inflicts a small amount of Physical damage with a 10% chance of Confusion on one enemy.)
Hysterical Slap (Inflicts a small amount of Physical damage twice with a 10% chance of Rage on one enemy.)
Muzzle Shot (Inflicts a small amount of Physical damage with a 10% chance of Silence on one enemy.)
Arm Chopper (Inflicts a small amount of Physical damage twice with a 10% chance of Fear on one enemy.)
Holy Arrow (Inflicts a small amount of Physical damage to one enemy with a 10% chance of inflicting the Charm ailment. )
Cell Breaker (Inflicts a small amount of Physical damage with a 10% chance of Exhaustion on one enemy.)
Dream Needle (Inflicts a small amount of Physical damage with a 10% chance of Sleep on one enemy)
Agi Inflicts a small amount of Fire damage on one enemy.)
Maragi (Inflicts a small amount of Fire damage on all enemies.)
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Maragion (Inflicts a medium amount of Fire damage on all enemies (Requires a small fire skill).)
Aqua (Deal low Water damage to one enemy.)
Malaqua (Deal low Water damage on all enemies.)
Aques (Deal medium Water damage to one enemy.)
Malaques (Deal medium Water damage on all enemies (Requires a small water skill).)
Bufu (Inflicts a small amount of Ice damage on one enemy.)
Mabufu (Inflicts a small amount of Ice damage on all enemies.)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Mabufula (Inflicts a medium amount of Ice damage on all enemies (Requires a small ice skill).)
Magna (Deal low Earth damage to one enemy.)
Mamagna (Deal low Earth damage on all enemies.)
Magnara (Deal medium Earth damage to one enemy.)
Mamagnara (Deal medium Earth damage on all enemies (Requires a small earth skill).)
Zio (Inflicts a small amount of Lightning damage on one enemy.)
Mazio (Inflicts a small amount of Lightning damage on all enemies.)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Mazionga (Inflicts a medium amount of Lightning damage on all enemies (Requires a small earth skill).)
Garu (Inflicts a small amount of Wind damage on one enemy.)
Magaru (Inflicts a small amount of Wind damage on all enemies.)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Magarula (Inflicts a medium amount of Wind damage on all enemies (Requires a small wind skill).)
Hama (30% chance of instant KO from the power of Light on one enemy.)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Mudo (30% chance of instant KO from the power of Dark on one enemy.)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Dia (Recovers a small amount of HP to one ally.)
Media (Recovers a small amount of HP to all allies. )
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies. (Requires a small healing skill))
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatukaja (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 8 (From List):
-
Swift Strike (Inflicts a small amount of Physical damage up to twice with a 10% chance of Confusion on all enemies.)
Brain Shake (Inflicts a small amount of Physical damage up to three times with a 10% chance of Exhaustion on one enemy.)
Rampage (Inflicts a small amount of Physical damage up to three times on all enemies.)
Fatal End (Inflicts a medium amount of Physical damage on one enemy.)
Power Slash (Inflicts a medium amount of Physical damage on one enemy.)
Black Spot (Inflicts a medium amount of Physical damage on one enemy.)
Mighty Swing (Inflicts a medium amount of Physical damage on one enemy.)
Herculean Strike (Inflicts a medium amount of Physical damage on all enemies.)
Heat Wave (Inflicts a medium amount of Physical damage on all enemies.)
Aeon Rain (Inflicts a medium amount of Physical damage up to three times on all enemies.)
Torrent Shot (Inflicts a medium amount of Physical damage two to three times on one enemy.)
Blade of Fury (Inflicts a medium amount of Physical damage two to four times on all enemies.)
Mind Slice (Inflicts a medium amount of Physical damage with a 10% chance of Confusion on all enemies.)
Crazy Chain (Inflicts a medium amount of Physical damage with a 10% chance of Rage on all enemies.)
Seal Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Silence on all enemies.)
Atom Smasher (Inflicts a medium amount of Physical damage with a 10% chance of Fear on all enemies.)
Mustard Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Happy on all enemies.)
Navas Nebula (Inflicts a medium amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Cleave (Inflicts a small amount of Physical damage on one enemy.)
