Persona Creation Form Lvl 2
Use your mouse to hover the text to find out more about a certain thing, such as the arcana, spells, etc!
Form Links
CHARACTER PAGE
|
PERSONA CREATION LVL 1
|
LVL 2
|
LVL 3
|
LVL MAX
|
DUAL
|
CREATURE CREATOR
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SOCIAL LINK / CR CHART GENERATOR
|
MAIN RP SITE
Name & Image
Persona's Name (WRITE IN CAPS)
Information Link (include http://)
Arcana
THE FOOL
THE MAGICIAN
THE HIGH PRIESTESS
THE EMPRESS
THE EMPEROR
THE HIEROPHANT
THE LOVERS
THE CHARIOT
JUSTICE
THE HERMIT
WHEEL OF FORTUNE
STRENGTH
THE HANGED MAN
DEATH
TEMPERANCE
THE DEVIL
THE TOWER
THE STAR
THE MOON
THE SUN
JUDGEMENT
THE AEON
THE WORLD
THE UNIVERSE
Click if the arcana is reversed
Click here if you are using this Persona to apply for usage in the Velvet Room (don't if you're not, or creating this for public use, or using it for a webpage! This is strictly when you are submitting to use a persona, as this requires your name and current lvl)
User's Name
User's DW Journal (Just write the name not http:// etc)
Current User's Level
1
2
3
Max
Element Resistances
1 RESIST without penalty, then 1 WEAKNESS for each REFLECT, ABSORB or BLOCK.
Maximum of
6
listed total, and you
cannot
have both Physical and Mind REFLECTED, ABSORBED or BLOCKED,
only one or the other
(but you are allowed to put the other in STRONG). Normal status doesn't count for anything.
Fire
Normal
Reflect
Nullify
Absorb
Strong
Weak
Lightning
Normal
Reflect
Nullify
Absorb
Strong
Weak
Earth
Normal
Reflect
Nullify
Absorb
Strong
Weak
Water
Normal
Reflect
Nullify
Absorb
Strong
Weak
Ice
Normal
Reflect
Nullify
Absorb
Strong
Weak
Wind
Normal
Reflect
Nullify
Absorb
Strong
Weak
Dark
Normal
Reflect
Nullify
Absorb
Strong
Weak
Light
Normal
Reflect
Nullify
Absorb
Strong
Weak
Physical
Normal
Reflect
Nullify
Absorb
Strong
Weak
Mind
Normal
Reflect
Nullify
Absorb
Strong
Weak
Attack or Support Persona | 8th Skill
Click Here if this persona is
SUPPORT
and leave it off if it is
COMBAT
. Fill out only the appropriate section below!
Click here to use the
LIST
for your 8th skill or leave unchecked and fill out the line below for a
CUSTOM
one you wrote yourself.
Combat Persona - List of Attack Skills
Click on the Active for the skill to be active. Leave unchecked of the skill isn't unlockde yet.
For a list of Status Effects and what they do,
[
CLICK HERE
]
Skill 1 :
-
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Poison Arrow (Inflicts a medium amount of Physical damage with a 20% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 20% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 20% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 20% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 20% chance of Petrification on one enemy.)
Gigantic Fist (Inflicts a large amount of Physical damage on one enemy.)
Heaven's Blade (Inflicts a large amount of Physical damage on one enemy.)
Rainy Death (Inflicts a large amount of Physical damage on one enemy.)
Tempest Slash (Inflicts a large amount of Physical damage up to twice on one enemy.)
Deathbound (Inflicts a large amount of Physical damage on all enemies.)
Vicious Strike (Inflicts a large amount of Physical damage with a 10% chance of Fear on all enemies.)
Vorpal Blade (Inflicts a large amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Arrow Rain (Inflicts a large amount of Physical damage twice on all enemies.)
Swift Strike (Inflicts a small amount of Physical damage up to twice with a 10% chance of Confusion on all enemies.)
Rampage (Inflicts a small amount of Physical damage up to three times on all enemies.)
Brain Shake (Inflicts a small amount of Physical damage up to three times with a 10% chance of Exhaustion on one enemy.)
Fatal End (Inflicts a medium amount of Physical damage on one enemy.)
Power Slash (Inflicts a medium amount of Physical damage on one enemy.)
Black Spot (Inflicts a medium amount of Physical damage on one enemy.)
Mighty Swing (Inflicts a medium amount of Physical damage on one enemy.)
Herculean Strike (Inflicts a medium amount of Physical damage on all enemies.)
Heat Wave (Inflicts a medium amount of Physical damage on all enemies.)
Aeon Rain (Inflicts a medium amount of Physical damage up to three times on all enemies.)
Torrent Shot (Inflicts a medium amount of Physical damage two to three times on one enemy.)
Blade of Fury (Inflicts a medium amount of Physical damage two to four times on all enemies.)
Mind Slice (Inflicts a medium amount of Physical damage with a 10% chance of Confusion on all enemies.)
Crazy Chain (Inflicts a medium amount of Physical damage with a 10% chance of Rage on all enemies.)
Seal Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Silence on all enemies.)
Atom Smasher (Inflicts a medium amount of Physical damage with a 10% chance of Fear on all enemies.)
Mustard Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Happy on all enemies.)
Navas Nebula (Inflicts a medium amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Maragion (Inflicts a medium amount of Fire damage on all enemies.)
Fire Punch (Inflicts a medium amount of Fire damage on all enemies with a 20% chance of Confusion .)
Agidyne (Inflicts a large amount of Fire damage on one enemy (Requires a medium fire skill).)
Aques (Deal medium Water damage to one enemy.)
Malaques (Deal medium Water damage on all enemies.)
Aqua Punch (Inflicts a medium amount of Water damage on all enemies with a 20% chance of Confusion .)
Aquadyne (Deal large Water damage to one enemy (Requires a medium water skill).)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Mabufula (Inflicts a medium amount of Ice damage on all enemies .)
Ice Punch (Inflicts a medium amount of Ice damage on all enemies with a 20% chance of Confusion .)
Bufudyne (Inflicts a large amount of Ice damage on one enemy (Requires a medium ice skill).)
Magnara (Deal medium Earth damage to one enemy.)
Mamagnara (Deal medium Earth damage on all enemies .)
Terra Punch (Inflicts a medium amount of Earth damage on all enemies with a 20% chance of Confusion .)
Magnadyne (Deal large Earth damage to one enemy (Requires a medium earth skill).)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Mazionga (Inflicts a medium amount of Lightning damage on all enemies.)
Fulgur Punch (Inflicts a medium amount of Lightning damage on all enemies with a 20% chance of Confusion .)
Ziodyne (Inflicts a large amount of Lightning damage on one enemy (Requires a medium lightning skill).)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Magarula (Inflicts a medium amount of Wind damage on all enemies .)
Ventus Punch (Inflicts a medium amount of Wind damage on all enemies with a 20% chance of Confusion .)
Garudyne (Inflicts a large amount of Wind damage on one enemy (Requires a medium wind skill).)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Hamaon (50% chance of instant KO from the power of Light on one enemy.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Mudoon (50% chance of instant KO from the power of Dark on one enemy.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Diarahan (Recovers all HP to one ally.)
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Sabotage (Halves an enemy's Attack, Defence and Agility.( 2turns))
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 2 :
-
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Poison Arrow (Inflicts a medium amount of Physical damage with a 20% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 20% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 20% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 20% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 20% chance of Petrification on one enemy.)
Gigantic Fist (Inflicts a large amount of Physical damage on one enemy.)
Heaven's Blade (Inflicts a large amount of Physical damage on one enemy.)
Rainy Death (Inflicts a large amount of Physical damage on one enemy.)
Tempest Slash (Inflicts a large amount of Physical damage up to twice on one enemy.)
Deathbound (Inflicts a large amount of Physical damage on all enemies.)
Vicious Strike (Inflicts a large amount of Physical damage with a 10% chance of Fear on all enemies.)
Vorpal Blade (Inflicts a large amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Arrow Rain (Inflicts a large amount of Physical damage twice on all enemies.)
Swift Strike (Inflicts a small amount of Physical damage up to twice with a 10% chance of Confusion on all enemies.)
Rampage (Inflicts a small amount of Physical damage up to three times on all enemies.)
Brain Shake (Inflicts a small amount of Physical damage up to three times with a 10% chance of Exhaustion on one enemy.)
Fatal End (Inflicts a medium amount of Physical damage on one enemy.)
Power Slash (Inflicts a medium amount of Physical damage on one enemy.)
Black Spot (Inflicts a medium amount of Physical damage on one enemy.)
Mighty Swing (Inflicts a medium amount of Physical damage on one enemy.)
Herculean Strike (Inflicts a medium amount of Physical damage on all enemies.)
Heat Wave (Inflicts a medium amount of Physical damage on all enemies.)
Aeon Rain (Inflicts a medium amount of Physical damage up to three times on all enemies.)
Torrent Shot (Inflicts a medium amount of Physical damage two to three times on one enemy.)
Blade of Fury (Inflicts a medium amount of Physical damage two to four times on all enemies.)
Mind Slice (Inflicts a medium amount of Physical damage with a 10% chance of Confusion on all enemies.)
Crazy Chain (Inflicts a medium amount of Physical damage with a 10% chance of Rage on all enemies.)
Seal Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Silence on all enemies.)
Atom Smasher (Inflicts a medium amount of Physical damage with a 10% chance of Fear on all enemies.)
Mustard Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Happy on all enemies.)
Navas Nebula (Inflicts a medium amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Maragion (Inflicts a medium amount of Fire damage on all enemies.)
Fire Punch (Inflicts a medium amount of Fire damage on all enemies with a 20% chance of Confusion .)
Agidyne (Inflicts a large amount of Fire damage on one enemy (Requires a medium fire skill).)
Aques (Deal medium Water damage to one enemy.)
Malaques (Deal medium Water damage on all enemies.)
Aqua Punch (Inflicts a medium amount of Water damage on all enemies with a 20% chance of Confusion .)
Aquadyne (Deal large Water damage to one enemy (Requires a medium water skill).)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Mabufula (Inflicts a medium amount of Ice damage on all enemies .)
Ice Punch (Inflicts a medium amount of Ice damage on all enemies with a 20% chance of Confusion .)
Bufudyne (Inflicts a large amount of Ice damage on one enemy (Requires a medium ice skill).)
Magnara (Deal medium Earth damage to one enemy.)
Mamagnara (Deal medium Earth damage on all enemies .)
Terra Punch (Inflicts a medium amount of Earth damage on all enemies with a 20% chance of Confusion .)
Magnadyne (Deal large Earth damage to one enemy (Requires a medium earth skill).)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Mazionga (Inflicts a medium amount of Lightning damage on all enemies.)
Fulgur Punch (Inflicts a medium amount of Lightning damage on all enemies with a 20% chance of Confusion .)
Ziodyne (Inflicts a large amount of Lightning damage on one enemy (Requires a medium lightning skill).)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Magarula (Inflicts a medium amount of Wind damage on all enemies .)
Ventus Punch (Inflicts a medium amount of Wind damage on all enemies with a 20% chance of Confusion .)
Garudyne (Inflicts a large amount of Wind damage on one enemy (Requires a medium wind skill).)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Hamaon (50% chance of instant KO from the power of Light on one enemy.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Mudoon (50% chance of instant KO from the power of Dark on one enemy.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Diarahan (Recovers all HP to one ally.)
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Sabotage (Halves an enemy's Attack, Defence and Agility.( 2turns))
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 3 :
-
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Poison Arrow (Inflicts a medium amount of Physical damage with a 20% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 20% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 20% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 20% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 20% chance of Petrification on one enemy.)
Gigantic Fist (Inflicts a large amount of Physical damage on one enemy.)
Heaven's Blade (Inflicts a large amount of Physical damage on one enemy.)
Rainy Death (Inflicts a large amount of Physical damage on one enemy.)
Tempest Slash (Inflicts a large amount of Physical damage up to twice on one enemy.)
Deathbound (Inflicts a large amount of Physical damage on all enemies.)
Vicious Strike (Inflicts a large amount of Physical damage with a 10% chance of Fear on all enemies.)
Vorpal Blade (Inflicts a large amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Arrow Rain (Inflicts a large amount of Physical damage twice on all enemies.)
Swift Strike (Inflicts a small amount of Physical damage up to twice with a 10% chance of Confusion on all enemies.)
Rampage (Inflicts a small amount of Physical damage up to three times on all enemies.)
Brain Shake (Inflicts a small amount of Physical damage up to three times with a 10% chance of Exhaustion on one enemy.)
Fatal End (Inflicts a medium amount of Physical damage on one enemy.)
Power Slash (Inflicts a medium amount of Physical damage on one enemy.)
Black Spot (Inflicts a medium amount of Physical damage on one enemy.)
Mighty Swing (Inflicts a medium amount of Physical damage on one enemy.)
Herculean Strike (Inflicts a medium amount of Physical damage on all enemies.)
Heat Wave (Inflicts a medium amount of Physical damage on all enemies.)
Aeon Rain (Inflicts a medium amount of Physical damage up to three times on all enemies.)
Torrent Shot (Inflicts a medium amount of Physical damage two to three times on one enemy.)
Blade of Fury (Inflicts a medium amount of Physical damage two to four times on all enemies.)
Mind Slice (Inflicts a medium amount of Physical damage with a 10% chance of Confusion on all enemies.)
Crazy Chain (Inflicts a medium amount of Physical damage with a 10% chance of Rage on all enemies.)
Seal Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Silence on all enemies.)
Atom Smasher (Inflicts a medium amount of Physical damage with a 10% chance of Fear on all enemies.)
Mustard Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Happy on all enemies.)
Navas Nebula (Inflicts a medium amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Maragion (Inflicts a medium amount of Fire damage on all enemies.)
Fire Punch (Inflicts a medium amount of Fire damage on all enemies with a 20% chance of Confusion .)
Agidyne (Inflicts a large amount of Fire damage on one enemy (Requires a medium fire skill).)
Aques (Deal medium Water damage to one enemy.)
Malaques (Deal medium Water damage on all enemies.)
Aqua Punch (Inflicts a medium amount of Water damage on all enemies with a 20% chance of Confusion .)
Aquadyne (Deal large Water damage to one enemy (Requires a medium water skill).)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Mabufula (Inflicts a medium amount of Ice damage on all enemies .)
Ice Punch (Inflicts a medium amount of Ice damage on all enemies with a 20% chance of Confusion .)
Bufudyne (Inflicts a large amount of Ice damage on one enemy (Requires a medium ice skill).)
Magnara (Deal medium Earth damage to one enemy.)
Mamagnara (Deal medium Earth damage on all enemies .)
Terra Punch (Inflicts a medium amount of Earth damage on all enemies with a 20% chance of Confusion .)
Magnadyne (Deal large Earth damage to one enemy (Requires a medium earth skill).)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Mazionga (Inflicts a medium amount of Lightning damage on all enemies.)
Fulgur Punch (Inflicts a medium amount of Lightning damage on all enemies with a 20% chance of Confusion .)
Ziodyne (Inflicts a large amount of Lightning damage on one enemy (Requires a medium lightning skill).)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Magarula (Inflicts a medium amount of Wind damage on all enemies .)
Ventus Punch (Inflicts a medium amount of Wind damage on all enemies with a 20% chance of Confusion .)
Garudyne (Inflicts a large amount of Wind damage on one enemy (Requires a medium wind skill).)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Hamaon (50% chance of instant KO from the power of Light on one enemy.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Mudoon (50% chance of instant KO from the power of Dark on one enemy.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Diarahan (Recovers all HP to one ally.)
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Sabotage (Halves an enemy's Attack, Defence and Agility.( 2turns))
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 4 :
-
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Poison Arrow (Inflicts a medium amount of Physical damage with a 20% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 20% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 20% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 20% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 20% chance of Petrification on one enemy.)
Gigantic Fist (Inflicts a large amount of Physical damage on one enemy.)
Heaven's Blade (Inflicts a large amount of Physical damage on one enemy.)
Rainy Death (Inflicts a large amount of Physical damage on one enemy.)
Tempest Slash (Inflicts a large amount of Physical damage up to twice on one enemy.)
Deathbound (Inflicts a large amount of Physical damage on all enemies.)
Vicious Strike (Inflicts a large amount of Physical damage with a 10% chance of Fear on all enemies.)
Vorpal Blade (Inflicts a large amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Arrow Rain (Inflicts a large amount of Physical damage twice on all enemies.)
Swift Strike (Inflicts a small amount of Physical damage up to twice with a 10% chance of Confusion on all enemies.)
Rampage (Inflicts a small amount of Physical damage up to three times on all enemies.)
Brain Shake (Inflicts a small amount of Physical damage up to three times with a 10% chance of Exhaustion on one enemy.)