Skewer (Inflicts a small amount of Physical damage on one enemy.)
Bash (Inflicts a small amount of Physical damage on one enemy.)
Sonic Punch (Inflicts a small amount of Physical damage on one enemy.)
Single Shot (Inflicts a small amount of Physical damage on one enemy.)
Assault Dive (Inflicts a small amount of Physical damage on one enemy.)
Twin Shot (Inflicts a small amount of Physical damage twice on one enemy.)
Double Fangs (Inflicts a small amount of Physical damage twice on one enemy.)
Kill Rush (Inflicts a small amount of Physical damage up to three times on one enemy.)
Gale Slash (Inflicts a small amount of Physical damage on all enemies.)
Poison Skewer (Inflicts a small amount of Physical damage with a 10% chance of Poison on one enemy.)
Skull Cracker (Inflicts a small amount of Physical damage with a 10% chance of Confusion on one enemy.)
Hysterical Slap (Inflicts a small amount of Physical damage twice with a 10% chance of Rage on one enemy.)
Muzzle Shot (Inflicts a small amount of Physical damage with a 10% chance of Silence on one enemy.)
Arm Chopper (Inflicts a small amount of Physical damage twice with a 10% chance of Fear on one enemy.)
Holy Arrow (Inflicts a small amount of Physical damage to one enemy with a 10% chance of inflicting the Charm ailment. )
Cell Breaker (Inflicts a small amount of Physical damage with a 10% chance of Exhaustion on one enemy.)
Dream Needle (Inflicts a small amount of Physical damage with a 10% chance of Sleep on one enemy)
Agi Inflicts a small amount of Fire damage on one enemy.)
Maragi (Inflicts a small amount of Fire damage on all enemies.)
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Maragion (Inflicts a medium amount of Fire damage on all enemies (Requires a small fire skill).)
Aqua (Deal low Water damage to one enemy.)
Malaqua (Deal low Water damage on all enemies.)
Aques (Deal medium Water damage to one enemy.)
Malaques (Deal medium Water damage on all enemies (Requires a small water skill).)
Bufu (Inflicts a small amount of Ice damage on one enemy.)
Mabufu (Inflicts a small amount of Ice damage on all enemies.)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Mabufula (Inflicts a medium amount of Ice damage on all enemies (Requires a small ice skill).)
Magna (Deal low Earth damage to one enemy.)
Mamagna (Deal low Earth damage on all enemies.)
Magnara (Deal medium Earth damage to one enemy.)
Mamagnara (Deal medium Earth damage on all enemies (Requires a small earth skill).)
Zio (Inflicts a small amount of Lightning damage on one enemy.)
Mazio (Inflicts a small amount of Lightning damage on all enemies.)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Mazionga (Inflicts a medium amount of Lightning damage on all enemies (Requires a small earth skill).)
Garu (Inflicts a small amount of Wind damage on one enemy.)
Magaru (Inflicts a small amount of Wind damage on all enemies.)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Magarula (Inflicts a medium amount of Wind damage on all enemies (Requires a small wind skill).)
Hama (30% chance of instant KO from the power of Light on one enemy.)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Mudo (30% chance of instant KO from the power of Dark on one enemy.)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Dia (Recovers a small amount of HP to one ally.)
Media (Recovers a small amount of HP to all allies. )
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies. (Requires a small healing skill))
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatukaja (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 8 (If you decide to write your own):
Active
Mutation Skill :
Combat Persona - List of Passive Skills
Skill 1 :
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Physical Boost ( Physical-based attacks are 25% times more effective.)
Fire Boost ( Fire-based attacks are 25% times more effective.)
Ice Boost ( Ice-based attacks are 25% times more effective.)
Earth Boost ( Earth-based attacks are 25% times more effective.)
Water Boost ( Water-based attacks are 25% times more effective.)
Wind Boost ( Wind-based attacks are 25% times more effective.)
Lightning Boost ( Lightning-based attacks are 25% times more effective.)
Hama Amp (Light-based attacks are 1.5 times more effective.)
Mudo Amp (Darkness-based attacks are 1.5 times more effective.)
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Dodge Physical (Doubles evasion against Physical attacks.)
Dodge Fire (Doubles evasion against Fire attacks.)
Dodge Water (Doubles evasion against Water attacks.)
Dodge Earth (Doubles evasion against Earth attacks.)
Dodge Ice (Doubles evasion against Ice attacks.)
Dodge Lightning (Doubles evasion against Lightning attacks.)
Dodge Wind (Doubles evasion against Wind attacks.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Counter (10% chance of repelling Physical attacks )
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Apt Pupil (Doubles the chance of delivering a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Active
Skill 2 :
-
Physical Amp (Increases Physical damage output by 50%.)
Fire Amp (Increases Fire damage output by 50%.)
Water Amp (Increases Water damage output by 50%.)
Earth Amp (Increases Earth damage output by 50%.)
Ice Amp (Increases Ice damage output by 50%.)
Lightning Amp (Increases Lightning damage output by 50%.)
Wind Amp (Increases Wind damage output by 50%.)
Hama Amp (Light-based attacks are 1.5 times more effective.)
Mudo Amp (Darkness-based attacks are 1.5 times more effective.)
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Physical Boost ( Physical-based attacks are 25% times more effective.)
Fire Boost ( Fire-based attacks are 25% times more effective.)
Ice Boost ( Ice-based attacks are 25% times more effective.)
Earth Boost ( Earth-based attacks are 25% times more effective.)
Water Boost ( Water-based attacks are 25% times more effective.)
Wind Boost ( Wind-based attacks are 25% times more effective.)
Lightning Boost ( Lightning-based attacks are 25% times more effective.)
Evade Physical (Triples evasion against Physical attacks.)
Evade Fire (Triples evasion against Fire attacks.)
Evade Water (Triples evasion against Water attacks.)
Evade Earth (Triples evasion against Earth attacks.)
Evade Ice (Triples evasion against Ice attacks.)
Evade Lightning (Triples evasion against Lightning attacks.)
Evade Wind (Triples evasion against Wind attacks.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Survive Light (50% chance of surviving instant KO one time from a Light attack with 1 HP.)
Survive Dark (50% chance of surviving instant KO one time from a Darkness attack with 1 HP.)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Counterstrike (15% chance of repelling Physical attacks)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Apt Pupil (Doubles the chance of delivering a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Active
Skill 3 :
-
Physical Amp (Increases Physical damage output by 50%.)
Fire Amp (Increases Fire damage output by 50%.)
Water Amp (Increases Water damage output by 50%.)
Earth Amp (Increases Earth damage output by 50%.)
Ice Amp (Increases Ice damage output by 50%.)
Lightning Amp (Increases Lightning damage output by 50%.)
Wind Amp (Increases Wind damage output by 50%.)
Hama Amp (Light-based attacks are 1.5 times more effective.)
Mudo Amp (Darkness-based attacks are 1.5 times more effective.)
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Evade Physical (Triples evasion against Physical attacks.)
Evade Fire (Triples evasion against Fire attacks.)
Evade Water (Triples evasion against Water attacks.)
Evade Earth (Triples evasion against Earth attacks.)
Evade Ice (Triples evasion against Ice attacks.)
Evade Lightning (Triples evasion against Lightning attacks.)
Evade Wind (Triples evasion against Wind attacks.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Endure Light (Automatically survive instant KO one time from a Light attack with 1 HP.)
Endure Dark (Automatically survive instant KO one time from a Darkness attack with 1 HP.)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Dual Shadow (25% chance of the character repeating the attack they just performed. )
Large Counter (20% chance of repelling Physical attacks)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Apt Pupil (Doubles the chance of delivering a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Invigorate (5% total SP is restored at every turn (healing out of battle takes about 6 hours))
Regenerate (5% total HP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Active
Support Persona - List of Support Skills
Click on the Active for the skill to be active. Leave unchecked of the skill isn't unlocked yet.
Skill 1 :
-
Destiny String ( Allows you to see other visitor's Destiny Strings.
Basic Analysis ( Reveals an target's personas.)
Healing Wave ( Recover a small amount of life after battle. All allies.
Relaxing Wave ( Recover a small amount of magic after battle. All allies.
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Dia (Recovers a small amount of HP to one ally.)