Fatal End (Inflicts a medium amount of Physical damage on one enemy.)
Power Slash (Inflicts a medium amount of Physical damage on one enemy.)
Black Spot (Inflicts a medium amount of Physical damage on one enemy.)
Mighty Swing (Inflicts a medium amount of Physical damage on one enemy.)
Herculean Strike (Inflicts a medium amount of Physical damage on all enemies.)
Heat Wave (Inflicts a medium amount of Physical damage on all enemies.)
Aeon Rain (Inflicts a medium amount of Physical damage up to three times on all enemies.)
Torrent Shot (Inflicts a medium amount of Physical damage two to three times on one enemy.)
Blade of Fury (Inflicts a medium amount of Physical damage two to four times on all enemies.)
Mind Slice (Inflicts a medium amount of Physical damage with a 10% chance of Confusion on all enemies.)
Crazy Chain (Inflicts a medium amount of Physical damage with a 10% chance of Rage on all enemies.)
Seal Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Silence on all enemies.)
Atom Smasher (Inflicts a medium amount of Physical damage with a 10% chance of Fear on all enemies.)
Mustard Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Happy on all enemies.)
Navas Nebula (Inflicts a medium amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Maragion (Inflicts a medium amount of Fire damage on all enemies.)
Fire Punch (Inflicts a medium amount of Fire damage on all enemies with a 20% chance of Confusion .)
Agidyne (Inflicts a large amount of Fire damage on one enemy (Requires a medium fire skill).)
Aques (Deal medium Water damage to one enemy.)
Malaques (Deal medium Water damage on all enemies.)
Aqua Punch (Inflicts a medium amount of Water damage on all enemies with a 20% chance of Confusion .)
Aquadyne (Deal large Water damage to one enemy (Requires a medium water skill).)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Mabufula (Inflicts a medium amount of Ice damage on all enemies .)
Ice Punch (Inflicts a medium amount of Ice damage on all enemies with a 20% chance of Confusion .)
Bufudyne (Inflicts a large amount of Ice damage on one enemy (Requires a medium ice skill).)
Magnara (Deal medium Earth damage to one enemy.)
Mamagnara (Deal medium Earth damage on all enemies .)
Terra Punch (Inflicts a medium amount of Earth damage on all enemies with a 20% chance of Confusion .)
Magnadyne (Deal large Earth damage to one enemy (Requires a medium earth skill).)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Mazionga (Inflicts a medium amount of Lightning damage on all enemies.)
Fulgur Punch (Inflicts a medium amount of Lightning damage on all enemies with a 20% chance of Confusion .)
Ziodyne (Inflicts a large amount of Lightning damage on one enemy (Requires a medium lightning skill).)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Magarula (Inflicts a medium amount of Wind damage on all enemies .)
Ventus Punch (Inflicts a medium amount of Wind damage on all enemies with a 20% chance of Confusion .)
Garudyne (Inflicts a large amount of Wind damage on one enemy (Requires a medium wind skill).)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Hamaon (50% chance of instant KO from the power of Light on one enemy.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Mudoon (50% chance of instant KO from the power of Dark on one enemy.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Diarahan (Recovers all HP to one ally.)
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Sabotage (Halves an enemy's Attack, Defence and Agility.( 2turns))
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 5 :
-
Vile Assault (Inflicts a large amount of Physical damage on one enemy with double the power on Downed enemies.)
Blight (Inflicts a large amount of Physical damage with a 10% chance of Poison on all enemies. )
Virus Wave (Inflicts a large amount of Physical damage with a 10% chance of Sick on all enemies.)
Akasha Arts (Inflicts a large amount of Physical damage up to twice on all enemies.)
Myriad Arrows (Inflicts a large amount of Physical damage up to three times on all enemies.)
Agneyastra (Inflicts a large amount of Physical damage up to three times on all enemies.)
Hassou Tobi (Inflicts a small amount of Physical damage eight times on all enemies.)
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Poison Arrow (Inflicts a medium amount of Physical damage with a 20% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 20% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 20% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 20% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 20% chance of Petrification on one enemy.)
Gigantic Fist (Inflicts a large amount of Physical damage on one enemy.)
Heaven's Blade (Inflicts a large amount of Physical damage on one enemy.)
Rainy Death (Inflicts a large amount of Physical damage on one enemy.)
Tempest Slash (Inflicts a large amount of Physical damage up to twice on one enemy.)
Deathbound (Inflicts a large amount of Physical damage on all enemies.)
Vicious Strike (Inflicts a large amount of Physical damage with a 10% chance of Fear on all enemies.)
Vorpal Blade (Inflicts a large amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Arrow Rain (Inflicts a large amount of Physical damage twice on all enemies.)
Swift Strike (Inflicts a small amount of Physical damage up to twice with a 10% chance of Confusion on all enemies.)
Rampage (Inflicts a small amount of Physical damage up to three times on all enemies.)
Brain Shake (Inflicts a small amount of Physical damage up to three times with a 10% chance of Exhaustion on one enemy.)
Fatal End (Inflicts a medium amount of Physical damage on one enemy.)
Power Slash (Inflicts a medium amount of Physical damage on one enemy.)
Black Spot (Inflicts a medium amount of Physical damage on one enemy.)
Mighty Swing (Inflicts a medium amount of Physical damage on one enemy.)
Herculean Strike (Inflicts a medium amount of Physical damage on all enemies.)
Heat Wave (Inflicts a medium amount of Physical damage on all enemies.)
Aeon Rain (Inflicts a medium amount of Physical damage up to three times on all enemies.)
Torrent Shot (Inflicts a medium amount of Physical damage two to three times on one enemy.)
Blade of Fury (Inflicts a medium amount of Physical damage two to four times on all enemies.)
Mind Slice (Inflicts a medium amount of Physical damage with a 10% chance of Confusion on all enemies.)
Crazy Chain (Inflicts a medium amount of Physical damage with a 10% chance of Rage on all enemies.)
Seal Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Silence on all enemies.)
Atom Smasher (Inflicts a medium amount of Physical damage with a 10% chance of Fear on all enemies.)
Mustard Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Happy on all enemies.)
Navas Nebula (Inflicts a medium amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Maragion (Inflicts a medium amount of Fire damage on all enemies.)
Fire Punch (Inflicts a medium amount of Fire damage on all enemies with a 20% chance of Confusion .)
Agidyne (Inflicts a large amount of Fire damage on one enemy (Requires a medium fire skill).)
Overheat (Inflicts a large amount of Fire damage on all enemies with a 70% chance of Exhaustion on self)
Fire Dance (Inflicts a large amount of Fire damage on one enemy for up to three times)
Flame Wheel (Circles a group of enemies with a fire wall.)
Aques (Deal medium Water damage to one enemy.)
Malaques (Deal medium Water damage on all enemies.)
Aqua Punch (Inflicts a medium amount of Water damage on all enemies with a 20% chance of Confusion .)
Aquadyne (Deal large Water damage to one enemy (Requires a medium water skill).)
Soak (Inflicts a large amount of Water damage on all enemies with a 70% chance of Exhaustion on self)
Water Dance (Inflicts a large amount of Water damage on one enemy for up to three times)
Water Wheel (Circles a group of enemies with a Water wall.)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Mabufula (Inflicts a medium amount of Ice damage on all enemies .)
Ice Punch (Inflicts a medium amount of Ice damage on all enemies with a 20% chance of Confusion .)
Bufudyne (Inflicts a large amount of Ice damage on one enemy (Requires a medium ice skill).)
Avalanche (Inflicts a large amount of Ice damage on all enemies with a 70% chance of Exhaustion on self)
Ice Dance (Inflicts a large amount of Ice damage on one enemy for up to three times)
Ice Wheel (Circles a group of enemies with an ice wall.)
Magnara (Deal medium Earth damage to one enemy.)
Mamagnara (Deal medium Earth damage on all enemies .)
Terra Punch (Inflicts a medium amount of Earth damage on all enemies with a 20% chance of Confusion .)
Magnadyne (Deal large Earth damage to one enemy (Requires a medium earth skill).)
Land Slide (Inflicts a large amount of Large damage on all enemies with a 70% chance of Exhaustion on self)
Earth Dance (Inflicts a large amount of Earth damage on one enemy for up to three times)
Earth Wheel (Circles a group of enemies with an Earth wall.)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Mazionga (Inflicts a medium amount of Lightning damage on all enemies.)
Fulgur Punch (Inflicts a medium amount of Lightning damage on all enemies with a 20% chance of Confusion .)
Ziodyne (Inflicts a large amount of Lightning damage on one enemy (Requires a medium ligtning skill).)
Landline (Inflicts a large amount of Lightning damage on all enemies with a 70% chance of Exhaustion on self)
Lightning Dance (Inflicts a large amount of Lightning damage on one enemy for up to three times)
Lightning Wheel (Circles a group of enemies with a Lightning wall.)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Magarula (Inflicts a medium amount of Wind damage on all enemies .)
Ventus Punch (Inflicts a medium amount of Wind damage on all enemies with a 20% chance of Confusion .)
Garudyne (Inflicts a large amount of Wind damage on one enemy (Requires a medium wind skill).)
Twister (Inflicts a large amount of Wind damage on all enemies with a 70% chance of Exhaustion on self)
Wind Dance (Inflicts a large amount of Wind damage on one enemy for up to three times)
Wind Wheel (Circles a group of enemies with a Wind wall.)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Hamaon (50% chance of instant KO from the power of Light on one enemy.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Illumination (Inflicts a medium amount of Light damage on all enemies with an 70% chance of Exhaustion on self)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Mudoon (50% chance of instant KO from the power of Dark on one enemy.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Deathtouch (Inflicts a medium amount of Dark damage on all enemies with an 70% chance of Exhaustion on self)
Diarahan (Recovers all HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy's Attack, Defense and Agility. ( 2turns))
Slow-Mo (Decreases an enemy's Speed by half.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Sabotage (Halves an enemy's Attack, Defence and Agility.( 2turns))
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Tables Turned (Reverses status effects between the target and the castor.)
Dekajanda (Cancels -nda and -kaja effects. All enemies.)
Fire Break (Removes an enemy's Fire resistance (2 turns))
Water Break (Removes an enemy's Water resistance (2 turns))
Earth Break (Removes an enemy's Earth resistance (2 turns))
Wind Break (Removes an enemy's Wind resistance (2 turns))
Lightning Break (Removes an enemy's Lightning resistance (2 turns))
Ice Break (Removes an enemy's Ice resistance (2 turns))
Light Break (Removes an enemy's Light resistance (2 turns))
Dark Break (Removes an enemy's Dark resistance (2 turns))
Physical Break (Removes an enemy's Physical resistance (2 turns))
Mind Break (Removes an enemy's Mind resistance (2 turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 6 :
-
Vile Assault (Inflicts a large amount of Physical damage on one enemy with double the power on Downed enemies.)
Blight (Inflicts a large amount of Physical damage with a 10% chance of Poison on all enemies. )
Virus Wave (Inflicts a large amount of Physical damage with a 10% chance of Sick on all enemies.)
Akasha Arts (Inflicts a large amount of Physical damage up to twice on all enemies.)
Myriad Arrows (Inflicts a large amount of Physical damage up to three times on all enemies.)
Agneyastra (Inflicts a large amount of Physical damage up to three times on all enemies.)
Hassou Tobi (Inflicts a small amount of Physical damage eight times on all enemies.)
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Poison Arrow (Inflicts a medium amount of Physical damage with a 20% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 20% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 20% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 20% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 20% chance of Petrification on one enemy.)
Gigantic Fist (Inflicts a large amount of Physical damage on one enemy.)
Heaven's Blade (Inflicts a large amount of Physical damage on one enemy.)
Rainy Death (Inflicts a large amount of Physical damage on one enemy.)
Tempest Slash (Inflicts a large amount of Physical damage up to twice on one enemy.)
Deathbound (Inflicts a large amount of Physical damage on all enemies.)
Vicious Strike (Inflicts a large amount of Physical damage with a 10% chance of Fear on all enemies.)
Vorpal Blade (Inflicts a large amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Arrow Rain (Inflicts a large amount of Physical damage twice on all enemies.)
Swift Strike (Inflicts a small amount of Physical damage up to twice with a 10% chance of Confusion on all enemies.)
Rampage (Inflicts a small amount of Physical damage up to three times on all enemies.)
Brain Shake (Inflicts a small amount of Physical damage up to three times with a 10% chance of Exhaustion on one enemy.)
Fatal End (Inflicts a medium amount of Physical damage on one enemy.)
Power Slash (Inflicts a medium amount of Physical damage on one enemy.)
Black Spot (Inflicts a medium amount of Physical damage on one enemy.)
Mighty Swing (Inflicts a medium amount of Physical damage on one enemy.)
Herculean Strike (Inflicts a medium amount of Physical damage on all enemies.)
Heat Wave (Inflicts a medium amount of Physical damage on all enemies.)
Aeon Rain (Inflicts a medium amount of Physical damage up to three times on all enemies.)
Torrent Shot (Inflicts a medium amount of Physical damage two to three times on one enemy.)
Blade of Fury (Inflicts a medium amount of Physical damage two to four times on all enemies.)
Mind Slice (Inflicts a medium amount of Physical damage with a 10% chance of Confusion on all enemies.)
Crazy Chain (Inflicts a medium amount of Physical damage with a 10% chance of Rage on all enemies.)
Seal Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Silence on all enemies.)
Atom Smasher (Inflicts a medium amount of Physical damage with a 10% chance of Fear on all enemies.)
Mustard Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Happy on all enemies.)
Navas Nebula (Inflicts a medium amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Maragion (Inflicts a medium amount of Fire damage on all enemies.)
Fire Punch (Inflicts a medium amount of Fire damage on all enemies with a 20% chance of Confusion .)
Agidyne (Inflicts a large amount of Fire damage on one enemy (Requires a medium fire skill).)
Overheat (Inflicts a large amount of Fire damage on all enemies with a 70% chance of Exhaustion on self)
Fire Dance (Inflicts a large amount of Fire damage on one enemy for up to three times)
Flame Wheel (Circles a group of enemies with a fire wall.)
Aques (Deal medium Water damage to one enemy.)
Malaques (Deal medium Water damage on all enemies.)
Aqua Punch (Inflicts a medium amount of Water damage on all enemies with a 20% chance of Confusion .)
Aquadyne (Deal large Water damage to one enemy (Requires a medium water skill).)
Soak (Inflicts a large amount of Water damage on all enemies with a 70% chance of Exhaustion on self)
Water Dance (Inflicts a large amount of Water damage on one enemy for up to three times)
Water Wheel (Circles a group of enemies with a Water wall.)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Mabufula (Inflicts a medium amount of Ice damage on all enemies .)
Ice Punch (Inflicts a medium amount of Ice damage on all enemies with a 20% chance of Confusion .)
Bufudyne (Inflicts a large amount of Ice damage on one enemy (Requires a medium ice skill).)
Avalanche (Inflicts a large amount of Ice damage on all enemies with a 70% chance of Exhaustion on self)
Ice Dance (Inflicts a large amount of Ice damage on one enemy for up to three times)
Ice Wheel (Circles a group of enemies with an ice wall.)
Magnara (Deal medium Earth damage to one enemy.)
Mamagnara (Deal medium Earth damage on all enemies .)
Terra Punch (Inflicts a medium amount of Earth damage on all enemies with a 20% chance of Confusion .)
Magnadyne (Deal large Earth damage to one enemy (Requires a medium earth skill).)
Land Slide (Inflicts a large amount of Large damage on all enemies with a 70% chance of Exhaustion on self)
Earth Dance (Inflicts a large amount of Earth damage on one enemy for up to three times)
Earth Wheel (Circles a group of enemies with an Earth wall.)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Mazionga (Inflicts a medium amount of Lightning damage on all enemies.)
Fulgur Punch (Inflicts a medium amount of Lightning damage on all enemies with a 20% chance of Confusion .)
Ziodyne (Inflicts a large amount of Lightning damage on one enemy (Requires a medium ligtning skill).)
Landline (Inflicts a large amount of Lightning damage on all enemies with a 70% chance of Exhaustion on self)
Lightning Dance (Inflicts a large amount of Lightning damage on one enemy for up to three times)
Lightning Wheel (Circles a group of enemies with a Lightning wall.)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Magarula (Inflicts a medium amount of Wind damage on all enemies .)
Ventus Punch (Inflicts a medium amount of Wind damage on all enemies with a 20% chance of Confusion .)
Garudyne (Inflicts a large amount of Wind damage on one enemy (Requires a medium wind skill).)