Media (Recovers a small amount of HP to all allies. )
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies. (Requires a small healing skill))
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Dodge Physical (Doubles evasion against Physical attacks.)
Dodge Fire (Doubles evasion against Fire attacks.)
Dodge Water (Doubles evasion against Water attacks.)
Dodge Earth (Doubles evasion against Earth attacks.)
Dodge Ice (Doubles evasion against Ice attacks.)
Dodge Lightning (Doubles evasion against Lightning attacks.)
Dodge Wind (Doubles evasion against Wind attacks.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Active
Skill 2 :
-
Destiny String ( Allows you to see other visitor's Destiny Strings.
Basic Analysis ( Reveals an target's personas.)
Healing Wave ( Recover a small amount of life after battle. All allies.
Relaxing Wave ( Recover a small amount of magic after battle. All allies.
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Dia (Recovers a small amount of HP to one ally.)
Media (Recovers a small amount of HP to all allies. )
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies. (Requires a small healing skill))
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Dodge Physical (Doubles evasion against Physical attacks.)
Dodge Fire (Doubles evasion against Fire attacks.)
Dodge Water (Doubles evasion against Water attacks.)
Dodge Earth (Doubles evasion against Earth attacks.)
Dodge Ice (Doubles evasion against Ice attacks.)
Dodge Lightning (Doubles evasion against Lightning attacks.)
Dodge Wind (Doubles evasion against Wind attacks.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Active
Skill 3 :
-
Destiny String ( Allows you to see other visitor's Destiny Strings.
Basic Analysis ( Reveals an target's personas.)
Healing Wave ( Recover a small amount of life after battle. All allies.
Relaxing Wave ( Recover a small amount of magic after battle. All allies.
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Dia (Recovers a small amount of HP to one ally.)
Media (Recovers a small amount of HP to all allies. )
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies. (Requires a small healing skill))
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Dodge Physical (Doubles evasion against Physical attacks.)
Dodge Fire (Doubles evasion against Fire attacks.)
Dodge Water (Doubles evasion against Water attacks.)
Dodge Earth (Doubles evasion against Earth attacks.)
Dodge Ice (Doubles evasion against Ice attacks.)
Dodge Lightning (Doubles evasion against Lightning attacks.)
Dodge Wind (Doubles evasion against Wind attacks.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Active
Skill 4 :
-
Destiny String ( Allows you to see other visitor's Destiny Strings.
Basic Analysis ( Reveals an target's personas.)
Healing Wave ( Recover a small amount of life after battle. All allies.
Relaxing Wave ( Recover a small amount of magic after battle. All allies.
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Dia (Recovers a small amount of HP to one ally.)
Media (Recovers a small amount of HP to all allies. )
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies. (Requires a small healing skill))
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Dodge Physical (Doubles evasion against Physical attacks.)
Dodge Fire (Doubles evasion against Fire attacks.)
Dodge Water (Doubles evasion against Water attacks.)
Dodge Earth (Doubles evasion against Earth attacks.)
Dodge Ice (Doubles evasion against Ice attacks.)
Dodge Lightning (Doubles evasion against Lightning attacks.)
Dodge Wind (Doubles evasion against Wind attacks.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Active
Skill 5 :
-
Treasure Radar ( Reveals location of treasure chests on every floor of the dungeon.
Enemy Radar ( Reveals location of foes on a floor of the dungeon for a short time
CommLink ( Allows the user to communicate telepathically with other Persona users that they know.)
Fetch ( Draws a small object towards the target
Glide ( Allows the user and targets to walk over water for a short time.)
Juggling Lights ( Allows the user to cause 5 glowing balls that light up a room for a while
Strength Scan ( Reveals one foe's strengths. (Target player decides which one)
Weakness Scan ( Reveals one foe's weakness. (Target player decides which one)
Destiny String ( Allows you to see other visitor's Destiny Strings.
Basic Analysis ( Reveals an target's personas.)
Healing Wave ( Recover a small amount of life after battle. All allies.
Relaxing Wave ( Recover a small amount of magic after battle. All allies.
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Dia (Recovers a small amount of HP to one ally.)