Twister (Inflicts a large amount of Wind damage on all enemies with a 70% chance of Exhaustion on self)
Wind Dance (Inflicts a large amount of Wind damage on one enemy for up to three times)
Wind Wheel (Circles a group of enemies with a Wind wall.)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Hamaon (50% chance of instant KO from the power of Light on one enemy.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Illumination (Inflicts a medium amount of Light damage on all enemies with an 70% chance of Exhaustion on self)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Mudoon (50% chance of instant KO from the power of Dark on one enemy.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Deathtouch (Inflicts a medium amount of Dark damage on all enemies with an 70% chance of Exhaustion on self)
Diarahan (Recovers all HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy's Attack, Defense and Agility. ( 2turns))
Slow-Mo (Decreases an enemy's Speed by half.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Sabotage (Halves an enemy's Attack, Defence and Agility.( 2turns))
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Tables Turned (Reverses status effects between the target and the castor.)
Dekajanda (Cancels -nda and -kaja effects. All enemies.)
Fire Break (Removes an enemy's Fire resistance (2 turns))
Water Break (Removes an enemy's Water resistance (2 turns))
Earth Break (Removes an enemy's Earth resistance (2 turns))
Wind Break (Removes an enemy's Wind resistance (2 turns))
Lightning Break (Removes an enemy's Lightning resistance (2 turns))
Ice Break (Removes an enemy's Ice resistance (2 turns))
Light Break (Removes an enemy's Light resistance (2 turns))
Dark Break (Removes an enemy's Dark resistance (2 turns))
Physical Break (Removes an enemy's Physical resistance (2 turns))
Mind Break (Removes an enemy's Mind resistance (2 turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 7 :
-
Vile Assault (Inflicts a large amount of Physical damage on one enemy with double the power on Downed enemies.)
Blight (Inflicts a large amount of Physical damage with a 10% chance of Poison on all enemies. )
Virus Wave (Inflicts a large amount of Physical damage with a 10% chance of Sick on all enemies.)
Akasha Arts (Inflicts a large amount of Physical damage up to twice on all enemies.)
Myriad Arrows (Inflicts a large amount of Physical damage up to three times on all enemies.)
Agneyastra (Inflicts a large amount of Physical damage up to three times on all enemies.)
Hassou Tobi (Inflicts a small amount of Physical damage eight times on all enemies.)
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Poison Arrow (Inflicts a medium amount of Physical damage with a 20% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 20% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 20% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 20% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 20% chance of Petrification on one enemy.)
Gigantic Fist (Inflicts a large amount of Physical damage on one enemy.)
Heaven's Blade (Inflicts a large amount of Physical damage on one enemy.)
Rainy Death (Inflicts a large amount of Physical damage on one enemy.)
Tempest Slash (Inflicts a large amount of Physical damage up to twice on one enemy.)
Deathbound (Inflicts a large amount of Physical damage on all enemies.)
Vicious Strike (Inflicts a large amount of Physical damage with a 10% chance of Fear on all enemies.)
Vorpal Blade (Inflicts a large amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Arrow Rain (Inflicts a large amount of Physical damage twice on all enemies.)
Swift Strike (Inflicts a small amount of Physical damage up to twice with a 10% chance of Confusion on all enemies.)
Rampage (Inflicts a small amount of Physical damage up to three times on all enemies.)
Brain Shake (Inflicts a small amount of Physical damage up to three times with a 10% chance of Exhaustion on one enemy.)
Fatal End (Inflicts a medium amount of Physical damage on one enemy.)
Power Slash (Inflicts a medium amount of Physical damage on one enemy.)
Black Spot (Inflicts a medium amount of Physical damage on one enemy.)
Mighty Swing (Inflicts a medium amount of Physical damage on one enemy.)
Herculean Strike (Inflicts a medium amount of Physical damage on all enemies.)
Heat Wave (Inflicts a medium amount of Physical damage on all enemies.)
Aeon Rain (Inflicts a medium amount of Physical damage up to three times on all enemies.)
Torrent Shot (Inflicts a medium amount of Physical damage two to three times on one enemy.)
Blade of Fury (Inflicts a medium amount of Physical damage two to four times on all enemies.)
Mind Slice (Inflicts a medium amount of Physical damage with a 10% chance of Confusion on all enemies.)
Crazy Chain (Inflicts a medium amount of Physical damage with a 10% chance of Rage on all enemies.)
Seal Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Silence on all enemies.)
Atom Smasher (Inflicts a medium amount of Physical damage with a 10% chance of Fear on all enemies.)
Mustard Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Happy on all enemies.)
Navas Nebula (Inflicts a medium amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Maragion (Inflicts a medium amount of Fire damage on all enemies.)
Fire Punch (Inflicts a medium amount of Fire damage on all enemies with a 20% chance of Confusion .)
Agidyne (Inflicts a large amount of Fire damage on one enemy (Requires a medium fire skill).)
Overheat (Inflicts a large amount of Fire damage on all enemies with a 70% chance of Exhaustion on self)
Fire Dance (Inflicts a large amount of Fire damage on one enemy for up to three times)
Flame Wheel (Circles a group of enemies with a fire wall.)
Aques (Deal medium Water damage to one enemy.)
Malaques (Deal medium Water damage on all enemies.)
Aqua Punch (Inflicts a medium amount of Water damage on all enemies with a 20% chance of Confusion .)
Aquadyne (Deal large Water damage to one enemy (Requires a medium water skill).)
Soak (Inflicts a large amount of Water damage on all enemies with a 70% chance of Exhaustion on self)
Water Dance (Inflicts a large amount of Water damage on one enemy for up to three times)
Water Wheel (Circles a group of enemies with a Water wall.)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Mabufula (Inflicts a medium amount of Ice damage on all enemies .)
Ice Punch (Inflicts a medium amount of Ice damage on all enemies with a 20% chance of Confusion .)
Bufudyne (Inflicts a large amount of Ice damage on one enemy (Requires a medium ice skill).)
Avalanche (Inflicts a large amount of Ice damage on all enemies with a 70% chance of Exhaustion on self)
Ice Dance (Inflicts a large amount of Ice damage on one enemy for up to three times)
Ice Wheel (Circles a group of enemies with an ice wall.)
Magnara (Deal medium Earth damage to one enemy.)
Mamagnara (Deal medium Earth damage on all enemies .)
Terra Punch (Inflicts a medium amount of Earth damage on all enemies with a 20% chance of Confusion .)
Magnadyne (Deal large Earth damage to one enemy (Requires a medium earth skill).)
Land Slide (Inflicts a large amount of Large damage on all enemies with a 70% chance of Exhaustion on self)
Earth Dance (Inflicts a large amount of Earth damage on one enemy for up to three times)
Earth Wheel (Circles a group of enemies with an Earth wall.)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Mazionga (Inflicts a medium amount of Lightning damage on all enemies.)
Fulgur Punch (Inflicts a medium amount of Lightning damage on all enemies with a 20% chance of Confusion .)
Ziodyne (Inflicts a large amount of Lightning damage on one enemy (Requires a medium ligtning skill).)
Landline (Inflicts a large amount of Lightning damage on all enemies with a 70% chance of Exhaustion on self)
Lightning Dance (Inflicts a large amount of Lightning damage on one enemy for up to three times)
Lightning Wheel (Circles a group of enemies with a Lightning wall.)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Magarula (Inflicts a medium amount of Wind damage on all enemies .)
Ventus Punch (Inflicts a medium amount of Wind damage on all enemies with a 20% chance of Confusion .)
Garudyne (Inflicts a large amount of Wind damage on one enemy (Requires a medium wind skill).)
Twister (Inflicts a large amount of Wind damage on all enemies with a 70% chance of Exhaustion on self)
Wind Dance (Inflicts a large amount of Wind damage on one enemy for up to three times)
Wind Wheel (Circles a group of enemies with a Wind wall.)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Hamaon (50% chance of instant KO from the power of Light on one enemy.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Illumination (Inflicts a medium amount of Light damage on all enemies with an 70% chance of Exhaustion on self)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Mudoon (50% chance of instant KO from the power of Dark on one enemy.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Deathtouch (Inflicts a medium amount of Dark damage on all enemies with an 70% chance of Exhaustion on self)
Diarahan (Recovers all HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy's Attack, Defense and Agility. ( 2turns))
Slow-Mo (Decreases an enemy's Speed by half.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Sabotage (Halves an enemy's Attack, Defence and Agility.( 2turns))
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Tables Turned (Reverses status effects between the target and the castor.)
Dekajanda (Cancels -nda and -kaja effects. All enemies.)
Fire Break (Removes an enemy's Fire resistance (2 turns))
Water Break (Removes an enemy's Water resistance (2 turns))
Earth Break (Removes an enemy's Earth resistance (2 turns))
Wind Break (Removes an enemy's Wind resistance (2 turns))
Lightning Break (Removes an enemy's Lightning resistance (2 turns))
Ice Break (Removes an enemy's Ice resistance (2 turns))
Light Break (Removes an enemy's Light resistance (2 turns))
Dark Break (Removes an enemy's Dark resistance (2 turns))
Physical Break (Removes an enemy's Physical resistance (2 turns))
Mind Break (Removes an enemy's Mind resistance (2 turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 8 (From List):
-
Vile Assault (Inflicts a large amount of Physical damage on one enemy with double the power on Downed enemies.)
Blight (Inflicts a large amount of Physical damage with a 10% chance of Poison on all enemies. )
Virus Wave (Inflicts a large amount of Physical damage with a 10% chance of Sick on all enemies.)
Akasha Arts (Inflicts a large amount of Physical damage up to twice on all enemies.)
Myriad Arrows (Inflicts a large amount of Physical damage up to three times on all enemies.)
Agneyastra (Inflicts a large amount of Physical damage up to three times on all enemies.)
Hassou Tobi (Inflicts a small amount of Physical damage eight times on all enemies.)
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Poison Arrow (Inflicts a medium amount of Physical damage with a 20% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 20% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 20% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 20% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 20% chance of Petrification on one enemy.)
Gigantic Fist (Inflicts a large amount of Physical damage on one enemy.)
Heaven's Blade (Inflicts a large amount of Physical damage on one enemy.)
Rainy Death (Inflicts a large amount of Physical damage on one enemy.)
Tempest Slash (Inflicts a large amount of Physical damage up to twice on one enemy.)
Deathbound (Inflicts a large amount of Physical damage on all enemies.)
Vicious Strike (Inflicts a large amount of Physical damage with a 10% chance of Fear on all enemies.)
Vorpal Blade (Inflicts a large amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Arrow Rain (Inflicts a large amount of Physical damage twice on all enemies.)
Swift Strike (Inflicts a small amount of Physical damage up to twice with a 10% chance of Confusion on all enemies.)
Rampage (Inflicts a small amount of Physical damage up to three times on all enemies.)
Brain Shake (Inflicts a small amount of Physical damage up to three times with a 10% chance of Exhaustion on one enemy.)
Fatal End (Inflicts a medium amount of Physical damage on one enemy.)
Power Slash (Inflicts a medium amount of Physical damage on one enemy.)
Black Spot (Inflicts a medium amount of Physical damage on one enemy.)
Mighty Swing (Inflicts a medium amount of Physical damage on one enemy.)
Herculean Strike (Inflicts a medium amount of Physical damage on all enemies.)
Heat Wave (Inflicts a medium amount of Physical damage on all enemies.)
Aeon Rain (Inflicts a medium amount of Physical damage up to three times on all enemies.)
Torrent Shot (Inflicts a medium amount of Physical damage two to three times on one enemy.)
Blade of Fury (Inflicts a medium amount of Physical damage two to four times on all enemies.)
Mind Slice (Inflicts a medium amount of Physical damage with a 10% chance of Confusion on all enemies.)
Crazy Chain (Inflicts a medium amount of Physical damage with a 10% chance of Rage on all enemies.)
Seal Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Silence on all enemies.)
Atom Smasher (Inflicts a medium amount of Physical damage with a 10% chance of Fear on all enemies.)
Mustard Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Happy on all enemies.)
Navas Nebula (Inflicts a medium amount of Physical damage with a 10% chance of Exhaustion on all enemies.)
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Maragion (Inflicts a medium amount of Fire damage on all enemies.)
Fire Punch (Inflicts a medium amount of Fire damage on all enemies with a 20% chance of Confusion .)
Agidyne (Inflicts a large amount of Fire damage on one enemy (Requires a medium fire skill).)
Overheat (Inflicts a large amount of Fire damage on all enemies with a 70% chance of Exhaustion on self)
Fire Dance (Inflicts a large amount of Fire damage on one enemy for up to three times)
Flame Wheel (Circles a group of enemies with a fire wall.)
Aques (Deal medium Water damage to one enemy.)
Malaques (Deal medium Water damage on all enemies.)
Aqua Punch (Inflicts a medium amount of Water damage on all enemies with a 20% chance of Confusion .)
Aquadyne (Deal large Water damage to one enemy (Requires a medium water skill).)
Soak (Inflicts a large amount of Water damage on all enemies with a 70% chance of Exhaustion on self)
Water Dance (Inflicts a large amount of Water damage on one enemy for up to three times)
Water Wheel (Circles a group of enemies with a Water wall.)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Mabufula (Inflicts a medium amount of Ice damage on all enemies .)
Ice Punch (Inflicts a medium amount of Ice damage on all enemies with a 20% chance of Confusion .)
Bufudyne (Inflicts a large amount of Ice damage on one enemy (Requires a medium ice skill).)
Avalanche (Inflicts a large amount of Ice damage on all enemies with a 70% chance of Exhaustion on self)
Ice Dance (Inflicts a large amount of Ice damage on one enemy for up to three times)
Ice Wheel (Circles a group of enemies with an ice wall.)
Magnara (Deal medium Earth damage to one enemy.)
Mamagnara (Deal medium Earth damage on all enemies .)
Terra Punch (Inflicts a medium amount of Earth damage on all enemies with a 20% chance of Confusion .)
Magnadyne (Deal large Earth damage to one enemy (Requires a medium earth skill).)
Land Slide (Inflicts a large amount of Large damage on all enemies with a 70% chance of Exhaustion on self)
Earth Dance (Inflicts a large amount of Earth damage on one enemy for up to three times)
Earth Wheel (Circles a group of enemies with an Earth wall.)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Mazionga (Inflicts a medium amount of Lightning damage on all enemies.)
Fulgur Punch (Inflicts a medium amount of Lightning damage on all enemies with a 20% chance of Confusion .)
Ziodyne (Inflicts a large amount of Lightning damage on one enemy (Requires a medium ligtning skill).)
Landline (Inflicts a large amount of Lightning damage on all enemies with a 70% chance of Exhaustion on self)
Lightning Dance (Inflicts a large amount of Lightning damage on one enemy for up to three times)
Lightning Wheel (Circles a group of enemies with a Lightning wall.)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Magarula (Inflicts a medium amount of Wind damage on all enemies .)
Ventus Punch (Inflicts a medium amount of Wind damage on all enemies with a 20% chance of Confusion .)
Garudyne (Inflicts a large amount of Wind damage on one enemy (Requires a medium wind skill).)
Twister (Inflicts a large amount of Wind damage on all enemies with a 70% chance of Exhaustion on self)
Wind Dance (Inflicts a large amount of Wind damage on one enemy for up to three times)
Wind Wheel (Circles a group of enemies with a Wind wall.)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Hamaon (50% chance of instant KO from the power of Light on one enemy.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Illumination (Inflicts a medium amount of Light damage on all enemies with an 70% chance of Exhaustion on self)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Mudoon (50% chance of instant KO from the power of Dark on one enemy.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Deathtouch (Inflicts a medium amount of Dark damage on all enemies with an 70% chance of Exhaustion on self)
Diarahan (Recovers all HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies.)
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Me Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. All Allies.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Tarukaja (Doubles an ally's Attack power. (1 turn))
Rakukaja (Doubles an ally's Defense. (1 turn))
Sukukaja (Doubles an ally's Agility. (1 turn))
Satukaja (Doubles ally's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy's Attack, Defense and Agility. ( 2turns))
Slow-Mo (Decreases an enemy's Speed by half.( 2turns))
Tarunda (Halves an enemy's Attack . (1 turn))
Rakunda (Halves an enemy's Defense . (1 turn))
Sukunda (Halves an enemy's Agility. (1 turn))
Satunda (Halves an enemy's Attack, Defence and Agility, but caster now has Exhaustion status. ( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Sabotage (Halves an enemy's Attack, Defence and Agility.( 2turns))
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Tables Turned (Reverses status effects between the target and the castor.)
Dekajanda (Cancels -nda and -kaja effects. All enemies.)
Fire Break (Removes an enemy's Fire resistance (2 turns))
Water Break (Removes an enemy's Water resistance (2 turns))
Earth Break (Removes an enemy's Earth resistance (2 turns))
Wind Break (Removes an enemy's Wind resistance (2 turns))
Lightning Break (Removes an enemy's Lightning resistance (2 turns))
Ice Break (Removes an enemy's Ice resistance (2 turns))
Light Break (Removes an enemy's Light resistance (2 turns))
Dark Break (Removes an enemy's Dark resistance (2 turns))
Physical Break (Removes an enemy's Physical resistance (2 turns))
Mind Break (Removes an enemy's Mind resistance (2 turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. All enemies.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Red Wall (Increases an ally's Fire resistance (resist fire effect).)
Yellow Wall (Increases an ally's Earth resistance (resist earth effect).)
Green Wall (Increases an ally's Wind resistance (resist wind effect).)
Blue Wall (Increases an ally's Water resistance (resist water effect).)
White Wall (Increases an ally's Light resistance (resist light effect).)
Black Wall (Increases an ally's Dark resistance (resist dark effect).)
Orange Wall (Increases an ally's Lightning resistance (resist lightning effect).)
Purple Wall (Increases an ally's Ice resistance (resist ice effect).)
Copper Wall (Increases an ally's Mind resistance (resist Mind effect).)
Silver Wall (Increases an ally's Physical resistance (resist Physical effect).)
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Active
Skill 8 (If you decide to write your own):
Active
Mutation Skill :
Combat Persona - List of Passive Skills
Skill 1 :
-
Physical Boost ( Physical-based attacks are 25% times more effective.)
Fire Boost ( Fire-based attacks are 25% times more effective.)
Ice Boost ( Ice-based attacks are 25% times more effective.)
Earth Boost ( Earth-based attacks are 25% times more effective.)
Water Boost ( Water-based attacks are 25% times more effective.)
Wind Boost ( Wind-based attacks are 25% times more effective.)
Lightning Boost ( Lightning-based attacks are 25% times more effective.)
Physical Amp (Increases Physical damage output by 50%.)
Fire Amp (Increases Fire damage output by 50%.)
Water Amp (Increases Water damage output by 50%.)
Earth Amp (Increases Earth damage output by 50%.)
Ice Amp (Increases Ice damage output by 50%.)
Lightning Amp (Increases Lightning damage output by 50%.)
Wind Amp (Increases Wind damage output by 50%.)
Hama Amp (Light-based attacks are 1.5 times more effective.)
Mudo Amp (Darkness-based attacks are 1.5 times more effective.)
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Evade Physical (Triples evasion against Physical attacks.)
Evade Fire (Triples evasion against Fire attacks.)
Evade Water (Triples evasion against Water attacks.)
Evade Earth (Triples evasion against Earth attacks.)
Evade Ice (Triples evasion against Ice attacks.)
Evade Lightning (Triples evasion against Lightning attacks.)
Evade Wind (Triples evasion against Wind attacks.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Resist Fire (Reduces damage from Fire attacks. Voids weakness to Fire.)
Resist Water (Reduces damage from Water attacks. Voids weakness to Water.)
Resist Earth (Reduces damage from Earth attacks. Voids weakness to Earth.)
Resist Ice (Reduces damage from Ice attacks. Voids weakness to Ice.)
Resist Lightning (Reduces damage from Lightning attacks. Voids weakness to Lightning.)
Resist Wind (Reduces damage from Wind attacks. Voids weakness to Wind.)
Endure Light (Automatically survive instant KO one time from a Light attack with 1 HP.)
Endure Dark (Automatically survive instant KO one time from a Darkness attack with 1 HP.)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Dual Shadow (25% chance of the character repeating the attack they just performed. )
Large Counter (20% chance of repelling Physical attacks)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Apt Pupil (Doubles the chance of delivering a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Invigorate (5% total SP is restored at every turn (healing out of battle takes about 6 hours))
Regenerate (5% total HP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Active
Skill 2 :
-
Physical Boost ( Physical-based attacks are 25% times more effective.)
Fire Boost ( Fire-based attacks are 25% times more effective.)
Ice Boost ( Ice-based attacks are 25% times more effective.)
Earth Boost ( Earth-based attacks are 25% times more effective.)
Water Boost ( Water-based attacks are 25% times more effective.)
Wind Boost ( Wind-based attacks are 25% times more effective.)
Lightning Boost ( Lightning-based attacks are 25% times more effective.)
Physical Amp (Increases Physical damage output by 50%.)
Fire Amp (Increases Fire damage output by 50%.)
Water Amp (Increases Water damage output by 50%.)
Earth Amp (Increases Earth damage output by 50%.)
Ice Amp (Increases Ice damage output by 50%.)
Lightning Amp (Increases Lightning damage output by 50%.)
Wind Amp (Increases Wind damage output by 50%.)
Hama Amp (Light-based attacks are 1.5 times more effective.)
Mudo Amp (Darkness-based attacks are 1.5 times more effective.)
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Evade Physical (Triples evasion against Physical attacks.)
Evade Fire (Triples evasion against Fire attacks.)
Evade Water (Triples evasion against Water attacks.)
Evade Earth (Triples evasion against Earth attacks.)
Evade Ice (Triples evasion against Ice attacks.)
Evade Lightning (Triples evasion against Lightning attacks.)
Evade Wind (Triples evasion against Wind attacks.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Resist Fire (Reduces damage from Fire attacks. Voids weakness to Fire.)
Resist Water (Reduces damage from Water attacks. Voids weakness to Water.)
Resist Earth (Reduces damage from Earth attacks. Voids weakness to Earth.)
Resist Ice (Reduces damage from Ice attacks. Voids weakness to Ice.)
Resist Lightning (Reduces damage from Lightning attacks. Voids weakness to Lightning.)
Resist Wind (Reduces damage from Wind attacks. Voids weakness to Wind.)
Endure Light (Automatically survive instant KO one time from a Light attack with 1 HP.)
Endure Dark (Automatically survive instant KO one time from a Darkness attack with 1 HP.)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Dual Shadow (25% chance of the character repeating the attack they just performed. )
Large Counter (20% chance of repelling Physical attacks)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Apt Pupil (Doubles the chance of delivering a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Invigorate (5% total SP is restored at every turn (healing out of battle takes about 6 hours))
Regenerate (5% total HP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Growth (Persona will gain a skill if user other Persona(is) is/are used in battle. Will not work for the 8th skill)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Active
Skill 3 :
-
Physical Boost ( Physical-based attacks are 25% times more effective.)
Fire Boost ( Fire-based attacks are 25% times more effective.)
Ice Boost ( Ice-based attacks are 25% times more effective.)
Earth Boost ( Earth-based attacks are 25% times more effective.)
Water Boost ( Water-based attacks are 25% times more effective.)
Wind Boost ( Wind-based attacks are 25% times more effective.)
Lightning Boost ( Lightning-based attacks are 25% times more effective.)
Physical Amp (Increases Physical damage output by 50%.)
Fire Amp (Increases Fire damage output by 50%.)
Water Amp (Increases Water damage output by 50%.)
Earth Amp (Increases Earth damage output by 50%.)
Ice Amp (Increases Ice damage output by 50%.)
Lightning Amp (Increases Lightning damage output by 50%.)
Wind Amp (Increases Wind damage output by 50%.)
Hama Amp (Light-based attacks are 1.5 times more effective.)
Mudo Amp (Darkness-based attacks are 1.5 times more effective.)
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Evade Physical (Triples evasion against Physical attacks.)
Evade Fire (Triples evasion against Fire attacks.)
Evade Water (Triples evasion against Water attacks.)
Evade Earth (Triples evasion against Earth attacks.)
Evade Ice (Triples evasion against Ice attacks.)
Evade Lightning (Triples evasion against Lightning attacks.)
Evade Wind (Triples evasion against Wind attacks.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Resist Fire (Reduces damage from Fire attacks. Voids weakness to Fire.)
Resist Water (Reduces damage from Water attacks. Voids weakness to Water.)
Resist Earth (Reduces damage from Earth attacks. Voids weakness to Earth.)
Resist Ice (Reduces damage from Ice attacks. Voids weakness to Ice.)
Resist Lightning (Reduces damage from Lightning attacks. Voids weakness to Lightning.)
Resist Wind (Reduces damage from Wind attacks. Voids weakness to Wind.)
Endure Light (Automatically survive instant KO one time from a Light attack with 1 HP.)
Endure Dark (Automatically survive instant KO one time from a Darkness attack with 1 HP.)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Dual Shadow (25% chance of the character repeating the attack they just performed. )
Large Counter (20% chance of repelling Physical attacks)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Apt Pupil (Doubles the chance of delivering a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Rejuvenate (5% total HP & SP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Active
Support Persona - List of Support Skills
Click on the Active for the skill to be active. Leave unchecked of the skill isn't unlocked yet.
Skill 1 :
-
Trade (Negotiate with the enemy for an item they can normally drop, 50% success rate. Failure results in enemy attack.)
Fundraise (Negotiate with the enemy for money, 50% success rate. Failure results in enemy attack.)
Negotiate (Negotiate with the enemy for a ceasefire, 50% success rate. Failure results in enemy attack.)
Plead (Negotiate with the enemy for Media-level healing to make things sporting, 50% success rate. Failure results in enemy attack.)
Chitchat (Negotiate aimlessly with demons, wasting their next turn, 50% success rate. Failure results in enemy attack.)
Trade+ (If Trade is successful, receive a second item. Requires Trade.)
Fundraise+ (If Fundraise is successful, receive double the money. Requires Fundraise.)
Negotiate+ (If Negotiate is successful, everyone is also healed for Media-level healing. Requires Negotiate.)
Plead+ (If Plead is successful, everyone is healed for Mediarama-level healing. Requires Plead.)
Chitchat+ (If Chitchat is successful, the enemy is distracted for two turns. Requires Chitchat.)
Smooth Talker (Negotiation skills are 1.5 times more likely to succeed.)
Massage Wave ( Recover a medium amount of life after battle. All allies.
Calming Wave ( Recover a medium amount of magic after battle. All allies.
String Knot ( Allows to block the Destiny String of a person from view, keeping them hidden.
Hard Scan ( Reveals all of a foe's strengths (only one target)
Fluid Scan ( Reveals all of a foe's weakness (only one target)
Beauty Dance ( Allows allies to attack by distracting the enemy and charming them.)
Quickening (Triples an ally's movement speed)
Vault (Triples an ally's jumping height)
Weight (Greatly increase an object's weight for five minutes.)
Lighten (Greatly decrease an object's weight for five minutes.)
Bounce (User's skin becomes like rubber and will bounce after a fall.)
Ability Scan (Reveals all of an enemy's moves.)
Forecast (Predicts the target and the attack element that the enemy will next use. Does not take up a turn, once per battle.)
Avastha (Recover from Down, Petrification, Illusion Cloak, and Mark. One Ally.)
Confinundi (Recover from Fear, Confusion, Charm, Egoism, Rage, and Old. One Ally.)
Puissanundi (Recover from Poison, Happy, Sick, Sleep, Exhaustion, and Mushroom. One Ally.)
Treasure Radar ( Reveals location of treasure chests on every floor of the dungeon.
Enemy Radar ( Reveals location of foes on a floor of the dungeon for a short time
CommLink ( Allows the user to communicate telepathically with other Persona users that they know.)
Fetch ( Draws a small object towards the target
Glide ( Allows the user and targets to walk over water for a short time.)
Juggling Lights ( Allows the user to cause 5 glowing balls that light up a room for a while
Strength Scan ( Reveals one foe's strengths. (Target player decides which one)
Weakness Scan ( Reveals one foe's weakness. (Target player decides which one)
Destiny String ( Allows you to see other visitor's Destiny Strings.)
Basic Analysis ( Reveals an target's personas.)
Healing Wave ( Recover a small amount of life after battle. All allies.)
Relaxing Wave ( Recover a small amount of magic after battle. All allies.)
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Dash (Doubles an ally's movement speed.)
Jump (Doubles an ally's jumping height.)
Anticipate (Predicts the target of the enemy's next attack. Does not take up a turn, once per battle.)
Splash (Allows user to breathe underwater for 10 minutes)
Crack (Allows the user to break a large rock in two (twice per day))
Life Exchange (Allows user to make a single tree/boquet of flowers/a few flowerpots grow per day, but will end with the Exhaustion status after use.)
Combustion (Allows the user to maintain a fire indefinitely without fuel)
Static Shock (Allows the user to electrify a metal object)
Heatproof (The user is invulnerable to the effects of high temperatures)
Thermal Barrier (The user is invulnerable to the effects of low temperatures)
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Purify Air (Allows the user to make any air safe to breathe)
Pulverize (Allows the user to crush small rocks into sand)
Sweet Scent (Allows the user to exude a fragrance that attracts Passive enemies)
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies. (Requires Diarama))
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Eludi (Recover from Mushroom, Old, and Mark. One ally.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Heat Riser (Doubles an ally's Attack, Defense and Agility. ( 2turns))
Speed Racer (Increases ally's Speed, allowing them to attack twice in a turn.( 2turns))
Blood Ritual (Triples all allies' attacks for a turn, but reduces caster's own HP to 1)
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy group's Attack, Defense and Agility. ( 2turns))
Slow-Mo (Decreases an enemy's Speed by half.( 2turns))
Sabotage (Halves an enemy's Attack, Defence and Agility.( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. One enemy.)
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Toadstool (30% chance of inflicting the Mushroom ailment on all targets.(2 turns))
Get Off My Lawn (30% chance of inflicting the Old ailment on all targets.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Funga (40% chance of inflicting the Mushroom ailment on one target.(2 turns))
Aldaza (40% chance of inflicting the Old ailment on one target.(2 turns))
Maakingu (40% chance of inflicting the Mark ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Dual Shadow (25% chance of the character repeating the attack they just performed. )
Resist Fire (Reduces damage from Fire attacks. Voids weakness to Fire.)
Resist Water (Reduces damage from Water attacks. Voids weakness to Water.)
Resist Earth (Reduces damage from Earth attacks. Voids weakness to Earth.)
Resist Ice (Reduces damage from Ice attacks. Voids weakness to Ice.)
Resist Lightning (Reduces damage from Lightning attacks. Voids weakness to Lightning.)
Resist Wind (Reduces damage from Wind attacks. Voids weakness to Wind.)
Evade Physical (Triples evasion against Physical attacks.)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Endure Light (Automatically survive instant KO one time from a Light attack with 1 HP.)
Endure Dark (Automatically survive instant KO one time from a Darkness attack with 1 HP.)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Invigorate (5% total SP is restored at every turn (healing out of battle takes about 6 hours))
Regenerate (5% total HP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Dodge Physical (Doubles evasion against Physical attacks.)
Dodge Fire (Doubles evasion against Fire attacks.)
Dodge Water (Doubles evasion against Water attacks.)
Dodge Earth (Doubles evasion against Earth attacks.)
Dodge Ice (Doubles evasion against Ice attacks.)
Dodge Lightning (Doubles evasion against Lightning attacks.)
Dodge Wind (Doubles evasion against Wind attacks.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) isare/ used in battle. Will not work for the 8th skill)
Active
Skill 2 :
-
Trade (Negotiate with the enemy for an item they can normally drop, 50% success rate. Failure results in enemy attack.)
Fundraise (Negotiate with the enemy for money, 50% success rate. Failure results in enemy attack.)
Negotiate (Negotiate with the enemy for a ceasefire, 50% success rate. Failure results in enemy attack.)
Plead (Negotiate with the enemy for Media-level healing to make things sporting, 50% success rate. Failure results in enemy attack.)
Chitchat (Negotiate aimlessly with demons, wasting their next turn, 50% success rate. Failure results in enemy attack.)
Trade+ (If Trade is successful, receive a second item. Requires Trade.)
Fundraise+ (If Fundraise is successful, receive double the money. Requires Fundraise.)
Negotiate+ (If Negotiate is successful, everyone is also healed for Media-level healing. Requires Negotiate.)
Plead+ (If Plead is successful, everyone is healed for Mediarama-level healing. Requires Plead.)
Chitchat+ (If Chitchat is successful, the enemy is distracted for two turns. Requires Chitchat.)
Smooth Talker (Negotiation skills are 1.5 times more likely to succeed.)
Massage Wave ( Recover a medium amount of life after battle. All allies.
Calming Wave ( Recover a medium amount of magic after battle. All allies.
String Knot ( Allows to block the Destiny String of a person from view, keeping them hidden.
Hard Scan ( Reveals all of a foe's strengths (only one target)
Fluid Scan ( Reveals all of a foe's weakness (only one target)
Beauty Dance ( Allows allies to attack by distracting the enemy and charming them.)
Quickening (Triples an ally's movement speed)
Vault (Triples an ally's jumping height)
Weight (Greatly increase an object's weight for five minutes.)
Lighten (Greatly decrease an object's weight for five minutes.)
Bounce (User's skin becomes like rubber and will bounce after a fall.)
Ability Scan (Reveals all of an enemy's moves.)
Forecast (Predicts the target and the attack element that the enemy will next use. Does not take up a turn, once per battle.)