Media (Recovers a small amount of HP to all allies. )
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies. (Requires a small healing skill))
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Dual Shadow (25% chance of the character repeating the attack they just performed. )
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Evade Physical (Triples evasion against Physical attacks.)
Evade Fire (Triples evasion against Fire attacks.)
Evade Water (Triples evasion against Water attacks.)
Evade Earth (Triples evasion against Earth attacks.)
Evade Ice (Triples evasion against Ice attacks.)
Evade Lightning (Triples evasion against Lightning attacks.)
Evade Wind (Triples evasion against Wind attacks.)
Endure Light (Automatically survive instant KO one time from a Light attack with 1 HP.)
Endure Dark (Automatically survive instant KO one time from a Darkness attack with 1 HP.)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Invigorate (5% total SP is restored at every turn (healing out of battle takes about 6 hours))
Regenerate (5% total HP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Active
Skill 6 :
-
Treasure Radar ( Reveals location of treasure chests on every floor of the dungeon.
Enemy Radar ( Reveals location of foes on a floor of the dungeon for a short time
CommLink ( Allows the user to communicate telepathically with other Persona users that they know.)
Fetch ( Draws a small object towards the target
Glide ( Allows the user and targets to walk over water for a short time.)
Juggling Lights ( Allows the user to cause 5 glowing balls that light up a room for a while
Strength Scan ( Reveals one foe's strengths. (Target player decides which one)
Weakness Scan ( Reveals one foe's weakness. (Target player decides which one)
Destiny String ( Allows you to see other visitor's Destiny Strings.
Basic Analysis ( Reveals an target's personas.)
Healing Wave ( Recover a small amount of life after battle. All allies.
Relaxing Wave ( Recover a small amount of magic after battle. All allies.
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Dia (Recovers a small amount of HP to one ally.)
Media (Recovers a small amount of HP to all allies. )
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies. (Requires a small healing skill))
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Dual Shadow (25% chance of the character repeating the attack they just performed. )
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Evade Physical (Triples evasion against Physical attacks.)
Evade Fire (Triples evasion against Fire attacks.)
Evade Water (Triples evasion against Water attacks.)
Evade Earth (Triples evasion against Earth attacks.)
Evade Ice (Triples evasion against Ice attacks.)
Evade Lightning (Triples evasion against Lightning attacks.)
Evade Wind (Triples evasion against Wind attacks.)
Endure Light (Automatically survive instant KO one time from a Light attack with 1 HP.)
Endure Dark (Automatically survive instant KO one time from a Darkness attack with 1 HP.)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Invigorate (5% total SP is restored at every turn (healing out of battle takes about 6 hours))
Regenerate (5% total HP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Active
Skill 7 :
-
Treasure Radar ( Reveals location of treasure chests on every floor of the dungeon.
Enemy Radar ( Reveals location of foes on a floor of the dungeon for a short time
CommLink ( Allows the user to communicate telepathically with other Persona users that they know.)
Fetch ( Draws a small object towards the target
Glide ( Allows the user and targets to walk over water for a short time.)
Juggling Lights ( Allows the user to cause 5 glowing balls that light up a room for a while
Strength Scan ( Reveals one foe's strengths. (Target player decides which one)
Weakness Scan ( Reveals one foe's weakness. (Target player decides which one)
Destiny String ( Allows you to see other visitor's Destiny Strings.
Basic Analysis ( Reveals an target's personas.)
Healing Wave ( Recover a small amount of life after battle. All allies.
Relaxing Wave ( Recover a small amount of magic after battle. All allies.
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Dia (Recovers a small amount of HP to one ally.)
Media (Recovers a small amount of HP to all allies. )
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies. (Requires a small healing skill))
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Dual Shadow (25% chance of the character repeating the attack they just performed. )
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Evade Physical (Triples evasion against Physical attacks.)
Evade Fire (Triples evasion against Fire attacks.)
Evade Water (Triples evasion against Water attacks.)
Evade Earth (Triples evasion against Earth attacks.)
Evade Ice (Triples evasion against Ice attacks.)
Evade Lightning (Triples evasion against Lightning attacks.)
Evade Wind (Triples evasion against Wind attacks.)
Endure Light (Automatically survive instant KO one time from a Light attack with 1 HP.)