Avastha (Recover from Down, Petrification, Illusion Cloak, and Mark. One Ally.)
Confinundi (Recover from Fear, Confusion, Charm, Egoism, Rage, and Old. One Ally.)
Puissanundi (Recover from Poison, Happy, Sick, Sleep, Exhaustion, and Mushroom. One Ally.)
Treasure Radar ( Reveals location of treasure chests on every floor of the dungeon.
Enemy Radar ( Reveals location of foes on a floor of the dungeon for a short time
CommLink ( Allows the user to communicate telepathically with other Persona users that they know.)
Fetch ( Draws a small object towards the target
Glide ( Allows the user and targets to walk over water for a short time.)
Juggling Lights ( Allows the user to cause 5 glowing balls that light up a room for a while
Strength Scan ( Reveals one foe's strengths. (Target player decides which one)
Weakness Scan ( Reveals one foe's weakness. (Target player decides which one)
Destiny String ( Allows you to see other visitor's Destiny Strings.)
Basic Analysis ( Reveals an target's personas.)
Healing Wave ( Recover a small amount of life after battle. All allies.)
Relaxing Wave ( Recover a small amount of magic after battle. All allies.)
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Dash (Doubles an ally's movement speed.)
Jump (Doubles an ally's jumping height.)
Anticipate (Predicts the target of the enemy's next attack. Does not take up a turn, once per battle.)
Splash (Allows user to breathe underwater for 10 minutes)
Crack (Allows the user to break a large rock in two (twice per day))
Life Exchange (Allows user to make a single tree/boquet of flowers/a few flowerpots grow per day, but will end with the Exhaustion status after use.)
Combustion (Allows the user to maintain a fire indefinitely without fuel)
Static Shock (Allows the user to electrify a metal object)
Heatproof (The user is invulnerable to the effects of high temperatures)
Thermal Barrier (The user is invulnerable to the effects of low temperatures)
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Purify Air (Allows the user to make any air safe to breathe)
Pulverize (Allows the user to crush small rocks into sand)
Sweet Scent (Allows the user to exude a fragrance that attracts Passive enemies)
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies. (Requires Diarama))
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Eludi (Recover from Mushroom, Old, and Mark. One ally.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Heat Riser (Doubles an ally's Attack, Defense and Agility. ( 2turns))
Speed Racer (Increases ally's Speed, allowing them to attack twice in a turn.( 2turns))
Blood Ritual (Triples all allies' attacks for a turn, but reduces caster's own HP to 1)
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy group's Attack, Defense and Agility. ( 2turns))
Slow-Mo (Decreases an enemy's Speed by half.( 2turns))
Sabotage (Halves an enemy's Attack, Defence and Agility.( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. One enemy.)
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Toadstool (30% chance of inflicting the Mushroom ailment on all targets.(2 turns))
Get Off My Lawn (30% chance of inflicting the Old ailment on all targets.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Funga (40% chance of inflicting the Mushroom ailment on one target.(2 turns))
Aldaza (40% chance of inflicting the Old ailment on one target.(2 turns))
Maakingu (40% chance of inflicting the Mark ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Dual Shadow (25% chance of the character repeating the attack they just performed. )
Resist Fire (Reduces damage from Fire attacks. Voids weakness to Fire.)
Resist Water (Reduces damage from Water attacks. Voids weakness to Water.)
Resist Earth (Reduces damage from Earth attacks. Voids weakness to Earth.)
Resist Ice (Reduces damage from Ice attacks. Voids weakness to Ice.)
Resist Lightning (Reduces damage from Lightning attacks. Voids weakness to Lightning.)
Resist Wind (Reduces damage from Wind attacks. Voids weakness to Wind.)
Evade Physical (Triples evasion against Physical attacks.)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Endure Light (Automatically survive instant KO one time from a Light attack with 1 HP.)
Endure Dark (Automatically survive instant KO one time from a Darkness attack with 1 HP.)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Invigorate (5% total SP is restored at every turn (healing out of battle takes about 6 hours))
Regenerate (5% total HP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Dodge Physical (Doubles evasion against Physical attacks.)
Dodge Fire (Doubles evasion against Fire attacks.)
Dodge Water (Doubles evasion against Water attacks.)
Dodge Earth (Doubles evasion against Earth attacks.)
Dodge Ice (Doubles evasion against Ice attacks.)
Dodge Lightning (Doubles evasion against Lightning attacks.)
Dodge Wind (Doubles evasion against Wind attacks.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) isare/ used in battle. Will not work for the 8th skill)
Active
Skill 3 :
-
Trade (Negotiate with the enemy for an item they can normally drop, 50% success rate. Failure results in enemy attack.)
Fundraise (Negotiate with the enemy for money, 50% success rate. Failure results in enemy attack.)
Negotiate (Negotiate with the enemy for a ceasefire, 50% success rate. Failure results in enemy attack.)
Plead (Negotiate with the enemy for Media-level healing to make things sporting, 50% success rate. Failure results in enemy attack.)
Chitchat (Negotiate aimlessly with demons, wasting their next turn, 50% success rate. Failure results in enemy attack.)
Trade+ (If Trade is successful, receive a second item. Requires Trade.)
Fundraise+ (If Fundraise is successful, receive double the money. Requires Fundraise.)
Negotiate+ (If Negotiate is successful, everyone is also healed for Media-level healing. Requires Negotiate.)
Plead+ (If Plead is successful, everyone is healed for Mediarama-level healing. Requires Plead.)
Chitchat+ (If Chitchat is successful, the enemy is distracted for two turns. Requires Chitchat.)
Smooth Talker (Negotiation skills are 1.5 times more likely to succeed.)
Massage Wave ( Recover a medium amount of life after battle. All allies.
Calming Wave ( Recover a medium amount of magic after battle. All allies.
String Knot ( Allows to block the Destiny String of a person from view, keeping them hidden.
Hard Scan ( Reveals all of a foe's strengths (only one target)
Fluid Scan ( Reveals all of a foe's weakness (only one target)
Beauty Dance ( Allows allies to attack by distracting the enemy and charming them.)
Quickening (Triples an ally's movement speed)
Vault (Triples an ally's jumping height)
Weight (Greatly increase an object's weight for five minutes.)
Lighten (Greatly decrease an object's weight for five minutes.)
Bounce (User's skin becomes like rubber and will bounce after a fall.)
Ability Scan (Reveals all of an enemy's moves.)
Forecast (Predicts the target and the attack element that the enemy will next use. Does not take up a turn, once per battle.)
Avastha (Recover from Down, Petrification, Illusion Cloak, and Mark. One Ally.)
Confinundi (Recover from Fear, Confusion, Charm, Egoism, Rage, and Old. One Ally.)
Puissanundi (Recover from Poison, Happy, Sick, Sleep, Exhaustion, and Mushroom. One Ally.)
Treasure Radar ( Reveals location of treasure chests on every floor of the dungeon.
Enemy Radar ( Reveals location of foes on a floor of the dungeon for a short time
CommLink ( Allows the user to communicate telepathically with other Persona users that they know.)
Fetch ( Draws a small object towards the target
Glide ( Allows the user and targets to walk over water for a short time.)
Juggling Lights ( Allows the user to cause 5 glowing balls that light up a room for a while
Strength Scan ( Reveals one foe's strengths. (Target player decides which one)
Weakness Scan ( Reveals one foe's weakness. (Target player decides which one)
Destiny String ( Allows you to see other visitor's Destiny Strings.)
Basic Analysis ( Reveals an target's personas.)
Healing Wave ( Recover a small amount of life after battle. All allies.)
Relaxing Wave ( Recover a small amount of magic after battle. All allies.)
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Dash (Doubles an ally's movement speed.)
Jump (Doubles an ally's jumping height.)
Anticipate (Predicts the target of the enemy's next attack. Does not take up a turn, once per battle.)
Splash (Allows user to breathe underwater for 10 minutes)
Crack (Allows the user to break a large rock in two (twice per day))
Life Exchange (Allows user to make a single tree/boquet of flowers/a few flowerpots grow per day, but will end with the Exhaustion status after use.)
Combustion (Allows the user to maintain a fire indefinitely without fuel)
Static Shock (Allows the user to electrify a metal object)
Heatproof (The user is invulnerable to the effects of high temperatures)
Thermal Barrier (The user is invulnerable to the effects of low temperatures)
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Purify Air (Allows the user to make any air safe to breathe)
Pulverize (Allows the user to crush small rocks into sand)
Sweet Scent (Allows the user to exude a fragrance that attracts Passive enemies)
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies. (Requires Diarama))
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Eludi (Recover from Mushroom, Old, and Mark. One ally.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Heat Riser (Doubles an ally's Attack, Defense and Agility. ( 2turns))
Speed Racer (Increases ally's Speed, allowing them to attack twice in a turn.( 2turns))
Blood Ritual (Triples all allies' attacks for a turn, but reduces caster's own HP to 1)
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy group's Attack, Defense and Agility. ( 2turns))
Slow-Mo (Decreases an enemy's Speed by half.( 2turns))
Sabotage (Halves an enemy's Attack, Defence and Agility.( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. One enemy.)
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Toadstool (30% chance of inflicting the Mushroom ailment on all targets.(2 turns))
Get Off My Lawn (30% chance of inflicting the Old ailment on all targets.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Funga (40% chance of inflicting the Mushroom ailment on one target.(2 turns))
Aldaza (40% chance of inflicting the Old ailment on one target.(2 turns))
Maakingu (40% chance of inflicting the Mark ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Dual Shadow (25% chance of the character repeating the attack they just performed. )
Resist Fire (Reduces damage from Fire attacks. Voids weakness to Fire.)
Resist Water (Reduces damage from Water attacks. Voids weakness to Water.)
Resist Earth (Reduces damage from Earth attacks. Voids weakness to Earth.)
Resist Ice (Reduces damage from Ice attacks. Voids weakness to Ice.)
Resist Lightning (Reduces damage from Lightning attacks. Voids weakness to Lightning.)
Resist Wind (Reduces damage from Wind attacks. Voids weakness to Wind.)
Evade Physical (Triples evasion against Physical attacks.)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Endure Light (Automatically survive instant KO one time from a Light attack with 1 HP.)
Endure Dark (Automatically survive instant KO one time from a Darkness attack with 1 HP.)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Invigorate (5% total SP is restored at every turn (healing out of battle takes about 6 hours))
Regenerate (5% total HP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Dodge Physical (Doubles evasion against Physical attacks.)
Dodge Fire (Doubles evasion against Fire attacks.)
Dodge Water (Doubles evasion against Water attacks.)
Dodge Earth (Doubles evasion against Earth attacks.)
Dodge Ice (Doubles evasion against Ice attacks.)
Dodge Lightning (Doubles evasion against Lightning attacks.)
Dodge Wind (Doubles evasion against Wind attacks.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) isare/ used in battle. Will not work for the 8th skill)
Active
Skill 4 :
-
Trade (Negotiate with the enemy for an item they can normally drop, 50% success rate. Failure results in enemy attack.)
Fundraise (Negotiate with the enemy for money, 50% success rate. Failure results in enemy attack.)
Negotiate (Negotiate with the enemy for a ceasefire, 50% success rate. Failure results in enemy attack.)
Plead (Negotiate with the enemy for Media-level healing to make things sporting, 50% success rate. Failure results in enemy attack.)
Chitchat (Negotiate aimlessly with demons, wasting their next turn, 50% success rate. Failure results in enemy attack.)
Trade+ (If Trade is successful, receive a second item. Requires Trade.)
Fundraise+ (If Fundraise is successful, receive double the money. Requires Fundraise.)
Negotiate+ (If Negotiate is successful, everyone is also healed for Media-level healing. Requires Negotiate.)
Plead+ (If Plead is successful, everyone is healed for Mediarama-level healing. Requires Plead.)
Chitchat+ (If Chitchat is successful, the enemy is distracted for two turns. Requires Chitchat.)
Smooth Talker (Negotiation skills are 1.5 times more likely to succeed.)
Massage Wave ( Recover a medium amount of life after battle. All allies.
Calming Wave ( Recover a medium amount of magic after battle. All allies.
String Knot ( Allows to block the Destiny String of a person from view, keeping them hidden.
Hard Scan ( Reveals all of a foe's strengths (only one target)
Fluid Scan ( Reveals all of a foe's weakness (only one target)
Beauty Dance ( Allows allies to attack by distracting the enemy and charming them.)
Quickening (Triples an ally's movement speed)
Vault (Triples an ally's jumping height)
Weight (Greatly increase an object's weight for five minutes.)
Lighten (Greatly decrease an object's weight for five minutes.)
Bounce (User's skin becomes like rubber and will bounce after a fall.)
Ability Scan (Reveals all of an enemy's moves.)
Forecast (Predicts the target and the attack element that the enemy will next use. Does not take up a turn, once per battle.)
Avastha (Recover from Down, Petrification, Illusion Cloak, and Mark. One Ally.)
Confinundi (Recover from Fear, Confusion, Charm, Egoism, Rage, and Old. One Ally.)
Puissanundi (Recover from Poison, Happy, Sick, Sleep, Exhaustion, and Mushroom. One Ally.)
Treasure Radar ( Reveals location of treasure chests on every floor of the dungeon.
Enemy Radar ( Reveals location of foes on a floor of the dungeon for a short time
CommLink ( Allows the user to communicate telepathically with other Persona users that they know.)
Fetch ( Draws a small object towards the target
Glide ( Allows the user and targets to walk over water for a short time.)
Juggling Lights ( Allows the user to cause 5 glowing balls that light up a room for a while
Strength Scan ( Reveals one foe's strengths. (Target player decides which one)
Weakness Scan ( Reveals one foe's weakness. (Target player decides which one)
Destiny String ( Allows you to see other visitor's Destiny Strings.)
Basic Analysis ( Reveals an target's personas.)
Healing Wave ( Recover a small amount of life after battle. All allies.)
Relaxing Wave ( Recover a small amount of magic after battle. All allies.)
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Dash (Doubles an ally's movement speed.)
Jump (Doubles an ally's jumping height.)
Anticipate (Predicts the target of the enemy's next attack. Does not take up a turn, once per battle.)
Splash (Allows user to breathe underwater for 10 minutes)
Crack (Allows the user to break a large rock in two (twice per day))
Life Exchange (Allows user to make a single tree/boquet of flowers/a few flowerpots grow per day, but will end with the Exhaustion status after use.)
Combustion (Allows the user to maintain a fire indefinitely without fuel)
Static Shock (Allows the user to electrify a metal object)
Heatproof (The user is invulnerable to the effects of high temperatures)
Thermal Barrier (The user is invulnerable to the effects of low temperatures)
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Purify Air (Allows the user to make any air safe to breathe)
Pulverize (Allows the user to crush small rocks into sand)
Sweet Scent (Allows the user to exude a fragrance that attracts Passive enemies)
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies. (Requires Diarama))
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Eludi (Recover from Mushroom, Old, and Mark. One ally.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Heat Riser (Doubles an ally's Attack, Defense and Agility. ( 2turns))
Speed Racer (Increases ally's Speed, allowing them to attack twice in a turn.( 2turns))
Blood Ritual (Triples all allies' attacks for a turn, but reduces caster's own HP to 1)
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy group's Attack, Defense and Agility. ( 2turns))
Slow-Mo (Decreases an enemy's Speed by half.( 2turns))
Sabotage (Halves an enemy's Attack, Defence and Agility.( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Dekunda (Cancels -nda effects. All allies.)
Dekaja (Cancels -kaja effects. One enemy.)
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Toadstool (30% chance of inflicting the Mushroom ailment on all targets.(2 turns))
Get Off My Lawn (30% chance of inflicting the Old ailment on all targets.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Funga (40% chance of inflicting the Mushroom ailment on one target.(2 turns))
Aldaza (40% chance of inflicting the Old ailment on one target.(2 turns))
Maakingu (40% chance of inflicting the Mark ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Dual Shadow (25% chance of the character repeating the attack they just performed. )
Resist Fire (Reduces damage from Fire attacks. Voids weakness to Fire.)
Resist Water (Reduces damage from Water attacks. Voids weakness to Water.)
Resist Earth (Reduces damage from Earth attacks. Voids weakness to Earth.)
Resist Ice (Reduces damage from Ice attacks. Voids weakness to Ice.)
Resist Lightning (Reduces damage from Lightning attacks. Voids weakness to Lightning.)
Resist Wind (Reduces damage from Wind attacks. Voids weakness to Wind.)
Evade Physical (Triples evasion against Physical attacks.)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Endure Light (Automatically survive instant KO one time from a Light attack with 1 HP.)
Endure Dark (Automatically survive instant KO one time from a Darkness attack with 1 HP.)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Invigorate (5% total SP is restored at every turn (healing out of battle takes about 6 hours))
Regenerate (5% total HP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Dodge Physical (Doubles evasion against Physical attacks.)