Endure Dark (Automatically survive instant KO one time from a Darkness attack with 1 HP.)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Invigorate (5% total SP is restored at every turn (healing out of battle takes about 6 hours))
Regenerate (5% total HP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Active
Skill 8 (From List):
-
Treasure Radar ( Reveals location of treasure chests on every floor of the dungeon.
Enemy Radar ( Reveals location of foes on a floor of the dungeon for a short time
CommLink ( Allows the user to communicate telepathically with other Persona users that they know.)
Fetch ( Draws a small object towards the target
Glide ( Allows the user and targets to walk over water for a short time.)
Juggling Lights ( Allows the user to cause 5 glowing balls that light up a room for a while
Strength Scan ( Reveals one foe's strengths. (Target player decides which one)
Weakness Scan ( Reveals one foe's weakness. (Target player decides which one)
Destiny String ( Allows you to see other visitor's Destiny Strings.
Basic Analysis ( Reveals an target's personas.)
Healing Wave ( Recover a small amount of life after battle. All allies.
Relaxing Wave ( Recover a small amount of magic after battle. All allies.
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Dia (Recovers a small amount of HP to one ally.)
Media (Recovers a small amount of HP to all allies. )
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies. (Requires a small healing skill))
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Dual Shadow (25% chance of the character repeating the attack they just performed. )
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Evade Physical (Triples evasion against Physical attacks.)
Evade Fire (Triples evasion against Fire attacks.)
Evade Water (Triples evasion against Water attacks.)
Evade Earth (Triples evasion against Earth attacks.)
Evade Ice (Triples evasion against Ice attacks.)
Evade Lightning (Triples evasion against Lightning attacks.)
Evade Wind (Triples evasion against Wind attacks.)
Endure Light (Automatically survive instant KO one time from a Light attack with 1 HP.)
Endure Dark (Automatically survive instant KO one time from a Darkness attack with 1 HP.)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Invigorate (5% total SP is restored at every turn (healing out of battle takes about 6 hours))
Regenerate (5% total HP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Active
Skill 8 (If you decide to write your own):
Active
Mutation Skill :
Support Persona - List of Attack Skills
Skill 1 :
-
Skull Cracker (Inflicts a small amount of Physical damage with a 10% chance of Confusion on one enemy.)
Hysterical Slap (Inflicts a small amount of Physical damage twice with a 10% chance of Rage on one enemy.)
Muzzle Shot (Inflicts a small amount of Physical damage with a 10% chance of Silence on one enemy.)
Arm Chopper (Inflicts a small amount of Physical damage twice with a 10% chance of Fear on one enemy.)
Holy Arrow (Inflicts a small amount of Physical damage to one enemy with a 10% chance of inflicting the Charm ailment. )
Cell Breaker (Inflicts a small amount of Physical damage with a 10% chance of Exhaustion on one enemy.)
Gale Slash (Inflicts a small amount of Physical damage on all enemies.)
Dream Needle (Inflicts a small amount of Physical damage with a 10% chance of Sleep on one enemy)
Agi Inflicts a small amount of Fire damage on one enemy.)
Aqua (Deal low Water damage to one enemy.)
Bufu (Inflicts a small amount of Ice damage on one enemy.)
Magna (Deal low Earth damage to one enemy.)
Zio (Inflicts a small amount of Lightning damage on one enemy.)
Garu (Inflicts a small amount of Wind damage on one enemy.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Active
Skill 2 :
-
Swift Strike (Inflicts a small amount of Physical damage up to twice with a 10% chance of Confusion on all enemies.)
Rampage (Inflicts a small amount of Physical damage up to three times on all enemies.)
Power Slash (Inflicts a medium amount of Physical damage on one enemy.)
Black Spot (Inflicts a medium amount of Physical damage on one enemy.)
Mighty Swing (Inflicts a medium amount of Physical damage on one enemy.)
Herculean Strike (Inflicts a medium amount of Physical damage on all enemies.)
Skull Cracker (Inflicts a small amount of Physical damage with a 10% chance of Confusion on one enemy.)
Hysterical Slap (Inflicts a small amount of Physical damage twice with a 10% chance of Rage on one enemy.)