Dodge Fire (Doubles evasion against Fire attacks.)
Dodge Water (Doubles evasion against Water attacks.)
Dodge Earth (Doubles evasion against Earth attacks.)
Dodge Ice (Doubles evasion against Ice attacks.)
Dodge Lightning (Doubles evasion against Lightning attacks.)
Dodge Wind (Doubles evasion against Wind attacks.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) isare/ used in battle. Will not work for the 8th skill)
Active
Skill 5 :
-
Trade (Negotiate with the enemy for an item they can normally drop, 50% success rate. Failure results in enemy attack.)
Fundraise (Negotiate with the enemy for money, 50% success rate. Failure results in enemy attack.)
Negotiate (Negotiate with the enemy for a ceasefire, 50% success rate. Failure results in enemy attack.)
Plead (Negotiate with the enemy for Media-level healing to make things sporting, 50% success rate. Failure results in enemy attack.)
Chitchat (Negotiate aimlessly with demons, wasting their next turn, 50% success rate. Failure results in enemy attack.)
Trade+ (If Trade is successful, receive a second item. Requires Trade.)
Fundraise+ (If Fundraise is successful, receive double the money. Requires Fundraise.)
Negotiate+ (If Negotiate is successful, everyone is also healed for Media-level healing. Requires Negotiate.)
Plead+ (If Plead is successful, everyone is healed for Mediarama-level healing. Requires Plead.)
Chitchat+ (If Chitchat is successful, the enemy is distracted for two turns. Requires Chitchat.)
Smooth Talker (Negotiation skills are 1.5 times more likely to succeed.)
Mass CommLink ( Allows the user to communicate telepathically with other Persona users nearby regardless of knowing who they are.)
Faust Exchange ( Give all allies a great power boost for a turn, but lose your own as a result
TP Run ( Causes a portal to appear that all characters can use to leave an area and reappear in the character's apartment.
Massage Wave ( Recover a medium amount of life after battle. All allies.
Calming Wave ( Recover a medium amount of magic after battle. All allies.
String Knot ( Allows to block the Destiny String of a person from view, keeping them hidden.
Hard Scan ( Reveals all of a foe's strengths (only one target)
Fluid Scan ( Reveals all of a foe's weakness (only one target)
Beauty Dance ( Allows allies to attack by distracting the enemy and charming them.)
Quickening (Triples an ally's movement speed)
Vault (Triples an ally's jumping height)
Weight (Greatly increase an object's weight for five minutes.)
Lighten (Greatly decrease an object's weight for five minutes.)
Bounce (User's skin becomes like rubber and will bounce after a fall.)
Ability Scan (Reveals all of an enemy's moves.)
Forecast (Predicts the target and the attack element that the enemy will next use. Does not take up a turn, once per battle.)
Avastha (Recover from Down, Petrification, Illusion Cloak, and Mark. One Ally.)
Confinundi (Recover from Fear, Confusion, Charm, Egoism, Rage, and Old. One Ally.)
Puissanundi (Recover from Poison, Happy, Sick, Sleep, Exhaustion, and Mushroom. One Ally.)
Treasure Radar ( Reveals location of treasure chests on every floor of the dungeon.
Enemy Radar ( Reveals location of foes on a floor of the dungeon for a short time
CommLink ( Allows the user to communicate telepathically with other Persona users that they know.)
Fetch ( Draws a small object towards the target
Glide ( Allows the user and targets to walk over water for a short time.)
Juggling Lights ( Allows the user to cause 5 glowing balls that light up a room for a while
Strength Scan ( Reveals one foe's strengths. (Target player decides which one)
Weakness Scan ( Reveals one foe's weakness. (Target player decides which one)
Destiny String ( Allows you to see other visitor's Destiny Strings.)
Basic Analysis ( Reveals an target's personas.)
Healing Wave ( Recover a small amount of life after battle. All allies.)
Relaxing Wave ( Recover a small amount of magic after battle. All allies.)
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Dash (Doubles an ally's movement speed.)
Jump (Doubles an ally's jumping height.)
Anticipate (Predicts the target of the enemy's next attack. Does not take up a turn, once per battle.)
Splash (Allows user to breathe underwater for 10 minutes)
Crack (Allows the user to break a large rock in two (twice per day))
Life Exchange (Allows user to make a single tree/boquet of flowers/a few flowerpots grow per day, but will end with the Exhaustion status after use.)
Combustion (Allows the user to maintain a fire indefinitely without fuel)
Static Shock (Allows the user to electrify a metal object)
Heatproof (The user is invulnerable to the effects of high temperatures)
Thermal Barrier (The user is invulnerable to the effects of low temperatures)
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Purify Air (Allows the user to make any air safe to breathe)
Pulverize (Allows the user to crush small rocks into sand)
Sweet Scent (Allows the user to exude a fragrance that attracts Passive enemies)
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies. (Requires Diarama))
Diarahan (Recovers all HP to one ally.) (Requires Mediarama)
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Eludi (Recover from Mushroom, Old, and Mark. One ally.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.) (Requires Re Patra.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.) (Requires Posumudi.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.) (Requires Mutudi.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.) (Requires Nervundi.)
Me Eludi (Recover from Mushroom, Old and Mark. All Allies.) (Requires Eludi.)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Heat Riser (Doubles an ally's Attack, Defense and Agility. ( 2turns))
Speed Racer (Increases ally's Speed, allowing them to attack twice in a turn.( 2turns))
Blood Ritual (Triples all allies' attacks for a turn, but reduces caster's own HP to 1)
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy group's Attack, Defense and Agility. ( 2turns))
Slow-Mo (Decreases an enemy's Speed by half.( 2turns))
Sabotage (Halves an enemy's Attack, Defence and Agility.( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Dekunda (Cancels -nda effects. All allies.)
Dekajanda (Cancels -kaja effects. All enemies.)
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Fire Break (Removes an enemy's Fire resistance (2 turns))
Water Break (Removes an enemy's Water resistance (2 turns))
Earth Break (Removes an enemy's Earth resistance (2 turns))
Wind Break (Removes an enemy's Wind resistance (2 turns))
Lightning Break (Removes an enemy's Lightning resistance (2 turns))
Ice Break (Removes an enemy's Ice resistance (2 turns))
Light Break (Removes an enemy's Light resistance (2 turns))
Dark Break (Removes an enemy's Dark resistance (2 turns))
Physical Break (Removes an enemy's Physical resistance (2 turns))
Mind Break (Removes an enemy's Mind resistance (2 turns))
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Toadstool (30% chance of inflicting the Mushroom ailment on all targets.(2 turns))
Get Off My Lawn (30% chance of inflicting the Old ailment on all targets.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Funga (40% chance of inflicting the Mushroom ailment on one target.(2 turns))
Aldaza (40% chance of inflicting the Old ailment on one target.(2 turns))
Maakingu (40% chance of inflicting the Mark ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Dual Shadow (25% chance of the character repeating the attack they just performed. )
Resist Fire (Reduces damage from Fire attacks. Voids weakness to Fire.)
Resist Water (Reduces damage from Water attacks. Voids weakness to Water.)
Resist Earth (Reduces damage from Earth attacks. Voids weakness to Earth.)
Resist Ice (Reduces damage from Ice attacks. Voids weakness to Ice.)
Resist Lightning (Reduces damage from Lightning attacks. Voids weakness to Lightning.)
Resist Wind (Reduces damage from Wind attacks. Voids weakness to Wind.)
Evade Physical (Triples evasion against Physical attacks.)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Endure Light (Automatically survive instant KO one time from a Light attack with 1 HP.)
Endure Dark (Automatically survive instant KO one time from a Darkness attack with 1 HP.)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Invigorate (5% total SP is restored at every turn (healing out of battle takes about 6 hours))
Regenerate (5% total HP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Dodge Physical (Doubles evasion against Physical attacks.)
Dodge Fire (Doubles evasion against Fire attacks.)
Dodge Water (Doubles evasion against Water attacks.)
Dodge Earth (Doubles evasion against Earth attacks.)
Dodge Ice (Doubles evasion against Ice attacks.)
Dodge Lightning (Doubles evasion against Lightning attacks.)
Dodge Wind (Doubles evasion against Wind attacks.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) isare/ used in battle. Will not work for the 8th skill)
Rejuvenate (5% total HP & SP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Blitzkrieg [A] (Doubles an ally's Attack power automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Hustle [A] (Doubles an ally's Agility automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Fortify [A] (Increases all allies' Defense by 25% automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Weaken [A] ( (Halves an enemy's Attack automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Sap [A] ( Halves an enemy's Defense automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Subdue [A] (Halves an enemy's Agility automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Active
Skill 6 :
-
Trade (Negotiate with the enemy for an item they can normally drop, 50% success rate. Failure results in enemy attack.)
Fundraise (Negotiate with the enemy for money, 50% success rate. Failure results in enemy attack.)
Negotiate (Negotiate with the enemy for a ceasefire, 50% success rate. Failure results in enemy attack.)
Plead (Negotiate with the enemy for Media-level healing to make things sporting, 50% success rate. Failure results in enemy attack.)
Chitchat (Negotiate aimlessly with demons, wasting their next turn, 50% success rate. Failure results in enemy attack.)
Trade+ (If Trade is successful, receive a second item. Requires Trade.)
Fundraise+ (If Fundraise is successful, receive double the money. Requires Fundraise.)
Negotiate+ (If Negotiate is successful, everyone is also healed for Media-level healing. Requires Negotiate.)
Plead+ (If Plead is successful, everyone is healed for Mediarama-level healing. Requires Plead.)
Chitchat+ (If Chitchat is successful, the enemy is distracted for two turns. Requires Chitchat.)
Smooth Talker (Negotiation skills are 1.5 times more likely to succeed.)
Mass CommLink ( Allows the user to communicate telepathically with other Persona users nearby regardless of knowing who they are.)
Faust Exchange ( Give all allies a great power boost for a turn, but lose your own as a result
TP Run ( Causes a portal to appear that all characters can use to leave an area and reappear in the character's apartment.
Massage Wave ( Recover a medium amount of life after battle. All allies.
Calming Wave ( Recover a medium amount of magic after battle. All allies.
String Knot ( Allows to block the Destiny String of a person from view, keeping them hidden.
Hard Scan ( Reveals all of a foe's strengths (only one target)
Fluid Scan ( Reveals all of a foe's weakness (only one target)
Beauty Dance ( Allows allies to attack by distracting the enemy and charming them.)
Quickening (Triples an ally's movement speed)
Vault (Triples an ally's jumping height)
Weight (Greatly increase an object's weight for five minutes.)
Lighten (Greatly decrease an object's weight for five minutes.)
Bounce (User's skin becomes like rubber and will bounce after a fall.)
Ability Scan (Reveals all of an enemy's moves.)
Forecast (Predicts the target and the attack element that the enemy will next use. Does not take up a turn, once per battle.)
Avastha (Recover from Down, Petrification, Illusion Cloak, and Mark. One Ally.)
Confinundi (Recover from Fear, Confusion, Charm, Egoism, Rage, and Old. One Ally.)
Puissanundi (Recover from Poison, Happy, Sick, Sleep, Exhaustion, and Mushroom. One Ally.)
Treasure Radar ( Reveals location of treasure chests on every floor of the dungeon.
Enemy Radar ( Reveals location of foes on a floor of the dungeon for a short time
CommLink ( Allows the user to communicate telepathically with other Persona users that they know.)
Fetch ( Draws a small object towards the target
Glide ( Allows the user and targets to walk over water for a short time.)
Juggling Lights ( Allows the user to cause 5 glowing balls that light up a room for a while
Strength Scan ( Reveals one foe's strengths. (Target player decides which one)
Weakness Scan ( Reveals one foe's weakness. (Target player decides which one)
Destiny String ( Allows you to see other visitor's Destiny Strings.)
Basic Analysis ( Reveals an target's personas.)
Healing Wave ( Recover a small amount of life after battle. All allies.)
Relaxing Wave ( Recover a small amount of magic after battle. All allies.)
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Dash (Doubles an ally's movement speed.)
Jump (Doubles an ally's jumping height.)
Anticipate (Predicts the target of the enemy's next attack. Does not take up a turn, once per battle.)
Splash (Allows user to breathe underwater for 10 minutes)
Crack (Allows the user to break a large rock in two (twice per day))
Life Exchange (Allows user to make a single tree/boquet of flowers/a few flowerpots grow per day, but will end with the Exhaustion status after use.)
Combustion (Allows the user to maintain a fire indefinitely without fuel)
Static Shock (Allows the user to electrify a metal object)
Heatproof (The user is invulnerable to the effects of high temperatures)
Thermal Barrier (The user is invulnerable to the effects of low temperatures)
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Purify Air (Allows the user to make any air safe to breathe)
Pulverize (Allows the user to crush small rocks into sand)
Sweet Scent (Allows the user to exude a fragrance that attracts Passive enemies)
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies. (Requires Diarama))
Diarahan (Recovers all HP to one ally.) (Requires Mediarama)
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Eludi (Recover from Mushroom, Old, and Mark. One ally.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.) (Requires Re Patra.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.) (Requires Posumudi.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.) (Requires Mutudi.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.) (Requires Nervundi.)
Me Eludi (Recover from Mushroom, Old and Mark. All Allies.) (Requires Eludi.)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Heat Riser (Doubles an ally's Attack, Defense and Agility. ( 2turns))
Speed Racer (Increases ally's Speed, allowing them to attack twice in a turn.( 2turns))
Blood Ritual (Triples all allies' attacks for a turn, but reduces caster's own HP to 1)
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy group's Attack, Defense and Agility. ( 2turns))
Slow-Mo (Decreases an enemy's Speed by half.( 2turns))
Sabotage (Halves an enemy's Attack, Defence and Agility.( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Dekunda (Cancels -nda effects. All allies.)
Dekajanda (Cancels -kaja effects. All enemies.)
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Fire Break (Removes an enemy's Fire resistance (2 turns))
Water Break (Removes an enemy's Water resistance (2 turns))
Earth Break (Removes an enemy's Earth resistance (2 turns))
Wind Break (Removes an enemy's Wind resistance (2 turns))
Lightning Break (Removes an enemy's Lightning resistance (2 turns))
Ice Break (Removes an enemy's Ice resistance (2 turns))
Light Break (Removes an enemy's Light resistance (2 turns))
Dark Break (Removes an enemy's Dark resistance (2 turns))
Physical Break (Removes an enemy's Physical resistance (2 turns))
Mind Break (Removes an enemy's Mind resistance (2 turns))
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Toadstool (30% chance of inflicting the Mushroom ailment on all targets.(2 turns))
Get Off My Lawn (30% chance of inflicting the Old ailment on all targets.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Funga (40% chance of inflicting the Mushroom ailment on one target.(2 turns))
Aldaza (40% chance of inflicting the Old ailment on one target.(2 turns))
Maakingu (40% chance of inflicting the Mark ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Dual Shadow (25% chance of the character repeating the attack they just performed. )
Resist Fire (Reduces damage from Fire attacks. Voids weakness to Fire.)
Resist Water (Reduces damage from Water attacks. Voids weakness to Water.)
Resist Earth (Reduces damage from Earth attacks. Voids weakness to Earth.)
Resist Ice (Reduces damage from Ice attacks. Voids weakness to Ice.)
Resist Lightning (Reduces damage from Lightning attacks. Voids weakness to Lightning.)
Resist Wind (Reduces damage from Wind attacks. Voids weakness to Wind.)
Evade Physical (Triples evasion against Physical attacks.)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Endure Light (Automatically survive instant KO one time from a Light attack with 1 HP.)
Endure Dark (Automatically survive instant KO one time from a Darkness attack with 1 HP.)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Invigorate (5% total SP is restored at every turn (healing out of battle takes about 6 hours))
Regenerate (5% total HP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Dodge Physical (Doubles evasion against Physical attacks.)
Dodge Fire (Doubles evasion against Fire attacks.)
Dodge Water (Doubles evasion against Water attacks.)
Dodge Earth (Doubles evasion against Earth attacks.)
Dodge Ice (Doubles evasion against Ice attacks.)
Dodge Lightning (Doubles evasion against Lightning attacks.)
Dodge Wind (Doubles evasion against Wind attacks.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) isare/ used in battle. Will not work for the 8th skill)
Rejuvenate (5% total HP & SP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Blitzkrieg [A] (Doubles an ally's Attack power automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Hustle [A] (Doubles an ally's Agility automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Fortify [A] (Increases all allies' Defense by 25% automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Weaken [A] ( (Halves an enemy's Attack automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Sap [A] ( Halves an enemy's Defense automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Subdue [A] (Halves an enemy's Agility automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Active
Skill 7 :
-
Trade (Negotiate with the enemy for an item they can normally drop, 50% success rate. Failure results in enemy attack.)
Fundraise (Negotiate with the enemy for money, 50% success rate. Failure results in enemy attack.)
Negotiate (Negotiate with the enemy for a ceasefire, 50% success rate. Failure results in enemy attack.)
Plead (Negotiate with the enemy for Media-level healing to make things sporting, 50% success rate. Failure results in enemy attack.)
Chitchat (Negotiate aimlessly with demons, wasting their next turn, 50% success rate. Failure results in enemy attack.)
Trade+ (If Trade is successful, receive a second item. Requires Trade.)
Fundraise+ (If Fundraise is successful, receive double the money. Requires Fundraise.)
Negotiate+ (If Negotiate is successful, everyone is also healed for Media-level healing. Requires Negotiate.)
Plead+ (If Plead is successful, everyone is healed for Mediarama-level healing. Requires Plead.)
Chitchat+ (If Chitchat is successful, the enemy is distracted for two turns. Requires Chitchat.)
Smooth Talker (Negotiation skills are 1.5 times more likely to succeed.)
Mass CommLink ( Allows the user to communicate telepathically with other Persona users nearby regardless of knowing who they are.)
Faust Exchange ( Give all allies a great power boost for a turn, but lose your own as a result
TP Run ( Causes a portal to appear that all characters can use to leave an area and reappear in the character's apartment.
Massage Wave ( Recover a medium amount of life after battle. All allies.
Calming Wave ( Recover a medium amount of magic after battle. All allies.
String Knot ( Allows to block the Destiny String of a person from view, keeping them hidden.
Hard Scan ( Reveals all of a foe's strengths (only one target)
Fluid Scan ( Reveals all of a foe's weakness (only one target)
Beauty Dance ( Allows allies to attack by distracting the enemy and charming them.)
Quickening (Triples an ally's movement speed)
Vault (Triples an ally's jumping height)
Weight (Greatly increase an object's weight for five minutes.)
Lighten (Greatly decrease an object's weight for five minutes.)
Bounce (User's skin becomes like rubber and will bounce after a fall.)
Ability Scan (Reveals all of an enemy's moves.)
Forecast (Predicts the target and the attack element that the enemy will next use. Does not take up a turn, once per battle.)
Avastha (Recover from Down, Petrification, Illusion Cloak, and Mark. One Ally.)
Confinundi (Recover from Fear, Confusion, Charm, Egoism, Rage, and Old. One Ally.)
Puissanundi (Recover from Poison, Happy, Sick, Sleep, Exhaustion, and Mushroom. One Ally.)
Treasure Radar ( Reveals location of treasure chests on every floor of the dungeon.
Enemy Radar ( Reveals location of foes on a floor of the dungeon for a short time
CommLink ( Allows the user to communicate telepathically with other Persona users that they know.)
Fetch ( Draws a small object towards the target
Glide ( Allows the user and targets to walk over water for a short time.)
Juggling Lights ( Allows the user to cause 5 glowing balls that light up a room for a while
Strength Scan ( Reveals one foe's strengths. (Target player decides which one)
Weakness Scan ( Reveals one foe's weakness. (Target player decides which one)
Destiny String ( Allows you to see other visitor's Destiny Strings.)
Basic Analysis ( Reveals an target's personas.)
Healing Wave ( Recover a small amount of life after battle. All allies.)
Relaxing Wave ( Recover a small amount of magic after battle. All allies.)
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Dash (Doubles an ally's movement speed.)
Jump (Doubles an ally's jumping height.)
Anticipate (Predicts the target of the enemy's next attack. Does not take up a turn, once per battle.)
Splash (Allows user to breathe underwater for 10 minutes)
Crack (Allows the user to break a large rock in two (twice per day))
Life Exchange (Allows user to make a single tree/boquet of flowers/a few flowerpots grow per day, but will end with the Exhaustion status after use.)
Combustion (Allows the user to maintain a fire indefinitely without fuel)
Static Shock (Allows the user to electrify a metal object)
Heatproof (The user is invulnerable to the effects of high temperatures)
Thermal Barrier (The user is invulnerable to the effects of low temperatures)
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Purify Air (Allows the user to make any air safe to breathe)
Pulverize (Allows the user to crush small rocks into sand)
Sweet Scent (Allows the user to exude a fragrance that attracts Passive enemies)
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies. (Requires Diarama))
Diarahan (Recovers all HP to one ally.) (Requires Mediarama)
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Eludi (Recover from Mushroom, Old, and Mark. One ally.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.) (Requires Re Patra.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.) (Requires Posumudi.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.) (Requires Mutudi.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.) (Requires Nervundi.)
Me Eludi (Recover from Mushroom, Old and Mark. All Allies.) (Requires Eludi.)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Heat Riser (Doubles an ally's Attack, Defense and Agility. ( 2turns))
Speed Racer (Increases ally's Speed, allowing them to attack twice in a turn.( 2turns))
Blood Ritual (Triples all allies' attacks for a turn, but reduces caster's own HP to 1)
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy group's Attack, Defense and Agility. ( 2turns))
Slow-Mo (Decreases an enemy's Speed by half.( 2turns))
Sabotage (Halves an enemy's Attack, Defence and Agility.( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Dekunda (Cancels -nda effects. All allies.)
Dekajanda (Cancels -kaja effects. All enemies.)
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Fire Break (Removes an enemy's Fire resistance (2 turns))
Water Break (Removes an enemy's Water resistance (2 turns))
Earth Break (Removes an enemy's Earth resistance (2 turns))
Wind Break (Removes an enemy's Wind resistance (2 turns))
Lightning Break (Removes an enemy's Lightning resistance (2 turns))
Ice Break (Removes an enemy's Ice resistance (2 turns))
Light Break (Removes an enemy's Light resistance (2 turns))
Dark Break (Removes an enemy's Dark resistance (2 turns))
Physical Break (Removes an enemy's Physical resistance (2 turns))
Mind Break (Removes an enemy's Mind resistance (2 turns))
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Toadstool (30% chance of inflicting the Mushroom ailment on all targets.(2 turns))
Get Off My Lawn (30% chance of inflicting the Old ailment on all targets.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Funga (40% chance of inflicting the Mushroom ailment on one target.(2 turns))
Aldaza (40% chance of inflicting the Old ailment on one target.(2 turns))
Maakingu (40% chance of inflicting the Mark ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Dual Shadow (25% chance of the character repeating the attack they just performed. )
Resist Fire (Reduces damage from Fire attacks. Voids weakness to Fire.)
Resist Water (Reduces damage from Water attacks. Voids weakness to Water.)
Resist Earth (Reduces damage from Earth attacks. Voids weakness to Earth.)
Resist Ice (Reduces damage from Ice attacks. Voids weakness to Ice.)
Resist Lightning (Reduces damage from Lightning attacks. Voids weakness to Lightning.)
Resist Wind (Reduces damage from Wind attacks. Voids weakness to Wind.)
Evade Physical (Triples evasion against Physical attacks.)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Endure Light (Automatically survive instant KO one time from a Light attack with 1 HP.)
Endure Dark (Automatically survive instant KO one time from a Darkness attack with 1 HP.)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Invigorate (5% total SP is restored at every turn (healing out of battle takes about 6 hours))
Regenerate (5% total HP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Dodge Physical (Doubles evasion against Physical attacks.)
Dodge Fire (Doubles evasion against Fire attacks.)
Dodge Water (Doubles evasion against Water attacks.)
Dodge Earth (Doubles evasion against Earth attacks.)
Dodge Ice (Doubles evasion against Ice attacks.)
Dodge Lightning (Doubles evasion against Lightning attacks.)
Dodge Wind (Doubles evasion against Wind attacks.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) isare/ used in battle. Will not work for the 8th skill)
Rejuvenate (5% total HP & SP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Blitzkrieg [A] (Doubles an ally's Attack power automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Hustle [A] (Doubles an ally's Agility automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Fortify [A] (Increases all allies' Defense by 25% automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Weaken [A] ( (Halves an enemy's Attack automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Sap [A] ( Halves an enemy's Defense automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Subdue [A] (Halves an enemy's Agility automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Active
Skill 8 (From List):
-
Trade (Negotiate with the enemy for an item they can normally drop, 50% success rate. Failure results in enemy attack.)
Fundraise (Negotiate with the enemy for money, 50% success rate. Failure results in enemy attack.)
Negotiate (Negotiate with the enemy for a ceasefire, 50% success rate. Failure results in enemy attack.)
Plead (Negotiate with the enemy for Media-level healing to make things sporting, 50% success rate. Failure results in enemy attack.)
Chitchat (Negotiate aimlessly with demons, wasting their next turn, 50% success rate. Failure results in enemy attack.)
Trade+ (If Trade is successful, receive a second item. Requires Trade.)
Fundraise+ (If Fundraise is successful, receive double the money. Requires Fundraise.)
Negotiate+ (If Negotiate is successful, everyone is also healed for Media-level healing. Requires Negotiate.)
Plead+ (If Plead is successful, everyone is healed for Mediarama-level healing. Requires Plead.)
Chitchat+ (If Chitchat is successful, the enemy is distracted for two turns. Requires Chitchat.)
Smooth Talker (Negotiation skills are 1.5 times more likely to succeed.)
Mass CommLink ( Allows the user to communicate telepathically with other Persona users nearby regardless of knowing who they are.)
Faust Exchange ( Give all allies a great power boost for a turn, but lose your own as a result
TP Run ( Causes a portal to appear that all characters can use to leave an area and reappear in the character's apartment.
Massage Wave ( Recover a medium amount of life after battle. All allies.
Calming Wave ( Recover a medium amount of magic after battle. All allies.
String Knot ( Allows to block the Destiny String of a person from view, keeping them hidden.
Hard Scan ( Reveals all of a foe's strengths (only one target)
Fluid Scan ( Reveals all of a foe's weakness (only one target)
Beauty Dance ( Allows allies to attack by distracting the enemy and charming them.)
Quickening (Triples an ally's movement speed)
Vault (Triples an ally's jumping height)
Weight (Greatly increase an object's weight for five minutes.)
Lighten (Greatly decrease an object's weight for five minutes.)
Bounce (User's skin becomes like rubber and will bounce after a fall.)
Ability Scan (Reveals all of an enemy's moves.)
Forecast (Predicts the target and the attack element that the enemy will next use. Does not take up a turn, once per battle.)
Avastha (Recover from Down, Petrification, Illusion Cloak, and Mark. One Ally.)
Confinundi (Recover from Fear, Confusion, Charm, Egoism, Rage, and Old. One Ally.)
Puissanundi (Recover from Poison, Happy, Sick, Sleep, Exhaustion, and Mushroom. One Ally.)
Treasure Radar ( Reveals location of treasure chests on every floor of the dungeon.
Enemy Radar ( Reveals location of foes on a floor of the dungeon for a short time
CommLink ( Allows the user to communicate telepathically with other Persona users that they know.)
Fetch ( Draws a small object towards the target
Glide ( Allows the user and targets to walk over water for a short time.)
Juggling Lights ( Allows the user to cause 5 glowing balls that light up a room for a while
Strength Scan ( Reveals one foe's strengths. (Target player decides which one)
Weakness Scan ( Reveals one foe's weakness. (Target player decides which one)
Destiny String ( Allows you to see other visitor's Destiny Strings.)
Basic Analysis ( Reveals an target's personas.)
Healing Wave ( Recover a small amount of life after battle. All allies.)
Relaxing Wave ( Recover a small amount of magic after battle. All allies.)
Distraction ( Allows allies are escape from battle successfully by distracting the enemy.)
Dash (Doubles an ally's movement speed.)
Jump (Doubles an ally's jumping height.)
Anticipate (Predicts the target of the enemy's next attack. Does not take up a turn, once per battle.)
Splash (Allows user to breathe underwater for 10 minutes)
Crack (Allows the user to break a large rock in two (twice per day))
Life Exchange (Allows user to make a single tree/boquet of flowers/a few flowerpots grow per day, but will end with the Exhaustion status after use.)
Combustion (Allows the user to maintain a fire indefinitely without fuel)
Static Shock (Allows the user to electrify a metal object)
Heatproof (The user is invulnerable to the effects of high temperatures)
Thermal Barrier (The user is invulnerable to the effects of low temperatures)
Purify Water (Allows the user to make any water drinkable)
Fertilizer (Makes the ground nearby good for farming)
Purify Air (Allows the user to make any air safe to breathe)
Pulverize (Allows the user to crush small rocks into sand)
Sweet Scent (Allows the user to exude a fragrance that attracts Passive enemies)
Diarama (Recovers a medium amount of HP to one ally.)
Mediarama (Recovers a medium amount of HP of all allies. (Requires Diarama))
Diarahan (Recovers all HP to one ally.) (Requires Mediarama)
Recarm (Wakes up an ally with 50% HP.)
Patra (Recover from Fear, Confusion, Charm, Egoism and Rage. One Ally.)
Re Patra (Recover from Down, Petrification and Beast. One ally.)
Posumudi (Recover from Poison, Happy and Animal. One ally.)
Mutudi (Recover from Silence, Illusion and Cloak . One ally.)
Nervundi (Recover from Sick, Sleep and Exhaustion. One ally.)
Eludi (Recover from Mushroom, Old, and Mark. One ally.)
Retundi (Remove all status effects on one target at the cost of the caster being affected by them)
Me Re Patra (Recover from Down, Petrification and Beast. All Allies.) (Requires Re Patra.)
Me Posumudi (Recover from Poison, Happy and Animal. All Allies.) (Requires Posumudi.)
Me Mutudi (Recover from Silence, Illusion and Cloak . All Allies.) (Requires Mutudi.)
Me Nervundi (Recover from Sick, Sleep and Exhaustion. All Allies.) (Requires Nervundi.)
Me Eludi (Recover from Mushroom, Old and Mark. All Allies.) (Requires Eludi.)
Me Retundi (Remove all status effects on all target at the cost of the caster being affected by all of them.)
Heat Riser (Doubles an ally's Attack, Defense and Agility. ( 2turns))
Speed Racer (Increases ally's Speed, allowing them to attack twice in a turn.( 2turns))
Blood Ritual (Triples all allies' attacks for a turn, but reduces caster's own HP to 1)
Matarukaja (Increases all allies' Attack by 25%.(1 turn))
Marakukaja (Increases all allies' Defense by 25% .(1 turn))
Masukukaja (Increases all allies' Agility by 25%.(1 turn))
Masatukaja (Increase all allies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Element Zero (Nullifies all positive affinities for three turns on both sides.)
Hex Lock (Nullifies all negative affinities for two turns on both sides.)
Debilitate (Decreases an enemy group's Attack, Defense and Agility. ( 2turns))
Slow-Mo (Decreases an enemy's Speed by half.( 2turns))
Sabotage (Halves an enemy's Attack, Defence and Agility.( 2turns))
Matarunda (Decreases all enemies' Attack by 25%.(1 turn))
Marakunda (Decreases all enemies' Defense by 25%.(1 turn))
Masukunda (Decreases all enemies' Agility by 25%.(1 turn))
Masatunda (Decreases all enemies' Attack, Defence and Agility by 30%, but caster now has Exhaustion and Sick statuses.( 2turns))
Dekunda (Cancels -nda effects. All allies.)
Dekajanda (Cancels -kaja effects. All enemies.)
Power Charge (The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.)
Mind Charge (The next Fire, Ice, Water, Earth, Lightning, Wind, or Almighty magic attack will be 2.5 times greater in power. Self.)
Fire Break (Removes an enemy's Fire resistance (2 turns))
Water Break (Removes an enemy's Water resistance (2 turns))
Earth Break (Removes an enemy's Earth resistance (2 turns))
Wind Break (Removes an enemy's Wind resistance (2 turns))
Lightning Break (Removes an enemy's Lightning resistance (2 turns))
Ice Break (Removes an enemy's Ice resistance (2 turns))
Light Break (Removes an enemy's Light resistance (2 turns))
Dark Break (Removes an enemy's Dark resistance (2 turns))
Physical Break (Removes an enemy's Physical resistance (2 turns))
Mind Break (Removes an enemy's Mind resistance (2 turns))
Tetrakarn (Repels a single Physical attack for one ally.)
Makarakarn (Repels a single Magic attack (excluding Almighty attacks) for one ally.)
Tetraja (Protects an ally from an instant KO attack once.)
Red Blockade (Increases all allies' Fire resistance (resist fire effect).)
Yellow Blockade (Increases all allies' Earth resistance (resist earth effect).)
Green Blockade (Increases all allies' Wind resistance (resist wind effect).)
Blue Blockade (Increases all allies' Water resistance (resist water effect).)