Muzzle Shot (Inflicts a small amount of Physical damage with a 10% chance of Silence on one enemy.)
Arm Chopper (Inflicts a small amount of Physical damage twice with a 10% chance of Fear on one enemy.)
Holy Arrow (Inflicts a small amount of Physical damage to one enemy with a 10% chance of inflicting the Charm ailment. )
Cell Breaker (Inflicts a small amount of Physical damage with a 10% chance of Exhaustion on one enemy.)
Gale Slash (Inflicts a small amount of Physical damage on all enemies.)
Dream Needle (Inflicts a small amount of Physical damage with a 10% chance of Sleep on one enemy)
Maragi (Inflicts a small amount of Fire damage on all enemies.)
Agi Inflicts a small amount of Fire damage on one enemy.)
Malaqua (Deal low Water damage on all enemies.)
Aqua (Deal low Water damage to one enemy.)
Mabufu (Inflicts a small amount of Ice damage on all enemies.)
Bufu (Inflicts a small amount of Ice damage on one enemy.)
Mamagna (Deal low Earth damage on all enemies.)
Magna (Deal low Earth damage to one enemy.)
Mazio (Inflicts a small amount of Lightning damage on all enemies.)
Zio (Inflicts a small amount of Lightning damage on one enemy.)
Magaru (Inflicts a small amount of Wind damage on all enemies.)
Garu (Inflicts a small amount of Wind damage on one enemy.)
Hama (30% chance of instant KO from the power of Light on one enemy.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Mudo (30% chance of instant KO from the power of Dark on one enemy.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Active
Skill 3 :
-
Mind Slice (Inflicts a medium amount of Physical damage with a 10% of Confusion on all enemies.)
Crazy Chain (Inflicts a medium amount of Physical damage with a 10%e of Rage on all enemies.)
Seal Bomb (Inflicts a medium amount of Physical damage with a 10% of Silence on all enemies.)
Atom Smasher (Inflicts a medium amount of Physical damage with a 10% chance of Fear on all enemies.)
Mustard Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Happy on all enemies.)
Navas Nebula (Inflicts a medium amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Swift Strike (Inflicts a small amount of Physical damage up to twice with a 10% chance of Confusion on all enemies.)
Rampage (Inflicts a small amount of Physical damage up to three times on all enemies.)
Power Slash (Inflicts a medium amount of Physical damage on one enemy.)
Black Spot (Inflicts a medium amount of Physical damage on one enemy.)
Mighty Swing (Inflicts a medium amount of Physical damage on one enemy.)
Herculean Strike (Inflicts a medium amount of Physical damage on all enemies.)
Skull Cracker (Inflicts a small amount of Physical damage with a 10% chance of Confusion on one enemy.)
Hysterical Slap (Inflicts a small amount of Physical damage twice with a 10% chance of Rage on one enemy.)
Muzzle Shot (Inflicts a small amount of Physical damage with a 10% chance of Silence on one enemy.)
Arm Chopper (Inflicts a small amount of Physical damage twice with a 10% chance of Fear on one enemy.)
Holy Arrow (Inflicts a small amount of Physical damage to one enemy with a 10% chance of inflicting the Charm ailment. )
Cell Breaker (Inflicts a small amount of Physical damage with a 10% chance of Exhaustion on one enemy.)
Gale Slash (Inflicts a small amount of Physical damage on all enemies.)
Dream Needle (Inflicts a small amount of Physical damage with a 10% chance of Sleep on one enemy)
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Maragi (Inflicts a small amount of Fire damage on all enemies.)
Aques (Deal medium Water damage to one enemy.)
Malaqua (Deal low Water damage on all enemies.)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Mabufu (Inflicts a small amount of Ice damage on all enemies.)
Magnara (Deal medium Earth damage to one enemy.)
Mamagna (Deal low Earth damage on all enemies.)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Zio (Inflicts a small amount of Lightning damage on one enemy.)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Magaru (Inflicts a small amount of Wind damage on all enemies.)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Hama (30% chance of instant KO from the power of Light on one enemy.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Mudo (30% chance of instant KO from the power of Dark on one enemy.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Active
Submit
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