Orange Blockade (Increases all allies' Lightning resistance (resist lightning effect).)
Purple Blockade (Increases all allies' Ice resistance (resist ice effect).)
White Blockade (Increases all allies' Light resistance (resist light effect).)
Black Blockade (Increases all allies' Dark resistance (resist dark effect).)
Copper Blockade (Increases all allies' Mind resistance (resist Mind effect).)
Silver Blockade (Increases all allies' Physical resistance (resist Physical effect).)
Revolution (Greatly increases probability of Critical hits. Universal.)
Tetra Break (Removes Tetrakarn (Repels a single Physical attack) from all enemies.)
Makara Break (Removes Makarakarn (Repels a single Magical attack) from all enemies.)
Evil Smile (30% chance of inflicting the Fear ailment on all targets | all allies. (2 turns))
Tentarafoo (30% chance of inflicting the Confusion ailment on all targets | all allies.(2 turns))
Poison Mist (30% chance of inflicting the Poison ailment on all targets | all allies.(2 turns))
Sexy Dance (30% chance of inflicting the Charm ailment on all targets | all allies.(2 turns))
Valiant Dance (30% chance of inflicting the Rage ailment on all targets | all allies.(2 turns))
Foolish Whisper (30% chance of inflicting the Silence ailment on all targets | all allies.(2 turns))
Laughing Gas (30% chance of inflicting the Happy ailment on all targets | all allies.(2 turns))
Qualmina (30% chance of inflicting the Sick ailment on all targets | all allies.(2 turns))
Vanity (30% chance of inflicting the Egoism ailment on all targets | all allies.(2 turns))
Canis (30% chance of inflicting the Beast ailment on all targets | all allies.(2 turns))
Animalia (30% chance of inflicting the Animal ailment on all targets | all allies. If sucessful, they change into a Frog, Cat, Rat or Fly.(2 turns))
Enervia (30% chance of inflicting the Exhaustion ailment on all targets | all allies.)
Moonraker (30% chance of inflicting the Cloak ailment on all targets | all allies.(2 turns))
Sandman (30% chance of inflicting the Sleep ailment on all targets | all allies.(2 turns))
Skyfall (30% chance of inflicting the Down ailment on all targets | all allies.(2 turns))
Goldeneye (30% chance of inflicting the Illusion ailment on all targets | all allies.(2 turns))
Stone Cold (30% chance of inflicting the Petrification ailment on all targets | all allies.(2 turns))
Toadstool (30% chance of inflicting the Mushroom ailment on all targets.(2 turns))
Get Off My Lawn (30% chance of inflicting the Old ailment on all targets.(2 turns))
Evil Touch (40% chance of inflicting the Fear ailment on one target.(2 turns))
Pulinpa (40% chance of inflicting the Confusion ailment on one target.(2 turns))
Poisma (40% chance of inflicting the Poison ailment on one target.(2 turns))
Marin Karin (40% chance of inflicting the Charm ailment on one target.(2 turns))
Balzac (40% chance of inflicting the Rage ailment on one target.(2 turns))
Makajam (40% chance of inflicting the Silence ailment on one target.(2 turns))
Hapirma (40% chance of inflicting the Happy ailment on one target.(2 turns))
Slumpa (40% chance of inflicting the Sick ailment on one target.(2 turns))
Delyte (40% chance of inflicting the Egoism ailment on one target.(2 turns))
Wolvaan (40% chance of inflicting the Beast ailment on one target.(2 turns))
Ani (40% chance of inflicting the Animal ailment on one target. If sucessful, they change into a Frog, Cat, Rat or Fly).(2 turns))
Exhaustion (40% chance of inflicting the Exhaustion ailment on one target.(2 turns))
Doronpa (40% chance of inflicting the Cloak ailment on one target.(2 turns))
Dormina (40% chance of inflicting the Sleep ailment on one target.(2 turns))
Pusha (40% chance of inflicting the Down ailment on one target.(2 turns))
Illusa (40% chance of inflicting the Illusion ailment on one target.(2 turns))
Petra (40% chance of inflicting the Petrification ailment on one target.(2 turns))
Funga (40% chance of inflicting the Mushroom ailment on one target.(2 turns))
Aldaza (40% chance of inflicting the Old ailment on one target.(2 turns))
Maakingu (40% chance of inflicting the Mark ailment on one target.(2 turns))
Ghastly Wail (Instantly KOs all targets who are suffering from the Fear ailment (unavoidable). (Requires a Fear Skill))
Dual Shadow (25% chance of the character repeating the attack they just performed. )
Resist Fire (Reduces damage from Fire attacks. Voids weakness to Fire.)
Resist Water (Reduces damage from Water attacks. Voids weakness to Water.)
Resist Earth (Reduces damage from Earth attacks. Voids weakness to Earth.)
Resist Ice (Reduces damage from Ice attacks. Voids weakness to Ice.)
Resist Lightning (Reduces damage from Lightning attacks. Voids weakness to Lightning.)
Resist Wind (Reduces damage from Wind attacks. Voids weakness to Wind.)
Evade Physical (Triples evasion against Physical attacks.)
Resist Light (Reduces chance of instant KO from Light attacks. Voids weakness to Light.)
Resist Dark (Reduces chance of instant KO from Darkness attacks. Voids weakness to Darkness.)
Endure Light (Automatically survive instant KO one time from a Light attack with 1 HP.)
Endure Dark (Automatically survive instant KO one time from a Darkness attack with 1 HP.)
Moneybags (Always gains an item after a battle with a creature (most common item, then normal roll for the rare))
Invigorate (5% total SP is restored at every turn (healing out of battle takes about 6 hours))
Regenerate (5% total HP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Ailment Amp (All status ailment attacks are 1.5 times more effective.)
Healing Amp (All healing spells are 1.5 times more effective.)
Dodge Physical (Doubles evasion against Physical attacks.)
Dodge Fire (Doubles evasion against Fire attacks.)
Dodge Water (Doubles evasion against Water attacks.)
Dodge Earth (Doubles evasion against Earth attacks.)
Dodge Ice (Doubles evasion against Ice attacks.)
Dodge Lightning (Doubles evasion against Lightning attacks.)
Dodge Wind (Doubles evasion against Wind attacks.)
Evade Dark (Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones).)
Evade Light (Doubles evasion against Light attacks (the damage dealing ones, not the instant KO ones).)
Deep Breath (Lessens instances of succumbing to Fear, Confusion, Charm, Egoism, and Rage attacks.)
Reinforced (Lessens instances of succumbing to Down, Exhaustion, Sleep and Petrification attacks.)
Good Health (Lessens instances of succumbing to Poison, Happy, and Cold attacks.)
Ward (Lessens instances of succumbing to Silence, Illusion and Animal attacks.)
Resist Fall (Lessens instances of falling Down during a knockdown.)
Sharp Student (Lowers the possibility of being struck by a Critical Hit.)
Endure (Survive being knocked Unconscious once per battle )
Growth (Persona will gain a skill if user other Persona(is) isare/ used in battle. Will not work for the 8th skill)
Rejuvenate (5% total HP & SP is restored at every turn (healing out of a battle takes about 6 hours for normal wounds.))
Blitzkrieg [A] (Doubles an ally's Attack power automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Hustle [A] (Doubles an ally's Agility automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Fortify [A] (Increases all allies' Defense by 25% automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Weaken [A] ( (Halves an enemy's Attack automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Sap [A] ( Halves an enemy's Defense automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Subdue [A] (Halves an enemy's Agility automatically at the start of a battle, lasting 2 turns. One [A] skill per Persona.)
Active
Skill 8 (If you decide to write your own):
Active
Mutation Skill :
Support Persona - List of Attack Skills
Skill 1 :
-
Poison Arrow (Inflicts a medium amount of Physical damage with a 30% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 30% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 30% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 30% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 30% chance of Petrification on one enemy.)
Psychic Crush (Inflicts a medium amount of Physical damage with a 30% chance of Confusion on one enemy.)
Feral Slash (Inflicts a medium amount of Physical damage with a 30% chance of Animal on one enemy.)
Decrepit Blow (Inflicts a medium amount of Physical damage with a 30% chance of Old on one enemy.)
Bull’s Eye Shot (Inflicts a medium amount of Physical damage with a 30% chance of Mark on one enemy.)
Dark Humor (Inflicts a medium amount of Physical damage with a 30% chance of Happy on one enemy.)
Mind Slice (Inflicts a medium amount of Physical damage with a 10% chance of Confusion on all enemies .)
Crazy Chain (Inflicts a medium amount of Physical damage with a 10% chance of Rage on all enemies .)
Seal Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Silence on all enemies .)
Atom Smasher (Inflicts a medium amount of Physical damage with a 10% chance of Fear on all enemies .)
Mustard Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Happy on all enemies .)
Navas Nebula (Inflicts a medium amount of Physical damage with a 10% chance of Exhaustion on all enemies .)
Pandemic Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Sick on all enemies .)
Scatter Spore (Inflicts a medium amount of Physical damage with a 10% chance of Mushroom on all enemies .)
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Swift Strike (Inflicts a small amount of Physical damage up to twice with a 10% chance of Confusion on all enemies
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Maragion (Inflicts a medium amount of Fire damage on all enemies.)
Aques (Deal medium Water damage to one enemy.)
Malaques (Deal medium Water damage on all enemies.)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Mabufula (Inflicts a medium amount of Ice damage on all enemies.)
Magnara (Deal medium Earth damage to one enemy.)
Mamagnara (Deal medium Earth damage on all enemies.)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Mazionga (Inflicts a medium amount of Lightning damage on all enemies.)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Magarula (Inflicts a medium amount of Wind damage on all enemies.)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Hama (30% chance of instant KO from the power of Light on one enemy.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Mudo (30% chance of instant KO from the power of Dark on one enemy.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Active
Skill 2 :
-
Gigantic Fist (Inflicts a large amount of Physical damage on one enemy.)
Heaven's Blade (Inflicts a large amount of Physical damage on one enemy.)
Rainy Death (Inflicts a large amount of Physical damage on one enemy.)
Poison Arrow (Inflicts a medium amount of Physical damage with a 30% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 30% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 30% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 30% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 30% chance of Petrification on one enemy.)
Psychic Crush (Inflicts a medium amount of Physical damage with a 30% chance of Confusion on one enemy.)
Feral Slash (Inflicts a medium amount of Physical damage with a 30% chance of Animal on one enemy.)
Decrepit Blow (Inflicts a medium amount of Physical damage with a 30% chance of Old on one enemy.)
Bull’s Eye Shot (Inflicts a medium amount of Physical damage with a 30% chance of Mark on one enemy.)
Dark Humor (Inflicts a medium amount of Physical damage with a 30% chance of Happy on one enemy.)
Mind Slice (Inflicts a medium amount of Physical damage with a 10% chance of Confusion on all enemies .)
Crazy Chain (Inflicts a medium amount of Physical damage with a 10% chance of Rage on all enemies .)
Seal Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Silence on all enemies .)
Atom Smasher (Inflicts a medium amount of Physical damage with a 10% chance of Fear on all enemies .)
Mustard Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Happy on all enemies .)
Navas Nebula (Inflicts a medium amount of Physical damage with a 10% chance of Exhaustion on all enemies .)
Pandemic Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Sick on all enemies .)
Scatter Spore (Inflicts a medium amount of Physical damage with a 10% chance of Mushroom on all enemies .)
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Swift Strike (Inflicts a small amount of Physical damage up to twice with a 10% chance of Confusion on all enemies
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Fire Punch (Inflicts a medium amount of Fire damage on all enemies with a 20% chance of Confusion .)
Aques (Deal medium Water damage to one enemy.)
Aqua Punch (Inflicts a medium amount of Water damage on all enemies with a 20% chance of Confusion .)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Ice Punch (Inflicts a medium amount of Ice damage on all enemies with a 20% chance of Confusion .)
Magnara (Deal medium Earth damage to one enemy.)
Terra Punch (Inflicts a medium amount of Earth damage on all enemies with a 20% chance of Confusion .)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Fulgur Punch (Inflicts a medium amount of Lightning damage on all enemies with a 20% chance of Confusion .)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Ventus Punch (Inflicts a medium amount of Wind damage on all enemies with a 20% chance of Confusion .)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Hama (30% chance of instant KO from the power of Light on one enemy.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Mudo (30% chance of instant KO from the power of Dark on one enemy.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
Active
Skill 3 :
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Piercing Hit (Inflicts moderate Physical damage on one enemy. Cannot be resisted, nulled, or absorbed.)
Fang Breaker (Inflicts moderate Physical damage on one enemy and halves their attack.)
Shield Smasher (Inflicts moderate Physical damage on one enemy and halves their defence.)
Crippling Strike (Inflicts moderate Physical damage on one enemy and halves their speed.)
Gigantic Fist (Inflicts a large amount of Physical damage on one enemy.)
Heaven's Blade (Inflicts a large amount of Physical damage on one enemy.)
Rainy Death (Inflicts a large amount of Physical damage on one enemy.)
Poison Arrow (Inflicts a medium amount of Physical damage with a 30% chance of Poison on one enemy.)
Stun Bite (Inflicts a medium amount of Physical damage with a 30% chance of Silence on one enemy.)
Bacteria Bite (Inflicts a medium amount of Physical damage with a 30% chance of Sick on one enemy.)
Charm Bite (Inflicts a medium amount of Physical damage with a 30% chance of Charm on one enemy.)
Stone Bite (Inflicts a medium amount of Physical damage with a 30% chance of Petrification on one enemy.)
Psychic Crush (Inflicts a medium amount of Physical damage with a 30% chance of Confusion on one enemy.)
Feral Slash (Inflicts a medium amount of Physical damage with a 30% chance of Animal on one enemy.)
Decrepit Blow (Inflicts a medium amount of Physical damage with a 30% chance of Old on one enemy.)
Bull’s Eye Shot (Inflicts a medium amount of Physical damage with a 30% chance of Mark on one enemy.)
Dark Humor (Inflicts a medium amount of Physical damage with a 30% chance of Happy on one enemy.)
Mind Slice (Inflicts a medium amount of Physical damage with a 10% chance of Confusion on all enemies .)
Crazy Chain (Inflicts a medium amount of Physical damage with a 10% chance of Rage on all enemies .)
Seal Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Silence on all enemies .)
Atom Smasher (Inflicts a medium amount of Physical damage with a 10% chance of Fear on all enemies .)
Mustard Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Happy on all enemies .)
Navas Nebula (Inflicts a medium amount of Physical damage with a 10% chance of Exhaustion on all enemies .)
Pandemic Bomb (Inflicts a medium amount of Physical damage with a 10% chance of Sick on all enemies .)
Scatter Spore (Inflicts a medium amount of Physical damage with a 10% chance of Mushroom on all enemies .)
Cruel Attack (Inflicts a medium amount of Physical damage on one enemy with even greater power on Downed enemies.)
Swift Strike (Inflicts a small amount of Physical damage up to twice with a 10% chance of Confusion on all enemies
Agilao (Inflicts a medium amount of Fire damage on one enemy.)
Fire Punch (Inflicts a medium amount of Fire damage on all enemies with a 20% chance of Confusion .)
Flame Wheel (Circles a group of enemies with a fire wall.)
Aques (Deal medium Water damage to one enemy.)
Aqua Punch (Inflicts a medium amount of Water damage on all enemies with a 20% chance of Confusion .)
Water Wheel (Circles a group of enemies with a Water wall.)
Bufula (Inflicts a medium amount of Ice damage on one enemy.)
Ice Punch (Inflicts a medium amount of Ice damage on all enemies with a 20% chance of Confusion .)
Ice Wheel (Circles a group of enemies with an ice wall.)
Magnara (Deal medium Earth damage to one enemy.)
Terra Punch (Inflicts a medium amount of Earth damage on all enemies with a 20% chance of Confusion .)
Earth Wheel (Circles a group of enemies with an Earth wall.)
Zionga (Inflicts a medium amount of Lightning damage on one enemy.)
Fulgur Punch (Inflicts a medium amount of Lightning damage on all enemies with a 20% chance of Confusion .)
Lightning Wheel (Circles a group of enemies with a Lightning wall.)
Garula (Inflicts a medium amount of Wind damage on one enemy.)
Ventus Punch (Inflicts a medium amount of Wind damage on all enemies with a 20% chance of Confusion .)
Wind Wheel (Circles a group of enemies with a Wind wall.)
Mahama (20% chance of instant KO from the power of Light on all enemies.)
Hamaon (50% chance of instant KO from the power of Light on one enemy.)
Kouha (Inflicts a small amount of Light damage on one enemy.)
Mamudo (20% chance of instant KO from the power of Dark on all enemies.)
Mudoon (50% chance of instant KO from the power of Dark on one enemy.)
Eiha (Inflicts a small amount of Dark damage on one enemy.)
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